Resident Evil Requiem has very convincing performances because its actors were genuinely scared
Video game fans are in for a treat, as a new title in the acclaimed Resident Evil series has been announced. This time, Leon Kennedy returns as the protagonist, accompanied by Grace Ashcroft, a new character who promises to offer a fresh and different perspective on the characteristic horror of the saga. The inclusion of Ashcroft, played by Angela Sant’Albano, adds a layer of novelty, as this is her first foray into the Resident Evil universe and into horror games in general. The innovative fear-inducing techniques The production of the game has incorporated innovative acting techniques […]
Video game fans are in for a treat, as a new title in the acclaimed Resident Evil series has been announced. This time, Leon Kennedy returns as the protagonist, accompanied by Grace Ashcroft, a new character who promises to offer a fresh and different perspective on the characteristic horror of the saga. The inclusion of Ashcroft, played by Angela Sant’Albano, adds a layer of novelty, as this is her first foray into the Resident Evil universe and into horror games in general.
The innovative techniques of experiencing fear
The production of the game has incorporated innovative acting techniques in a motion capture studio, where Sant’Albano worked under conditions aimed at replicating the atmosphere of terror that fans of the series know and love. “We turned off all the lights in the studio and operated only with flashlight lights,” the actress commented, which allowed her acting experience to be as authentic as possible.
On the other hand, Leon Kennedy is portrayed by Nick Apostolides, who has already brought the character to life in the remakes of Resident Evil 2 and 4, as well as in the animated series Infinite Darkness. The new installment, titled Resident Evil Requiem, promises to take players back to the survival horror elements that defined the early games in the series. “I was so drawn in that after three hours of playing, I realized that time had flown by,” shared Sant’Albano, emphasizing the immersion that the gameplay provokes.
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