The developers of Cities: Skylines 2 apologize for how poorly the game turned out, but it’s not the first time it’s happened

Many games turn out poorly; some turn out so incredibly bad that their developers have to apologize for them. Here are a few.

If you ever feel bad because something went wrong, think that at least you are not Colossal Order. A studio under the umbrella of Paradox Interactive that had to apologize for the state in which their game, Cities: Skylines II, was released. They had to refund the money for their first DLC to those who bought it because it was as broken as the game. Because even if you make mistakes, it is unlikely that they will have the magnitude of this.

But let’s not deceive ourselves either. Colossal Order is not the only one who, for various reasons, did not release their game with all the polish they should. Or even finished. Because in the history of video games, there are many games that were literally broken. Unplayable, half-done, or with fatal bugs that took weeks for their developers to fix. That’s why we’re going to remember some of them. Especially because, in some cases, those games ended up being good!

Aliens: Colonial Marines

-86%
Aliens: Colonial Marines

From: Instant-Gaming

2.88€ 20€

However, that’s not the case with the first game on our list. Aliens: Colonial Marines is a game developed by Gearbox, creators of Borderlands, that was an absolute disaster. After a long and difficult development, they ended up handing over the development to TimeGate Studios to finish it. The reason? Because Gearbox wanted to focus on developing Borderlands II. In fact, there are rumors that Gearbox’s CEO, Randy Pitchfork, diverted funds from the project to make Borderlands II. But the only thing we know for sure is that Aliens: Colonial Marines was released and it looked bad, it looked worse and it shouldn’t have been released in that state.

Sim City (2013)

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3.5
SimCity is the natural evolution of the urban management and construction saga that Maxis started in 1989.

Something happens with city builder sequels that are doomed to have terrible launches. Something that happened with SimCity, the 2013 game by Maxis Emeryville and EA. The game wasn’t bad, it just required a permanent internet connection. In 2013. And EA didn’t plan for so many people wanting to play the game. This caused the servers to crash and it was impossible to play the game for weeks. Two years later, Maxis Emeryville closed its doors. Somehow, EA didn’t.

Diablo III

-70%
Diablo III: Eternal Collection

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21.28€ 70€

The case of Sim City is especially comical because they could have taken note from Diablo III. The highly anticipated sequel from Blizzard had two problems. The first one was that it required its players to have a permanent online connection and the server prevented players from logging in at the same time. The second one was the introduction of a real-money auction house, which completely destroyed the game’s economy. It took them months to fix this. And even to this day, they haven’t regained the players’ trust.

Cyberpunk 2077

-61%
Cyberpunk 2077

From: Instant-Gaming

23.19€ 60€

In a more optimistic note, there is the case of CD Projekt. Cyberpunk 2077 was released in a state that, on consoles, was literally unplayable. Constant crashes, textures that didn’t load, and the game being half-baked made many players hate it. According to its own developers, the game still needed another year of development. At least. But CD Projekt invested time in patching it and releasing an expansion that delighted the audience, closing a game that, in the end, managed to save itself and show everything it had inside.

The Witcher III

This doesn’t mean that people aren’t still upset with Cyberpunk 2077. And it’s not the first time CD Projekt has made a mess like this. The Witcher III was a poorly optimized and half-baked disaster at launch, nothing like the game you can play today. With updates and patches, they managed to deliver a game that, for many, was the game of the year. But of course, with The Witcher III, they didn’t have to publicly apologize for its state. Several times. In a format that has become a meme for apologizing.

Skull Island: Rise of Kong

-63%
Skull island: Rise of Kong

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14.70€ 40€

Few stories are sadder than that of Skull Island: Rise of Kong. The game has graphics that are two generations behind. A simplistic and boring gameplay. An absurd level design, an unreadable map, and hilariously bad cinematics. But also an exploited and underpaid studio that had to release the game in less than a year if they didn’t want to lose money. Did Skull Island: Rise of Kong turn out terrible? Yes. And the blame is not on its developers, but on its publisher: GameMill Entertainment.

Fallout 76

-81%
Fallout 76

From: Instant-Gaming

7.45€ 40€

Let’s try to end on a more cheerful note. Fallout 76 is a game that went wrong. Very wrong. Although all the Fallout games from 3 onwards have been a bit deformed, none have had the problems of Fallout 76. Filled with bugs, with a tedious loot system, a complete absence of NPCs, and later on, a tremendously unpopular subscription system, the game was a launch failure. But a failure that, with patches and updates, has become a beloved game by the community, and has recently broken its own player record.

Will a rushed game always be bad?

Although on one occasion Shigeru Miyamoto said that a game that suffers a delay will eventually be good, but a rushed game will be bad forever, it is not necessarily true. Some of these games are now good. Others, not so much. But the truth is that haste is a bad advisor, and this is demonstrated with all these games that, honestly, deserved an apology.

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Cities: Skylines II will not receive DLCs until the base game is fixed

Cities: Skylines II, once a highly anticipated city builder, is still working on improving the poor state of the game upon its release. For this reason, the company has confirmed that the release of DLCs will be put on hold until the overall game performance has been completely fixed.

In this way, the studio will prioritize ensuring that the base game is in the most perfect state possible before downloadable content arrives for Cities: Skylines II. Faced with the community’s repeated complaints about serious performance issues, they have chosen the fairest and most practical option.

Cities: Skylines II DOWNLOAD

Priority in fixing the game

Colossal Order, the studio behind the Cities: Skylines series, has repeatedly apologized for releasing Cities: Skylines II in its current state. They have also discussed their post-launch goals, such as achieving the desired target of stable 30 fps within the game. In fact, the first patch addressing the most severe issues was also released in the past few days.

“As the small team that we are, we must prioritize this issue at hand before taking on more than we can handle,” explained Mariina Hallikainen, CEO of Colossal Order. In this way, the studio made it clear that no paid content will be released until they have resolved the game’s current state.

The Cities: Skylines franchise is very beloved among city-building enthusiasts.

The controversial release of Cities: Skylines II

The release of Cities: Skylines II has sparked many criticisms from fans. Being a beloved niche game among followers, many were disappointed that the final release was given the green light when it was clear the game was not ready for sale.

In fact, this is one of the main reasons why the game’s DLCs have been put on hold, as the team’s current priority is to make Cities: Skylines II live up to the expectations of its fans. Subsequently, once the game is ready, they will resume the development of downloadable content that will be added to the title after it has been properly fixed.

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Paradox says that the low performance of Cities: Skylines II has nothing to do with the teeth

Cities: Skylines II has disastrous performance on computers, the community believes it may have to do with NPC teeth… and Paradox denies it

Cities: Skylines 2 is one of the most anticipated games for many people, but it’s also an evident technical disaster. Its performance issues are not just noticeable but absolutely horrendous, and so far, neither the developer nor the distributor has provided a solution. This has led to certain theories about why such dismal performance occurs in a game that seems relatively simple. While there are explanations that sound convincing, those involved in the game have come forward to debunk them.

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During this week, a post on the Cities: Skylines subreddit claimed that the performance issue was due to the game engine individually rendering the teeth of NPC characters. Each and every one of them. Without adjusting the level of detail. Even when we were viewing them from very far away. What does this mean? It means the processor has a significant constant load of unnecessary processing, causing the game’s performance to suffer. It contributes nothing due to an apparent lack of optimization.

However, in the game’s publisher, Paradox Interactive, they have wanted to deny these claims through a statement. Because even though Molargate sounds convincing, they say, it is not affecting the game’s performance. Or not exactly.

According to their statement, the “citizen lifepath” functionality is not tied to the geometry of the citizens and does not impact the characters’ performance. The problem, they state, lies in “missing level of detail adjustments affecting certain performance aspects.” This inconsistency in the statement leaves it lacking credibility, as they initially deny the connection and then admit the opposite. While it may not specifically be the teeth, it does seem that the issue revolves around the NPCs.

In any case, according to Paradox, this level of detail in the characters will be important for the future of the project, even if it doesn’t seem so right now. If you want to check it out, Cities: Skylines 2 is available for PC and has been delayed for PlayStation 5, Xbox Series X, and Xbox Series S until next year.

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