Learn geography for free with Sheppard Software

Learn more about the countries of the world with this helpful website!

Geography

Now, let’s be honest: making sure you know where North Korea is to avoid being embarrassed on a Jimmy Kimmel interview probably shouldn’t be your main reason to learn geography as an adult…

But hey, it’s a start, right?

Aside from that, there are many great benefits to knowing the world map: a  higher understanding of world news stories taking place, a better developed worldview, a powerful mental map, helpful preparation for unexpected pop quizzes, and the simple joy of knowing where all Earth’s countries are (to name a few)!

If you’re ready to memorize the map, gaze at the globe, and admire the atlas, let’s talk about how to…

Learn geography for free with Sheppard Software!

Getting started

First things first: head to the website:

SheppardWelcome to Sheppard Software’s geography learning page!

Here, you can navigate your way through the world’s geographical regions one by one, and develop an understanding of the countries within. If you ever click away from this page, you should be able to find a “world” link that sends you back to the proper page:

Return

Now, we should probably address the elephant in the room: don’t other sections of this website seem a little childish?

The simple answer is yes. But, while Shepperd Software has many games for kids – animals, Earth tips, Easter egg painting – the geography software is straightforward, robust, and challenging for people of all ages.

Don’t believe us? Let’s test it out, from the beginning: Africa!

Going deeper

Most geographical regions feature three options: Capitals, Countries, and Landscape (for topography buffs).

AfricaNow, if you’re wondering why Capitals are first, we’re right there with you. The sections were likely meant to be in alphabetical order, but you would think one should probably learn the countries locations before the capitals, right?

Anyway, we digress.

From this screen, you can begin at any level you like! We’ll feature the main three (there are even more below the picture shown):

Level L

Level L

Ostensibly, this stands for “Level: Learning.” Here, you click on each country and the program provides the name, with information on the left.

If you have your device’s volume, you can hear it as well! Don’t let that detail slide: we think it’s pretty impressive that Sheppard’s games help you engage on multiple levels.

Level 1

Level 1 (Again)

Here, you encounter your first challenge!

Within a certain area, you must click on the upcoming country. Simple as that! After the third attempt, you’re provided with the answer. We encourage you to begin here first and see whether or not you’re good enough to skip to a higher level!

Level 2

Level 2The challenge continues, with a twist: inside the same pre-defined areas, you must drag and drop the countries in place. It might sound simple, but this changes a few things!

Most importantly, we often imagine testing our geography as clicking pre-defined outlines on a map. This challenge asks you: can you mentally remember where the country lands on the map, with no guides? It may be harder than expected, even for people who can name each location…

From there

The next challenges (Levels 4-9) are variations on the two originals. At first, you lose the pre-defined areas so the entire map is up for grabs from the start. Later, you’ll be asked to rotate countries to the proper orientation and size them properly. The final challenge adds everything together for the “Cartographer” quiz!

Final suggestions

So, how far do you go?

Frankly, you may not care to have intricately detailed knowledge of an unmarked map. We simply want to reliably know the location of a place when it’s mentioned: whether that’s the Czech Republic, Tunisia, or the Virgin Islands. It all depends on what’s good enough for you; if you want to go all the way and know every location along with its capital and major bodies of water nearby, go for it!

The point is… learn as much as you want and don’t pressure yourself to go further. Just remember that Sheppard Software is there to help you reach the level of your choosing!

Conclusion

We want a better understanding of our world, which begins with a solid grasp of where countries are located. Hopefully, you share that desire and can use this program to learn geography more easily!

Is Instagram destroying the art world or making it better?

selfie

From coffee to cocktails to culture, the Instagram-friendly business is everywhere.

Marked by cool accent walls, big bold quotes, and pops of color, these functional pop-ups have transformed the dining scene, museum culture, and really, how we interact with the world.

Is that a good thing? Is everything we value now tied up into the quality of photograph we end up with?

What happens to comfort food that looks messy on the ‘gram?  Or meaningful art that requires IRL observation?

Experiencing…what?

This past year or so, we’ve started to see more examples of pop-ups created for the sheer purpose of being captured on camera—Refinery 29’s 29 Rooms, the Color Factory, the Museum of Ice Cream, the Museum of Selfies, and Candytopia are the more popular examples.

 

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A post shared by КАТЯ ВАРНАВА (@kativarnava) on Jan 18, 2019 at 11:03pm PST

A few years back, regular museums became social media stars — but we’ve removed the pretext of “culture” and started approaching the museum in, we suppose, a more honest way.

Museums featuring, oh anything by Yayoi Kusama still attract big crowds. But the concept has been distilled down to the essence — these pop-up experiences that remove the didactics and docents from the equation. It’s all about the ‘gram, baby.

Art on the wall has been replaced by the interactive ball pit, human-sized egg cartons, and branded #content decked out in bright colors.

In any case, it’s becoming easy to create an installation with some whimsical elements, and watch people pay to wait in line and promote that experience on social media.

 

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Bachelor Monday’s got me like ?

A post shared by Lauren Tom (@laurentom26) on Jan 28, 2019 at 4:00pm PST

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Business is defined by performance

In this pay-to-pose world, exhibits need to photograph well or people just won’t come. Because the experience is second to the photos captured during the experience.

selfies in action museum of ice cream

That’s fair when it comes to say, tracking online stores or even offline businesses like restaurants and coffee shops, which have always relied on ambiance or charm to keep customers coming back.

With food, we do have a natural tendency to “order with our eyes” so there’s no doubt that food needs to appear appetizing.

Where it gets a little murky is when you start to think about art, in the traditional sense. Some art doesn’t photograph well, but is something to behold, in person. With food, you’re seeing chefs who create food that looks good on Instagram, sometimes at the expense of taste.

Eggslut’s Alvin Cailan told Eater he was done playing into the Instagram culture — but it’s worth pointing out that the runny egg-focused restaurant already had a cult following in Los Angeles. Those just getting started have to play the game, at least if they want to be commercially successful.

Additionally, when you put the experience first, how do things like meaning and making a statement come into play?

What does the art world think of the so-called “Instagram Trap?”

Artnet featured a piece by critic Ben Davis who wrote about the Instagram playground Dream Machine for the magazine. He mentions that some elements seemed “dumpy” in real life, but photographed quite well — Davis describes the experience as being something that looks like art, but at the same time, defeats the normal approach to art.

dream machine better in the photos

He further explains this by saying, the experience is secondary to the photos collected (a higher brow Pokemon Go?), participation trumps observation (a hallmark of the art criticism process), and individual experience matters less than the social experience.

AdWeek offered an interesting take on how brands have moved from considering the role of social media at events and establishments to building everything around social media.

It wasn’t so much a criticism of social optimization, but they point to the need for brands to create meaningful experiences — i.e. more than an opportunity to stand in line to take a photo.