Amid this information frenzy, the development of Exodus, a new sci-fi RPG created by former BioWare members, is capturing the attention of the gaming community. Drew Karpyshyn, the narrative director of the video game, has shared his perspective on the pressure developers feel to meet the extremely high expectations of players. “We know there is a great appetite for epic RPG experiences,” he stated in an exclusive interview. This pressure is even greater considering the industry’s history and the increasing competition in the video game market.
Claims that more games like Mass Effect are needed
Karpyshyn, who was also a writer in the early installments of Mass Effect, highlights the need to raise the quality standard in video game development. “The bar is always raised with every great game that is released,” he notes, emphasizing the importance of exceeding fan expectations. For his part, the game director, Chris King, adds that he aims to provide new and fresh experiences, moving away from established formulas that may become monotonous.
The development team has also expressed their desire for the side missions in Exodus not to feel artificially added and has acknowledged the limitations regarding the game’s duration. As a player, King recognizes that repetitiveness in some franchises has disconnected him, and he hopes that the gaming community is ready to discover an innovative approach in the vast universe of the space RPG that Exodus offers.