Directed by Axel Torvenius, Indiana Jones and the Great Circle seeks to offer a more open and dynamic gaming experience, in contrast to the linearity of the Wolfenstein series. Unlike the latter, which prioritizes direct action, the new adventure of the iconic archaeologist focuses on exploration and artifact collection, elements that have defined the Indiana Jones saga over the years.
A very Indiana Jones game
Machine Games, known for its work on narrative-driven and linear combat titles, has faced the challenge of adapting its development style to a more expansive format. In statements to GamesRadar+ during Gamescom 2025, Torvenius highlighted that one of the biggest challenges has been making open gameplay feel authentic and well-executed. “We accepted it from the beginning, we wanted to do something more dynamic,” said the creative director.
The upcoming downloadable content, titled The Order of the Giants, promises to combine the best of both worlds: it will offer linear sections alongside more exploratory areas, such as the streets and tunnels of Rome. This duality aims to attract fans of both structured gameplay and the freedom of exploration. However, Torvenius also emphasized that, while they value community feedback, they have a clear vision of the direction they want to take with the game.
As the development of Indiana Jones and the Great Circle progresses, expectation rises, and many wonder if Machine Games will dare to create a future installment of Wolfenstein. Although no official announcements have been made, the achievements with this new title could influence their future decisions within the video game universe.