Emil Pagliarulo, designer at Bethesda, shared in a recent interview with Game Informer his thoughts on the challenge of creating a realistic game world. Pagliarulo admitted that during the development of Fallout 3, the studio realized that the pursuit of realism did not always translate into fun.
For example, the original idea of completely connecting the subway under the map of Washington DC turned out to be a concept that was too broad and not entertaining enough. This learning led Bethesda to be more selective in implementing features that could negatively affect the player experience.
Fallout could have been more realistic
Regarding the upcoming news within the Fallout universe, Bethesda has revealed that it is considering the possibility of adding cross-play in Fallout 76, although this feature may not arrive in the short term.
Additionally, it is rumored that remasters of Fallout 3 and New Vegas are in development, which has excited many fans. To top it off, the Fallout series is preparing new episodes, further expanding this beloved universe for players.
The community’s interaction has also become evident, as a fan expressed their desire to see certain NPCs from the series in Amazon’s upcoming adaptation. This interest from the community shows that the connection between video games and other entertainment platforms remains strong, opening the door to exciting creative possibilities.