You may think that, at this point, Tears of the Kingdom is far away from you, but the reality is that it’s been over a year, enough to be a fossil in the video game museum, but not enough to forget how much fun we had playing it. However, no matter how much time passes, it will still be fascinating to know the internal workings that Nintendo had before it was released.
Zeldagram
And it’s that, so developers could have an easier time reaching the point that they wanted to reach in the game to see if their implementations worked, and to improve communication between them, a social platform was created within Nintendo itself where they could ask questions, give suggestions or report bugs in the best Reddit (or Facebook) style.
The attention to detail was such that it was even called “The bulletin board of the rupees.” And, indeed, it did what it had to do: it allowed real-time feedback from the tests, the whole team could be aware of what was happening and, moreover, have fun in the meantime. The only regret is that the fans didn’t get to try it.

This social network had a gamification system where developers could give “rupees” to others (like a kind of “like”) if they agreed with what they said. In the end, it helped Nintendo prioritize elements and compile data better. However, subjectivity was not allowed, and every opinion had to be based on data. If they had to listen to opinions, we might still be waiting for the game.
And of course, given that it is Nintendo you can count on this, no one could argue in those forums: feedback could only be given in a constructive way or through rupees. Now we just need to be able to see and know dozens of “what ifs.” Please, Nintendo, when have we ever asked you for something?