The best-selling manga of 2026 so far has sold over 100 million units in its entire history
Since its launch in 2006, the manga Kingdom, created by Yasuhisa Hara, has sold over 100 million units, establishing itself as one of the great titans in the world of manga. As 2026 begins, Kingdom leads sales, having sold 79,203 units between late January and early February, surpassing other renowned works like Frieren and Jujutsu Kaisen, which recorded 75,437 and 74,745 sales respectively. A historical manga that is making history The narrative of Kingdom unfolds in the context of the Warring States Period in China and follows the […]
Since its launch in 2006, the manga Kingdom, created by Yasuhisa Hara, has sold over 100 million copies, establishing itself as one of the great titans in the world of manga. As 2026 begins, Kingdom leads sales, having sold 79,203 units between late January and early February, surpassing other renowned works such as Frieren and Jujutsu Kaisen, which recorded 75,437 and 74,745 sales, respectively.
A historical manga that is making history
The narrative of Kingdom unfolds in the context of the Warring States Period in China and follows the adventures of Xin and Piao, two young orphans with the ambition to become great generals. The story delves into themes of personal growth and warfare, keeping readers captivated with its narrative complexity, which has led to comparisons with other successes like Attack on Titan and Vinland Saga.
The success of Kingdom is not only measured by its sales in print format but also by its successful anime adaptation. The series has six seasons produced by the Pierrot studio, with the most recent one released in October 2025 through Crunchyroll. A second part of the adaptation has recently been confirmed, although a release date has not yet been set. To accompany this announcement, the platform has released two summary videos highlighting the most impactful moments from the last season.
With its blend of political intrigue and epic battles, Kingdom has become a benchmark in the medieval fantasy genre, securing its place among the leaders of contemporary manga and reaffirming its impact on popular culture.
{
"de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.",
"en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.",
"es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N",
"fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.",
"it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.",
"ja-JP": "",
"nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.",
"pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.",
"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
"social": {
"email": "jesus.bosque@softonic.com",
"facebook": "",
"twitter": "",
"linkedin": ""
}
}
View all posts by Jesús Bosque