Mouthwashing was released last year and quickly established itself as a benchmark in the horror genre in 2024, thanks to its oppressive atmosphere and its aesthetic inspired by graphics from the PS1 era. Developed by Wrong Organ, the game presents itself as a walking simulator with puzzle-solving elements, addressing themes of corporate greed, isolation, and moral ambiguity. The combination of these elements has resonated deeply with players, leading the title to become a milestone within the independent horror scene.
It won’t be about Mouthwashing, but now longer
In response to its success, Wrong Organ does not plan to stop. According to Kai Moore, executive producer of the studio, the goal is to diversify its approach and explore new genres without sacrificing its creative identity. “We want to make it very clear that Wrong Organ is not just a walking simulator company,” Moore stated. “We are interested in rare and twisted narratives, and we want those elements to be expressed in different ways in the genres we choose to explore.”
Although the team has not yet revealed details about their next project, gameplay leader Jeffrey Tomec commented that they are looking to expand their creative approach. “We can’t just make an 8-hour game that works like Mouthwashing. We don’t want to stagnate as a company; it’s very important for us to explore different aspects of horror and gameplay”, Tomec stated.
For fans of Mouthwashing, these new plans suggest an exciting future where they will continue to see the essence of the game in future releases from Wrong Organ. With the indie industry constantly evolving, the studio seems determined to maintain its unique cultivation of horror and cohesive narratives, promising more surprises that will surely leave their mark on the genre.