The Relic: First Guardian director In-hyeok Park says the final released version of the game includes no machine-generated assets.
According to Park, generative tools were used only during early development, for loading-screen concept art, a few consumable item icons, and draft localization. All of that was replaced before launch, and the localized text was later reviewed and edited by the team.
Anyone who followed the pre-release backlash from Soulslike fans and creators over preview footage, promotional material, and the studio’s lack of clarity can see why Park chose to address it directly. Some critics, though, still say the suspicious-looking elements in those early builds were never fully explained.
Park’s position is that those tools were part of internal iteration, not something that made it into the shipped game. Even so, some post-launch reviews said the voice work and loading-screen art still felt machine-made, before attention moved on to The Relic: First Guardian’s technical issues, poor performance, and clunky combat.
The whole dispute also points to a broader split across the industry: speed on one side, creative trust on the other. Some research has tied AI disclosures to fewer Steam reviews and lower scores.
You can get The Relic: First Guardian now from its official store pages.
Author: Ronnel Angelo Arsolon
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