Will we see The Witcher IV at the next Unreal Fest? Its director clarifies it
CD Projekt RED has recently caused a stir by hinting that The Witcher IV could be presented at Unreal Fest 2026. However, this supposed confirmation seems to be the result of a misunderstanding rather than an official statement from the Polish company. Maciej Pietras, the animation director, created confusion during an appearance on the AsweRED Podcast, where he discussed the technologies showcased at Unreal Fest 2025, an event that celebrated innovation in the Unreal Engine graphics engine. Broken telephone In one moment of the conversation, Pietras mistakenly referred to the 2026 edition, which led to […]
Maciej Pietras, the animation director, created confusion during an appearance on the AsweRED Podcast, where he discussed the technologies showcased at Unreal Fest 2025, an event that celebrated innovation in the Unreal Engine graphics engine.
Broken Telephone
At one point in the conversation, Pietras mistakenly referred to the 2026 edition, which led many to interpret his words as a confirmation of the upcoming game. In reality, the director was reflecting on the magical possibilities that Unreal Engine 5 offers, and how the development team had demonstrated its capabilities at last year’s event.
What if we do everything we’ve always imagined that [requires] cutting-edge technology?, he commented, with no intention of confirming the presentation of The Witcher IV.
Despite the confusion, expectations among fans remain high. CD Projekt RED has participated in previous editions of Unreal Fest, where they have indeed showcased significant technical advancements, as was the case with the demonstration of Ciri at the last event.
It is a reminder of the company’s reputation in the video game industry and its commitment to pushing technological boundaries. For those eager for news about The Witcher IV, it is worth staying tuned for future updates that CD Projekt RED may share in the future, especially at events like Unreal Fest.
Author: Jesús Bosque
{
"de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.",
"en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.",
"es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N",
"fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.",
"it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.",
"ja-JP": "",
"nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.",
"pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.",
"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
"social": {
"email": "jesus.bosque@softonic.com",
"facebook": "",
"twitter": "",
"linkedin": ""
}
}
View all posts by Jesús Bosque