How to: Repair old photos with Photoshop

How to: Repair old photos with Photoshop

Last week my aunt sent me some old photos of me as a kid. She had found them in an old box and kindly scanned them for me, though the truth is that they arrived to my email inbox in a pretty bad shape. I’m not sure if it was due to the conditions the original photos were in or my aunt’s poor skills at scanning, but I immediately felt the urge to launch Photoshop and give those images the color, light and sharpness they used to have 25 years ago. If, like me, you also have some old pictures you’d like to rescue from oblivion, here’s a basic Photoshop tutorial on how to restore old photos.

1. Open your old photo. This is me and my cousin just a few years ago. Before actually starting the job, duplicate the background layer to avoid permanent damage to the original image.

How to: Repair old photos with Photoshop

2. As we’re going to work with small details, I’d suggest you zoom in the image to a reasonable level so that you can work comfortably. Then select the Healing Brush tool (highlighted in the screenshot) and work following these steps: press Alt and click to select a proper color tone, release the Alt key and now click on the area you want to repair with the previous selected color. The Healing Brush tool works perfect for large areas that have a similar color: walls, doors, etc. Continue reading “How to: Repair old photos with Photoshop”

Pwitter versus Bluebird

Pwitter logoBluebird logoTwitter clients for the Mac are currently exploding onto the market at an increasing rate as developers big and small try to come up with the best client. Two offerings that I recently tried are Pwitter and Bluebird. Both are free and don’t require Adobe Air like many older twitter clients so they’re super lightweight and quick.

Pwitter screenshot

Firstly, Pwitter only runs in Leopard at the moment so older OS X users will have to wait for

a while. Pwitter is built on Cocoa which means the developers have been able to give it a very sleek interface. While the look and feel of it is excellent (utilising Core Animation technology) you are stuck with a black GUI. The best thing about Pwitter however is its simplicity. On installation, you’re prompted for your twitter username and password. Once you’ve entered them, you instantly start receiving tweets and can start publishing them. There’s no messing around configuring sounds, skins or window views. Even someone who’s never used twitter before, will be up and running with Pwitter within seconds.

Pwitter also supports Growl alerts so you’ll never miss a tweet. On the minus side, there is no way to configure the tweet alert sounds. While the default one isn’t bad, it would have been nice to have included some way to change this sound.

Bluebird meanwhile leaves no stone unturned in the customisation department. Setting it up is not quite as straightforward as Pwitter though. For example, there’s no auto-prompt to enter your twitter username and password when you install it – you have to work out how to add a new account yourself which isn’t difficult but may confuse newcomers to twitter.

Bluebird screenshotAlthough Twitter clients rarely get “complicated”, Bluebird is ideal for the power user who wants maximum control over how their client looks and fees. It is built on a combination of a XHTML, CSS and Javascript base so it doesn’t benefit from the Cocoa that makes Pwitter so sleek. However, what it lacks in gloss it certainly makes up for in features including the ability to filter tweets, search them and change the theme in a click. There are 3 themes to choose from (including an iChat look) which is a bit limited but better than nothing. If you’ve got a bit of HTML and CSS knowledge however, you can create your own themes which means Bluebird can at least look anyway you want it to. Changing the default themes simply requires going into preferences and using the Themes selector tab.

What I liked most about Bluebird though is the sound editor. You can define separate sounds for incoming and outgoing tweets and direct messages. There are around 10 0r 15 sounds to choose from although unfortunately, you can’t preview them so you have to wait for a tweet to arrive to see what they sound like. Nevertheless, I rely on sounds more than Growl alerts (which Bluebird also supports) and this was a real winner for me. Perhaps one of the few drawbacks of Bluebird compared to Pwitter is that you can’t hide it from the dock as yet.

The more comfortable I get with twitter, the more I’m inclined towards Bluebird. I do prefer the slickness of Pwitter though overall. Now my only problem is to work out whether Demi Moore really is twittering or employing someone to do it for her.

The cloud computing revolution takes shape

OnLive logoA year ago, “cloud computing” and “Web 2.0” were buzzwords that were flying around a lot but didn’t really have a solid definition. Now however, applications like Spotify and OnLive have created a much clearer picture of what cloud computing is and most importantly, are defining how exciting it can be.

I sang the praises of Spotify a while back and my feelings that it’s the future of music distribution and consumption have only been grown. Now OnLive has been added to the fray as a vision of what cloud computing could do for gamers and the potential of cloud computing really is becoming a reality. OnLive promises for PC gamers what Spotify has done for music fans – provide an enormous amount of top quality games for free via your internet connection.

Of course, strictly speaking, cloud computing is nothing new. Hotmail, Flickr and YouTube all fall into the cloud computing category but it is only recently that highly data intensive applications such as streaming music and computer games have started to fulfill the cloud computing vision.

Online ezine VentureBeat saw just how far the technology has evolved when they took OnLive for a test-spin. The results were very impressive as they recount:

Last week, (OnLive co-founder) Perlman showed me a demo of the technology. He was playing Crysis, one of the most demanding 3-D shooting games ever made, running on a simple Mac laptop and also on a rudimentary game console, known as a micro-console, which does almost no computing but merely displays the images on a TV in either standard or 720p high-definition. The graphics ran smoothly.

So it seems, OnLive means that Mac fans will not longer have to agonise about choosing between a Mac or a Macbook Pro when it comes to gaming – OnLive itself will handle all the hard work leaving you to enjoy the game. Continue reading “The cloud computing revolution takes shape”