Resident Evil Requiem becomes the title in the franchise that reaches 6 million copies sold the fastest
With a recent launch on February 27, 2026, Resident Evil Requiem has caused a stir among horror fans and followers of the Capcom series. In its first hour, the game managed to reach an impressive record of 260,000 concurrent players on Steam, setting a new benchmark not only in terms of concurrency but also in sales, reaching six million units sold in just 17 days since its release. Shocking figures for the franchise Haruhiro Tsujimoto, president and COO of Capcom, highlighted this milestone in a public letter, stating that “global sales of […]
In its first hour, the game managed to reach an impressive record of 260,000 concurrent players on Steam, setting a new benchmark not only in terms of concurrency, but also in sales, reaching six million units sold in just 17 days since its release.
Resident Evil Requiem has sold over 6 million units.
• Fastest in the series to reach this milestone • 30th anniversary celebration coming March 22nd with 'various plans' to delight series fans
Haruhiro Tsujimoto, president and COO of Capcom, highlighted this milestone in a public letter, stating that “worldwide sales of Resident Evil Requiem, released on February 27, 2026, now exceed six million units, which is the fastest achievement in the series’ history.”
This initial success not only reflects the quality of the title but also the ongoing love of the community for the franchise. Critics have praised Resident Evil Requiem, describing it as “a masterpiece of the survival horror theater.”
According to statements from Koshi Nakanishi, the game’s director, Capcom has plans for ongoing support and additional content in the future. This includes a story expansion, a photo mode, and a new minigame, which promises to keep players’ interest in the long term.
As industry observers, it is not surprising to see Resident Evil Requiem succeed in such a short time. With a mix of intense action and a captivating narrative, the game has established itself as one of the most relevant titles of the year. If you haven’t tried it yet, be sure to check out our Resident Evil Requiem security codes to ease your progression in the game.
{
"de-DE": "Ich bin Journalist mit über 30 Jahren Erfahrung in Videospielen und Technologie. Obwohl Videospiele schon immer mein Fachgebiet waren, habe ich begonnen, auch die komplexen Strukturen von Projektmanagement-Tools wie Asana sowie die Automatisierungen mit Make.com und N8N zu entdecken und zu genießen.",
"en-US": "I’m a journalist with more than 30 years of experience in video games and technology. Although my specialty has always been video games, I’ve recently started enjoying exploring the intricacies of project-management tools like Asana, as well as automations with Make.com and N8N.",
"es-ES": "Soy periodista con más de 30 años de experiencia en videojuegos y tecnología. Aunque mi especialidad siempre ha sido el videojuego, he empezado a disfrutar también de descubrir los laberintos de los programas de project management como Asana y las automatizaciones de make.com y de N8N",
"fr-FR": "Je suis journaliste avec plus de 30 ans d’expérience dans le jeu vidéo et la technologie. Bien que ma spécialité ait toujours été le jeu vidéo, j’ai commencé à prendre plaisir à explorer également les méandres des outils de gestion de projet comme Asana, ainsi que les automatisations avec Make.com et N8N.",
"it-IT": "Sono un giornalista con oltre 30 anni di esperienza nei videogiochi e nella tecnologia. Anche se la mia specialità è sempre stata il videogame, ho iniziato a divertirmi anche a scoprire i meccanismi degli strumenti di project management come Asana e delle automazioni con Make.com e N8N.",
"ja-JP": "",
"nl-NL": "Ik ben een journalist met meer dan 30 jaar ervaring in videogames en technologie. Hoewel videogames altijd mijn specialiteit zijn geweest, ben ik ook begonnen te genieten van het verkennen van de ingewikkelde wereld van projectmanagementtools zoals Asana en van automatiseringen met Make.com en N8N.",
"pl-PL": "Jestem dziennikarzem z ponad 30-letnim doświadczeniem w grach wideo i technologii. Choć moją specjalizacją zawsze były gry wideo, ostatnio zacząłem również czerpać przyjemność z odkrywania zawiłości narzędzi do zarządzania projektami, takich jak Asana, oraz automatyzacji w Make.com i N8N.",
"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
"social": {
"email": "jesus.bosque@softonic.com",
"facebook": "",
"twitter": "",
"linkedin": ""
}
}
View all posts by Jesús Bosque