In the latest investors’ meeting, Capcom revealed, in addition to an excellent economic and fiscal performance, what their future plans are. Aiming to take care of a specific series of brands to grow in the future, they have decided to focus on seven of them. Six are not very surprising, as there had already been announcements about them, namely Devil May Cry, Mega Man, Dead Rising, Onimusha, Dragon’s Dogma, and Okami. But the surprising part is that the seventh is Ace Attorney. Ace Attorney is a series of visual novels that began its publication on Game Boy Advance in 2001 […]
In the latest investors’ meeting, Capcom revealed, in addition to an excellent economic and fiscal performance, what their future plans are. Looking to nurture a specific series of franchises to grow in the future, they have decided to focus on seven of them. Six are not surprising, as there had already been announcements about them, namely Devil May Cry, Mega Man, Dead Rising, Onimusha, Dragon’s Dogma, and Okami. But the surprising part is that the seventh is Ace Attorney.
Ace Attorney the future of Capcom
Ace Attorney is a series of visual novels that began its publication on Game Boy Advance in 2001 and has had six main games, as well as multiple spinoffs, based on acting in trials, searching for clues, and confronting rival prosecutors. The franchise, tremendously popular both in the West and in Japan, has not had a new installment since Phoenix Wright: Ace Attorney − Spirit of Justice, released in 2016 and which never came out in Europe.
That doesn’t mean the franchise has been forgotten. The last game in the franchise, a spinoff, was The Great Ace Attorney 2: Resolve, which never left Japan, in 2017. And since then they have released numerous ports and remasters, in addition to huge amounts of merchandise, with great success.
With 2026 marking ten years since the last main title of the franchise, many fans are hoping that Capcom will announce Phoenix Wright 7 this year. Something that seems to be bolstered by the fact that it is one of the central pieces of Capcom’s strategy, which will focus, in their own words, on “new IPs, ports, remakes, remasters, and new installments of well-known franchises”. So there is hope for a new Phoenix Wright. Although it may not seem like it.
Capcom has unexpectedly released an update for Resident Evil Requiem called Leon Must Die Forever. This minigame, promised by director Koshi Nakanishi last March, will put us in the shoes of Leon S. Kennedy to play in different scenarios from the main game, changing the order of enemy and item appearances to create a frantic and intense arcade experience. A highly anticipated update, Leon Must Die Forever is the first of the planned updates for the game, with the next being a paid DLC that will continue the story. While it has not yet been clarified how it will do so, there are […]
This mini-game, promised by director Koshi Nakanishi last March, will put us in the shoes of Leon S. Kennedy to play in different scenarios from the main game, changing the order of enemy and item appearances to create a frantic and intense arcade experience.
A much-anticipated update
Leon Must Die Forever is the first of the planned updates for the game, with the next being a paid DLC that will continue the story. While it has not yet been clarified how it will do so, there are two clear lines regarding this.
On one hand, since Grace does not appear in this update, it is possible that her story will continue. On the other hand, the game ends with Chris Redfield’s Hound Wolf Unit arriving at the laboratory, so they could develop what his involvement in the events of the game is.
For its part, Leon Must Die Forever contains five difficulty modes, a new progression system, and a randomized upgrade system. Something that sets it apart from other similar minigames in the franchise, like the much-loved Mercenaries mode, present since the first installment but particularly celebrated in the fourth and fifth installments.
The reception of Leon Must Die Forever, which is a nod to the highest difficulty mode of the Devil May Cry franchise (Dante Must Die), is generally favorable. While it is celebrated for its roguelike style, it is also receiving some criticism for recycling some content from the main campaign and for not having the same depth as the aforementioned Mercenaries mode. This could very well lead to some changes in the future regarding how to approach this kind of minigames.
Resident Evil Requiem and Leon Must Die Forever are now available on PC, PlayStation 5, Switch 2, and Xbox Series X/S. Additionally, to play this new game mode, you must have first completed the main campaign. And believe us, you will need to do so to survive.
The year 2026 has started promisingly for the video game industry, with a series of early access releases that have captured the attention of players. Titles like Pokémon Pokopia, Cairn, Crimson Desert, Mewgenics, and Windrose have stood out in this initial period, receiving positive feedback overall. Three highly successful games However, Capcom has established itself as the undisputed leader at the start of the year, thanks to its recent successes: Resident Evil: Requiem, Monster Hunter Stories 3, and Pragmata. All these titles have received excellent reviews, according to Metacritic, strengthening Capcom’s position […]
The year 2026 has started promisingly for the video game industry, with a series of early access releases that have captured the attention of players. Titles like Pokémon Pokopia, Cairn, Crimson Desert, Mewgenics, and Windrose have stood out in this initial period, receiving positive feedback overall.
Three blockbuster games
However, Capcom has established itself as the undisputed leader at the beginning of the year, thanks to its recent successes: Resident Evil: Requiem, Monster Hunter Stories 3, and Pragmata. All of these titles have received excellent reviews, according to Metacritic, strengthening Capcom’s position in the video game market.
Recently, the official Capcom USA account posted a message on social media that generated great anticipation, stating that “we are not done with 2026 yet.” They accompanied the post with images promoting their current releases and a preview of Onimusha: Way of the Sword, a title that many are eagerly awaiting. The company clearly feels confident in its ability to continue its streak of successes, although the challenge will increase with the imminent release of GTA VI by Rockstar, which could change the course of the industry once again.
With the backdrop of fierce competition, Capcom’s titles are expected to be strong contenders for Game of the Year, thanks to their track record of outstanding sales and reviews. If Onimusha: Way of the Sword manages to maintain this standard, it is likely that Capcom will remain a dominant name in the gaming space throughout the rest of 2026. Despite the growing pressure from major releases like the highly anticipated GTA VI, Capcom has already secured months of significant achievements in the gaming realm.
Capcom is on a winning streak with video games. Pragmata has this premise. It has had a hell of a tumultuous story. It has finally been released and is being very well received. Its combination of action and puzzles works very well. It could take the GOTY from Requiem… and we still have Onimusha left. Capcom has an excellent streak when it comes to releases. Even limiting ourselves to 2026, they have released The Disney Afternoon Collection along with Digital Eclipse, Resident Evil Requiem, Monster Hunter Stories 3: Twisted Reflection, and Mega Man Star Force Legacy Collection in just three months. All meeting or exceeding internal expectations of […]
Capcom is on a winning streak with video games. Pragmata has this premise. It has had a tumultuous story. It has finally been released and is being very well received. Its combination of action and puzzles works very well. It could take the GOTY from Requiem… and we still have Onimusha to look forward to.
Capcom is on an excellent streak when it comes to releases. Even limiting ourselves to 2026, they have released The Disney Afternoon Collection together with Digital Eclipse, Resident Evil Requiem, Monster Hunter Stories 3: Twisted Reflection, and Mega Man Star Force Legacy Collection in just three months. All meeting or exceeding the internal expectations of the Japanese studio.
Although for the rest of the year we currently only know of two titles, that doesn’t mean they don’t have more prepared. Or that the ones we know are not two heavyweights. One of them, Onimusha: Way of the Sword, is the return of a beloved classic from the PlayStation 2 generation and has had several recent successful remasters, but it still doesn’t have a specific release date. The other has just been released and can already be considered a great success. Because Pragmata is a new IP from Capcom and it seems to be performing much better than they expected.
A game with a whole story behind it
Pragmata is an action-adventure game that puts us in the shoes of Hugh, an astronaut, who must protect Diana, a robot in the form of a girl, after a hostile AI from a research station on the Moon infects all the robots and begins to attack humans indiscriminately. This will translate into a tremendously emotional adventure where Diana and Hugh will bond throughout the journey while confronting the threats posed by the robots.
The most surprising thing about Pragmata is that it has been released at all. Because there was a time, not long ago, when it seemed that Pragmata was going to be one of those projects that gets put in a drawer and is quietly canceled without ever being mentioned again. With a release originally planned for 2022, in January 2021 it was announced that the game would be delayed until 2023. When June 2023 arrived, the game was delayed again, but this time indefinitely. This led many people to think that the game would never come out. Until in June 2025, during a Sony State of Play, Capcom announced that the game would finally be released in 2026.
Released on April 17, 2026, although the Japanese will have to wait until the 24th of the same month, the game has received fantastic reviews. With an average score of 86 on Metacritic and 95% of critics recommending it on OpenCritic, it is one of the highest-rated games of the year. And although it is surpassed by Resident Evil Requiem in average score, there is one thing everyone agrees on: Pragmata feels like an Xbox 360 game. And that’s a good thing.
A winning combination
Pragmata combines elements of action and puzzles in a very unique way. Hugh has up to four weapons available at all times, but the robots are very resistant to his attacks. To make them vulnerable, we will have to hack them remotely with Diana, which will expose their vulnerabilities, as well as induce altered effects or other kinds of particularities as we progress in the game. The uniqueness of this is that both things do not occur in separate instances. Both happen at the same time.
As we move with Hugh using the left trigger, we control the hacking puzzle with the right. This will force us to pay close attention to positioning and managing enemies, as we won’t be able to move the camera comfortably while hacking. Hence, the game feels like it’s from the 360 era. Invent something new, original, and fresh, in a way that already feels impossible for video games; the generation of 360 games was the last to do this kind of gimmicks, which have disappeared since the PlayStation 4 and Xbox One generation.
It is for that reason that it is not bold to imagine a scenario where Pragmata could end up snatching the GOTY from Resident Evil Requiem. Although the ninth installment of the zombie franchise is excellent, Pragmata brings something that the former cannot: it puts something original on the table. Something that feels new and exciting.
In that sense, Capcom has managed to create an action game that will delight old-school gamers, but can also resonate with modern players due to the uniqueness of its premise. However, that doesn’t mean they are resting on their laurels. As we have already mentioned, they still have to release another major title this year, still without a date, with Onimusha: Way of the Sword. By the end of 2026, we might find that the GOTY is contested between Capcom, Capcom, and also Capcom. For now, they are on the right track for that.
Pragmata, the new action and adventure game from Capcom, has surprised the video game world by selling over a million units in just 48 hours after its launch. This impressive milestone is achieved thanks to a combination of innovation and an effective marketing approach, even considering that it is a new intellectual property with no prior brand recognition. A game that is already taking the world by storm Developed by a team of young talents at Capcom, Pragmata fuses action elements with puzzle-solving mechanics. The story follows Hugh and his android assistant, Diana, in […]
This impressive milestone is achieved thanks to a combination of innovation and an effective marketing approach, even considering that it is a new intellectual property with no prior brand recognition.
A game that is already taking the world by storm
Developed by a team of young talents at Capcom, Pragmata fuses action elements with puzzle-solving mechanics. The story follows Hugh and his android assistant, Diana, in a world dominated by artificial intelligence, which adds an intriguing backdrop to its gameplay.
According to Capcom, the lack of an established fan base was a challenge, but the company managed to turn it into an advantage, highlighting its multiplatform strategy and the implementation of a playable demo that captured the attention of many players.
In addition, Pragmata is compatible with the new Nintendo Switch 2, which could potentially expand its audience and further boost its sales in the future. This support for portable devices is particularly relevant, considering the success that other titles have had on this platform.
The positive response from the public has positioned Pragmata as one of the most successful releases of 2026, highlighting Capcom’s ability to innovate and attract a new audience.
As players delve into this universe, many are wondering how the narrative will unfold and what other surprises the title has in store. For a deeper insight into the game, it is recommended to explore the reviews that argue why Pragmata is an innovative proposal in third-person shooters.
Dragon’s Dogma 2, the acclaimed RPG from Capcom, has surprised the community with a recent update of 77.75 GB, suggesting the possibility of a significant expansion or DLC. This size is noteworthy, given that the original game occupies around 70 GB, implying that the new content could include considerable additional material, similar to what has been seen in other successful expansions in the genre. New characters and regions The changelist from SteamDB has been essential for tracking these changes, as it thoroughly records all updates, expansions, and modifications in […]
Dragon’s Dogma 2, the acclaimed RPG from Capcom, has surprised the community with a recent update of 77.75 GB, suggesting the possibility of a significant expansion or DLC.
This size is noteworthy, given that the original game takes up around 70 GB, which implies that the new features could include considerable additional content, similar to what has been seen in other successful expansions in the genre.
New Characters and Regions
The SteamDB changelist has been essential for tracking these changes, as it thoroughly records all updates, expansions, and modifications in the games on the platform. As a prominent user on Reddit has pointed out, the magnitude of this update has sparked speculation about what it could include, with hypotheses ranging from a simple game improvement to new endgame mechanics and new characters.
Additionally, rumors about the northern region of Organ have gained strength following recent sightings of griffins in that area, further fueling the community’s expectations. An official image celebrating the game’s anniversary, which featured a mysterious character, along with an in-game letter confirming these sightings, suggests that this could be the setting for future adventures.
The official reveal of this additional content could come at any moment, and the game’s followers will be on the lookout for news from Capcom, although, of course, they will continue to create their own theories.
In the field of video game performances, Angela SantAlbano, who made her debut in this medium with the role of Grace Ashcroft in Resident Evil Requiem, has expressed her desire to continue exploring her career in the realm of video games. In a recent interview, SantAlbano emphasized the importance of a good narrative and her desire to participate in more projects of this kind: “I would love to do more video games. I had a lot of fun doing motion capture and I am open to exploring different genres,” she commented. She wants to remain involved in video games. SantAlbano’s performance has been praised for her ability to […]
In the realm of video game performances, Angela SantAlbano, who made her debut in this medium with the role of Grace Ashcroft in Resident Evil Requiem, has expressed her desire to continue exploring her career in the field of video games.
In a recent interview, SantAlbano highlighted the importance of a good narrative and her desire to participate in more projects of this type: “I would love to make more video games. I had a lot of fun doing motion capture and I am open to exploring different genres,” she commented.
'Resident Evil Requiem' Grace actress Angela Sant'Albano would love to work on more video games 🎮
"I had so much fun doing motion capture. I would love to do it again and to explore sort of different genres … if there's a good story, there's a good story"
The performance of SantAlbano has been praised for his ability to convey stress and anxiety, heightening the tension during the sections of his character in Resident Evil Requiem.
This authenticity is a reflection of Capcom’s approach, which seeks to reinforce the cinematic quality of the actors’ performances. The company has allowed actors to review and redo scenes, thus promoting the improvement of their performances.
Additionally, the actor who plays Leon in the game has expressed his interest in collaborating with Sheva Alomar, a character considered “underutilized,” suggesting the possibility of yet unexplored stories within the franchise.
This search for new narratives resonates with the current trend in the video game industry of merging immersive plots with deeper and emotionally resonant performances.
Capcom has confirmed the return of the iconic Onimusha saga with a new game titled Onimusha: Way of the Sword, which will be released in 2026, marking its return after more than ten years of absence from the market. Satoru Nihei, the project director, has stated that the team is currently in the final stages of production, working on the last details before an official announcement. This reboot has generated expectations, especially after the positive reception of the trailer presented in recent months. Soon we will be swinging katanas The new title promises to reveal an atmosphere rich in Japanese culture, […]
Capcom has confirmed the return of the iconic Onimusha saga with a new game titled Onimusha: Way of the Sword, which will be released in 2026, marking its return after more than ten years of absence in the market.
The new title promises to reveal an atmosphere rich in Japanese culture, combining intense battles with environments full of personality, all under a fantastic representation of Edo period Kyoto.
A highlighted setting is the Underground Laboratory, a facility located beneath the city of Kyoto. In this dark environment, the enemy Dokyo is dedicated to creating new Genma, the demonic creatures that players will have to face throughout the game.
Nihei shared his gratitude to the gaming community for the interest shown, and although a specific release date has not yet been confirmed, the next announcement from Capcom is expected to provide more information on the matter. The development team is focused on polishing the final aspects of the game, which has led some to speculate about the content and features that will be revealed in this upcoming update.
With this return, Capcom not only revives the nostalgia of the saga’s fans but also seeks to capture the attention of new audiences. The combination of dynamic combativeness and immersive scenarios could offer an innovative and exciting gaming experience for 2026.
The director of the new adaptation of Resident Evil, Zach Cregger, has once again demonstrated his commitment to the franchise by completing the latest release, Resident Evil Requiem, twice, according to a tweet from Deadline writer Destiny Jackson. Cregger, known for his work in horror films like Barbarian and Weapons, is set to bring his unique vision to the series, which celebrates its 30th anniversary this week. He can’t stop playing In a conversation with Entertainment Weekly, Cregger revealed that his film will depart from the iconic characters of the saga, offering a narrative […]
The director of the new adaptation of Resident Evil, Zach Cregger, has once again demonstrated his commitment to the franchise by completing the latest release, Resident Evil Requiem, on two occasions, according to a tweet from Deadline writer, Destiny Jackson.
In a conversation with Entertainment Weekly, Cregger revealed that his movie will depart from the iconic characters of the saga, offering a completely original narrative.
“When you see it, you’ll think, ‘this is very Zach,’” he noted. Despite the absence of these characters, Cregger assures that video game fans will not be disappointed. The production is receiving considerable creative freedom, and one of the producers has described the project as a “rollercoaster of relentless action.”
Meanwhile, Resident Evil Requiem has become the fastest video game release to reach six million copies sold within Capcom’s legendary series. The story follows Leon Kennedy and Grace Ashcroft on a chilling adventure through Raccoon City, promising an experience full of scares and plenty of action.
On the other hand, Jackson mentioned that Cregger stepped down from Resident Evil Village, calling it the “scariest” installment in the series. However, many players still believe that Resident Evil 7 holds its place as the most terrifying title, especially due to the unsettling monster from the Beneviento House that lingers in fans’ nightmares.
For those exploring the world of Resident Evil Requiem, the community has shared solutions for puzzles and safe codes, a helpful aid that enhances the gaming experience. With an ambitious blend of action and horror, fans are eager to see how Cregger will bring this new chapter to life on September 18.
With a recent launch on February 27, 2026, Resident Evil Requiem has caused a stir among horror fans and followers of the Capcom series. In its first hour, the game managed to reach an impressive record of 260,000 concurrent players on Steam, setting a new benchmark not only in terms of concurrency but also in sales, reaching six million units sold in just 17 days since its release. Shocking figures for the franchise Haruhiro Tsujimoto, president and COO of Capcom, highlighted this milestone in a public letter, stating that “global sales of […]
In its first hour, the game managed to reach an impressive record of 260,000 concurrent players on Steam, setting a new benchmark not only in terms of concurrency, but also in sales, reaching six million units sold in just 17 days since its release.
Resident Evil Requiem has sold over 6 million units.
• Fastest in the series to reach this milestone • 30th anniversary celebration coming March 22nd with 'various plans' to delight series fans
Haruhiro Tsujimoto, president and COO of Capcom, highlighted this milestone in a public letter, stating that “worldwide sales of Resident Evil Requiem, released on February 27, 2026, now exceed six million units, which is the fastest achievement in the series’ history.”
This initial success not only reflects the quality of the title but also the ongoing love of the community for the franchise. Critics have praised Resident Evil Requiem, describing it as “a masterpiece of the survival horror theater.”
According to statements from Koshi Nakanishi, the game’s director, Capcom has plans for ongoing support and additional content in the future. This includes a story expansion, a photo mode, and a new minigame, which promises to keep players’ interest in the long term.
As industry observers, it is not surprising to see Resident Evil Requiem succeed in such a short time. With a mix of intense action and a captivating narrative, the game has established itself as one of the most relevant titles of the year. If you haven’t tried it yet, be sure to check out our Resident Evil Requiem security codes to ease your progression in the game.