Mateusz Tomaszkiewicz, former mission designer of The Witcher 3, has shared details about his new project, Blood of Dawnwalker, a dark fantasy RPG in an open world that he is developing at Rebel Wolves. In a recent interview, Tomaszkiewicz revealed that the game will feature an innovative mechanic in which time is considered a resource, which could pose a challenge for some players. However, the designer is well aware of the risks in video game development, especially after his experience with The Witcher 3, the first title in the series that fully adopted an open world format.
There were doubts about whether it was a good idea to develop the game’s narrative so much
Tomaszkiewicz recalled that, just like in Blood of Dawnwalker, during the development of The Witcher 3 they had doubts about integrating a complex story within an open environment. “There were doubts about whether the audience would really want an extensive narrative in a game of this nature,” he commented. However, the results speak for themselves, as the title has been acclaimed as one of the best RPGs of all time, highlighting its successful fusion of expansive storytelling techniques typical of more linear RPGs.
As more details about Blood of Dawnwalker are revealed, industry experts are watching how this “time as a resource” mechanic will be received by the public. While some may interpret this innovation as a sign of risk, Tomaszkiewicz seems convinced that originality can prevail over initial concerns. With his legacy in The Witcher 3, fans hope that Blood of Dawnwalker can not only meet but exceed the expectations set by its predecessor. For now, the community remains intrigued, awaiting more information about this new proposal from Rebel Wolves.