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If you are waiting for Crimson Desert, you will have a reward on Twitch

The wait is about to end for video game fans, as Crimson Desert, the highly anticipated title from Pearl Abyss, launches today. This game has generated great expectations and is considered a strong contender for the Game of the Year (GOTY) awards due to its innovative mechanics and vast open world, reminiscent of other great references in the genre. Drops for everyone To celebrate the imminent launch, Pearl Abyss has introduced a Twitch Drops system, where players can earn exclusive rewards by watching live streams of the game. This initiative will be […]

If you are waiting for Crimson Desert, you will have a reward on Twitch

The wait is about to end for video game fans, as Crimson Desert, the highly anticipated title from Pearl Abyss, launches today. This game has generated a lot of excitement and is considered a strong contender for the Game of the Year (GOTY) awards due to its innovative mechanics and vast open world, reminiscent of other great references in the genre.

Drops for everyone

To celebrate the upcoming launch, Pearl Abyss has introduced a Twitch Drops system, where players can earn exclusive rewards by watching live streams of the game. This initiative will be active for two weeks: the first week from March 19 to March 26 and the second from March 26 to April 1. Players do not need to own the game to claim these rewards, but it is essential to do so in order to receive them when acquiring the title.

The rewards will be automatically granted to those who play on Steam and Epic Games, while PlayStation and Xbox users will need to claim an additional code in their respective stores to access the Drops. During week one, players will be able to earn bonuses by watching between 60 to 300 minutes of content on Twitch. The same options will be repeated in the second week, providing multiple opportunities to accumulate rewards.

It is crucial for players to check that drops are active on the channels they are watching. To do this, they can check the top of the chat on Twitch or the “Drops and Rewards” section in their inventory. If in doubt, they are advised to ask the streamers directly if they have enabled drops on their channel. With this, players will be able to maximize their experience in the world of Pywel from day one.

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Author SoftonicPosted on March 20, 2026March 20, 2026Categories Gaming, NewsTags bonificaciones Twitch, Crimson Desert, Drops de Twitch, juegos de videojuegos, mecánicas innovadoras, mundo abierto, Pearl Abyss, premios Game of the Year, recompensas exclusivas, Steam y Epic Games

CD Projekt RED sets a date for The Witcher 4, but shatters the hopes of Cyberpunk 2077 fans

CD Projekt RED, the renowned Polish studio behind the acclaimed video game series The Witcher, has revealed its ambitious plans for the future. With a team of nearly 450 developers, the studio is currently in the large-scale production phase of The Witcher 4, scheduled for release between 2027 and 2028. This new title begins a trilogy that is expected to conclude over a period of six years, as CD Projekt has decided to abandon its REDengine graphics engine in favor of Unreal Engine 5, thus seeking to avoid the technical issues that marked the launch of […]

CD Projekt RED sets a date for The Witcher 4, but shatters the hopes of Cyberpunk 2077 fans

CD Projekt RED, the renowned Polish studio behind the acclaimed video game series The Witcher, has revealed its ambitious plans for the future. With a team of nearly 450 developers, the studio is currently in the large-scale production phase of The Witcher 4, set to be released between 2027 and 2028. This new title begins a trilogy that is expected to conclude over a period of six years, as CD Projekt has decided to abandon its REDengine graphics engine in favor of Unreal Engine 5, thus seeking to avoid the technical issues that marked the launch of Cyberpunk 2077.

A sequel that will arrive relatively soon

Co-executive director Michal Nowakowski commented on his positive experience working with Unreal Engine 5, stating that this transition will allow the studio to recycle resources and systems between future games, which should speed up development times. “We believe that the next games should be released in a shorter time frame,” Nowakowski noted, emphasizing that his goal is to have a more controlled development time between The Witcher 4 and its sequels.

In parallel, CD Projekt RED is also working on a remake of the first The Witcher, which aims to modernize the narrative and mission design, and which will be released after The Witcher 4. Additionally, the studio is completely rethinking Project Sirius, a cooperative spin-off of The Witcher, following a reboot in 2023.

Regarding the sequel to Cyberpunk 2077, currently in pre-production, CD Projekt RED plans to increase its staff from 135 to nearly 400 employees in the coming years, although it is expected that this title will not be released before 2030. With over 35 million copies sold of Cyberpunk 2077, the studio seeks to capitalize on the success of this franchise while advancing its open-world RPG offering.

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Author Jesús BosquePosted on December 1, 2025December 2, 2025Categories Gaming, NewsTags CD Projekt Red, Cyberpunk, Cyberpunk 2077, Michal Nowakowski, mundo abierto, RedEngine, The Witcher, the witcher 4, Unreal Engine 5

This Chinese RPG hasn't been released yet, and some people have already dedicated 900 hours to it and still haven't managed to finish it

In the last year, Chinese and South Korean RPGs have begun to thrive in international markets, capturing the attention of major publishers like Sony and Xbox. One of the titles that has stood out in this new wave is Where Winds Meet, a free open-world game that reached the impressive figure of 15 million players in China since its launch in December of last year. Its arrival in Europe, specifically in Spain, is scheduled for November 14. A game, apparently, infinite The phenomenon has been such that one player has dedicated more than 900 hours […]

This Chinese RPG hasn't been released yet, and some people have already dedicated 900 hours to it and still haven't managed to finish it

In the last year, Chinese and South Korean RPGs have begun to thrive in international markets, capturing the attention of major publishers like Sony and Xbox. One of the titles that has stood out in this new wave is Where Winds Meet, a free open-world game that reached the impressive figure of 15 million players in China since its launch in December of last year. Its arrival in Europe, specifically in Spain, is scheduled for November 14.

An apparently infinite game

The phenomenon has been such that a player has dedicated over 900 hours to Where Winds Meet without having completed all its content, meticulously exploring the four regions of the game and participating in various PvE activities. This user, known as Rexlent, has shared his experience on social media, where he details that he has managed to complete the vast majority of the available activities, although he still has PvP content and other missions to discover. This high level of commitment highlights the depth and variety of content that the title offers, which combines a campaign mode, cooperative play, and an optional online mode.

Despite being a free game, Where Winds Meet stands out for its ambition and the variety of activities it offers. From main missions to board games and dungeons, players have many options to make the most of their playtime. This wide range of modes has become a significant attraction that explains the high time investment users are making.

With its imminent global launch, Where Winds Meet will be available for PC, PS5, and mobile devices. However, at the moment, there is no release date for Xbox Series consoles, as it will arrive as a timed exclusive within the PlayStation ecosystem. This development could open new opportunities in the video game market, further expanding the diversity in the offering of international RPGs.

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Author SoftonicPosted on November 13, 2025November 13, 2025Categories Gaming, NewsTags China, dispositivos móviles, mundo abierto, pc, Playstation, PvE, Rexlent, RPG, RPG chino, Sony, Where Winds Meet

This popular rival of Diablo 4 introduces a new act in the game and is positively compared to Elden Ring

The latest update of Path of Exile 2 has introduced Act 4, which significantly enhances the campaign experience, offering new gameplay mechanics and a richer narrative focus. This new act features some of the most creative boss encounters to date, with challenging mechanics that have been compared to popular titles like Elden Ring, highlighting a sense of discovery and tension that elevates gameplay. An act where the game opens up generously One of the most notable features of Act 4 is the freedom it offers players to explore […]

This popular rival of Diablo 4 introduces a new act in the game and is positively compared to Elden Ring

The latest update of Path of Exile 2 has introduced Act 4, which significantly enhances the campaign experience, offering new gameplay mechanics and a richer narrative approach. This new act features some of the most creative boss encounters to date, with challenging mechanics that have been compared to popular titles like Elden Ring, highlighting a sense of discovery and tension that elevates the gameplay.

An act where the game opens generously

One of the most notable features of Act 4 is the freedom it offers players to explore different islands in any order, each with its own theme and mini story. This non-linear structure is a welcome change from the previous acts, which felt more restrictive and repetitive. Players can enjoy a tangible progression by exploring new areas, which has enriched the overall experience.

Encounters with bosses in this act stand out for their creativity, including challenges like a sorcerer who creates a maze of rocks and an enemy who can freeze time. This has led to comparisons with the design styles of FromSoftware, where enemies present surprising transformations and attacks that require puzzle-solving. The excellent narrative and attention to detail have sparked renewed interest in the game among many players, even those who still feel intimidated by the complexity of the skill system.

Act 4 is also highly replayable, offering players the opportunity to return and complete new challenges, which adds additional value to the content. As players immerse themselves in this new content, a palpable anticipation is generated for the future acts of the saga, with the hope that Grinding Gear Games continues to surprise them with innovations in the story and game design.

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Author SoftonicPosted on September 5, 2025September 5, 2025Categories Gaming, NewsTags Acto 4, desafíos, Diablo 4, fromsoftware, Grinding Gear Games, mundo abierto, path of exile 2, rejugabilidad

If you feel nostalgia for Oblivion, this video game wants to offer you an adventure you won't be able to refuse

A new title in the world of first-person RPGs has recently hit the market, titled Tainted Grail: The Fall of Avalon. Set in a dark fantasy universe inspired by Arthurian legends, this game offers a rich and immersive experience. Described as a love letter to open-world RPGs, its release has been enthusiastically received by fans of the genre. An absolutely massive game With an estimated duration of between 50 and 70 hours, The Fall of Avalon features a branching narrative that allows players to make decisions that affect the […]

If you feel nostalgia for Oblivion, this video game wants to offer you an adventure you won't be able to refuse

A new title has recently arrived on the market in the world of first-person RPGs, titled Tainted Grail: The Fall of Avalon. Set in a dark fantasy universe inspired by Arthurian legends, this game offers a rich and immersive experience. Described as a love letter to open-world RPGs, its release has been enthusiastically received by fans of the genre.

An absolutely massive game

With an estimated duration of between 50 and 70 hours, The Fall of Avalon features a branching narrative that allows players to make decisions that affect the development of the story. This title stands out for having voiced characters, which enriches the immersion and emotional impact of the narrative. Currently, the game has an 87% positive rating from a total of 4,797 users on Steam, indicative of the favorable reception in the gaming community.

One of the most attractive features of this RPG is the variety of character combinations available. Players can choose from options like an alchemist-berserker or a black mage-necromancer, which adds diversity and power to the replayability by experiencing different play styles. Additionally, the title includes three distinct open-world areas to explore, enhancing the experience of exploration and combat.

Tainted Grail: The Fall of Avalon is available in two editions: a standard edition and a support edition, which includes additional content such as an art book, soundtrack, and, curiously, horse armors, evoking nostalgia for previous titles like Oblivion. The game is available on Steam for a price of €43.99, and features a demo that allows players to try before they buy, which may be appealing to those who are undecided.

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Author SoftonicPosted on May 26, 2025July 1, 2025Categories Gaming, NewsTags mundo abierto, Oblivion, RPG, Steam, Tainted Grail, Tainted Grail: The Fall of Avalon

The Wheel of Time will receive a video game adaptation in the form of an open-world RPG

iwot Studios, now known for developing an open-world RPG based on the famous fantasy series The Wheel of Time, is in the early stages of production, twenty years after acquiring the rights to Robert Jordan’s saga. This ambitious project, under the direction of Craig Alexander, former vice president of product development at Warner Bros. Games, aims to provide a AAA gaming experience that captures the richness of Jordan’s vast narrative universe. A game for which we will still have to wait. According to reports, the video game is expected to be released in a […]

The Wheel of Time will receive a video game adaptation in the form of an open-world RPG

iwot Studios, now known for developing an open-world RPG based on the famous fantasy series The Wheel of Time, is in the early stages of production, twenty years after acquiring the rights to Robert Jordan’s saga. This ambitious project, under the direction of Craig Alexander, former vice president of product development at Warner Bros. Games, aims to provide a AAA gaming experience that captures the richness of Jordan’s vast narrative universe.

A game for which we will still have to wait

According to reports, the video game is set to be released in a three-year development cycle, and it is expected to be available for consoles and PC. This release is part of a broader strategy aimed at expanding The Wheel of Time through film, television, and, of course, video games. iwot Studios will not only produce the game but has also been involved in the production of Amazon’s television series, as well as an upcoming movie titled Age of Legends and a 3D animated film, all based in the same universe.

Rick Selvage, CEO of iwot Studios, has highlighted that the video game will encompass the entirety of the world of The Wheel of Time, including stories and background elements that are not limited to a specific area or time period. This suggests a considerable ambition to capture the complexity of the original narrative. However, it is worth remembering that in 2008, Red Eagle Entertainment, the predecessor of iwot, announced a collaboration with Obsidian Entertainment to develop a game based on the same series, a project that never materialized, leaving it uncertain whether this new initiative will effectively come to fruition.

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Author SoftonicPosted on April 23, 2025July 1, 2025Categories Gaming, NewsTags Amazon, amazon prime, Craig Alexander, iwot Studios, la rueda del tiempo, mundo abierto, Prime Video, Robert Jordan, RPG

A leak reveals a lot of information about the new Call of Duty

The next game in the Call of Duty series, developed by Treyarch, is expected to be Black Ops 7, with a planned release for 2025. Recent information leaks suggest that the campaign mode will have a co-op focus for up to four players, set in an open world in the year 2035. This new installment will continue the narrative of Black Ops 2, reintroducing iconic characters like Woods and Mason. A lot of information that will delight fans. In addition, the Zombies mode of Black Ops 7 will incorporate an enhanced version of the Tranzit map, which will be the largest […]

A leak reveals a lot of information about the new Call of Duty

The next game in the Call of Duty series, developed by Treyarch, is expected to be Black Ops 7, with a planned release for 2025. The recent information leak suggests that the campaign mode will have a co-op focus for up to four players, set in an open world in the year 2035. This new installment will continue the narrative of Black Ops 2, reintroducing iconic characters like Woods and Mason.

A lot of information that will delight fans

Additionally, the Zombies mode of Black Ops 7 will feature an enhanced version of the Tranzit map, which will be the largest created to date and will include a difficulty control system. This new feature aims to expand the gaming experience, allowing players to explore the timelines of the original characters from the mode. It is important to mention that Treyarch had brought Richtofen back into the Zombies storyline for Call of Duty: Black Ops 6, but several years have passed without other characters like Dempsey, Nikolai, or Takeo appearing in the narrative.

Rumors also suggest that the multiplayer maps will feature a new futuristic Japanese environment, maintaining the omnimovement system and adding a new wall-running mechanic. The information comes from a study group organized by Activision to assess player interest in the upcoming game features. However, since the original post containing these details was removed, the information may change before its release.

Additionally, it is mentioned that the Carry Forward program, which allows the transfer of weapons and operators from previous deliveries, could return. Meanwhile, interest in the franchise remains high, especially with the recent releases that have included iconic characters like Jay and Silent Bob in Black Ops 6 and Warzone.

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Author SoftonicPosted on April 15, 2025July 1, 2025Categories Gaming, NewsTags Black Ops 7, call of duty, Call of Duty: Black Ops 6, Call of Duty: Black Ops 7, Carry Forward, cooperativo, modo zombies, mundo abierto, omnimovimiento, Treyarch, wall running

Do players experience fatigue with open worlds?

In recent years, the ambition to create open worlds rich in content and experiences has become a primary goal for many developers. However, this overabundance of options can lead to what has been termed open world fatigue, a phenomenon that affects players’ motivation to explore and immerse themselves in the game world. Cameron Williams, a mission designer at Absurd Ventures and former developer at Rockstar Games, expressed his concerns about this issue during a panel at GDC 2025. Going out to explore? Ugh, what a drag Williams collaborates in the creation of games […]

Do players experience fatigue with open worlds?

In recent years, the ambition to create open worlds rich in content and experiences has become a primary goal for many developers. However, this overabundance of options can lead to what has been termed open world fatigue, a phenomenon that affects players’ motivation to explore and immerse themselves in the game world. Cameron Williams, mission designer at Absurd Ventures and former developer at Rockstar Games, expressed his concerns about this issue during a panel at GDC 2025.

Going out to explore? Ugh, what a drag

Williams collaborates in the creation of games that allow for vastly detailed exploration, as seen in iconic titles like Red Dead Redemption 2. However, he points out that in modern open worlds, players tend to avoid exploration. The lack of motivation, combined with questions like Is the next thing too far away? and What do I gain from this?, discourages users from getting lost in the game’s mapping. This phenomenon, which he refers to as exploration anxiety, can hinder the overall player experience.

This anxiety is compounded by the growing competition for players’ time from free-to-play models and games as a service. These formats are gaining popularity and make it difficult to dedicate time to open worlds, which require a significant investment of time. Additionally, the saturation of information in the form of icons on maps can be overwhelming. Instead of serving as helpful guides, these symbols can contribute to confusion and stress in players, thereby intensifying their lack of interest in exploring.

Williams’ reflection highlights a fundamental challenge in the design of modern video games: balancing the richness of content with accessibility and player motivation. The industry is at a critical moment to reevaluate how open worlds can be more welcoming and less intimidating.

Author AgenciasPosted on March 24, 2025July 1, 2025Categories NewsTags Free-to-play, mundo abierto, Red Dead Redemption II

Finally, an indie game has dared to imitate Breath of the Wild, only now with deeper combat

The upcoming open-world game, The Knightling, is catching the attention of fans thanks to its clear inspiration from the iconic entries of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. What sets The Knightling apart is its innovative approach to the protagonist’s shield, which serves multiple functions within the game, from melee weapon and throwable weapon to glider, parry, and slow-motion attack. This central mechanic is not only crucial for combat but also for movement in a 3D world designed for […]

Finally, an indie game has dared to imitate Breath of the Wild, only now with deeper combat

The upcoming open-world game, The Knightling, is catching the attention of fans thanks to its clear inspiration from the iconic entries of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. What sets The Knightling apart is its innovative approach to the protagonist’s shield, which serves multiple functions within the game, from melee weapon and throwable weapon to glider, parry, and slow-motion attack. This core mechanic is not only crucial for combat but also for navigating a 3D world designed for players to effectively slide their shield across ramps and speed boosters.

A game clearly inspired by the latest Zelda

The first details of the demo of The Knightling, tested during the Steam Next Fest, reveal an entertaining and charming experience, although some critics have noted that the world feels somewhat empty compared to the masterpieces of Zelda. In this demo version, players explore picturesque hills, interacting with NPCs and collecting treasures, but the lack of density and dynamism in the setting may limit immersion.

Despite the criticism regarding its current state, The Knightling shows great potential, especially thanks to its brilliant artistic style and lively soundtrack, which complements the cheerful energy of the game. The protagonist’s movements are fluid and responsive, offering satisfying moments, such as perfect stops during battles, suggesting that there are more surprises and gameplay mechanics to discover in the full version.

Although the game still does not have a release date and presents a sense of incompleteness, its promise of improvements and updates in the future suggests that it could become a strong contender in the 3D platformer category, in a world where comparisons with classic titles like Super Mario Odyssey and Wind Waker are already emerging. Fans are eagerly awaiting more information about this exciting project from Twirlbound.

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Author SoftonicPosted on February 28, 2025July 1, 2025Categories Gaming, NewsTags breath of the wild, mundo abierto, Next Fest, parry, Steam, tears of the kingdom, The Knightling, The Legend of Zelda, Twirlbound

Former developer of The Witcher 3 confesses: they didn't know if people would want an elaborate story in their open world

Mateusz Tomaszkiewicz, former mission designer of The Witcher 3, has shared details about his new project, Blood of Dawnwalker, a dark fantasy RPG in an open world that he is developing at Rebel Wolves. In a recent interview, Tomaszkiewicz revealed that the game will feature an innovative mechanic in which time is considered a resource, which could pose a challenge for some players. However, the designer is well aware of the risks in video game development, especially after his experience with The Witcher 3, the first title in the series that fully adopted a format […]

Former developer of The Witcher 3 confesses: they didn't know if people would want an elaborate story in their open world

Mateusz Tomaszkiewicz, former mission designer of The Witcher 3, has shared details about his new project, Blood of Dawnwalker, a dark fantasy RPG in an open world that he is developing at Rebel Wolves. In a recent interview, Tomaszkiewicz revealed that the game will feature an innovative mechanic in which time is considered a resource, which could pose a challenge for some players. However, the designer is well aware of the risks in video game development, especially after his experience with The Witcher 3, the first title in the series that fully adopted an open world format.

There were doubts about whether it was a good idea to develop the game’s narrative so much

Tomaszkiewicz recalled that, just like in Blood of Dawnwalker, during the development of The Witcher 3 they had doubts about integrating a complex story within an open environment. “There were doubts about whether the audience would really want an extensive narrative in a game of this nature,” he commented. However, the results speak for themselves, as the title has been acclaimed as one of the best RPGs of all time, highlighting its successful fusion of expansive storytelling techniques typical of more linear RPGs.

As more details about Blood of Dawnwalker are revealed, industry experts are watching how this “time as a resource” mechanic will be received by the public. While some may interpret this innovation as a sign of risk, Tomaszkiewicz seems convinced that originality can prevail over initial concerns. With his legacy in The Witcher 3, fans hope that Blood of Dawnwalker can not only meet but exceed the expectations set by its predecessor. For now, the community remains intrigued, awaiting more information about this new proposal from Rebel Wolves.

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Author SoftonicPosted on February 19, 2025July 1, 2025Categories Gaming, NewsTags Bandai Namco, Blood of Dawnwalker, mundo abierto, narrativa, Rebel Wolves, RPG, The Witcher 3

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