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Tag: narrativa

The director of WALL-E returns with a film that aims to be the science fiction movie of the year

Director and screenwriter Andrew Stanton, known for his work on Pixar classics like Finding Nemo and WALL·E, returns to live action with his new film In the Blink of an Eye, which will be available on Disney+ starting February 27. After his unsuccessful debut with John Carter, Stanton now finds himself in a different position as he does not rely on traditional box office for the success of his new work. Disney+ wants to take the throne of science fiction The plot of In the Blink of an Eye explores three intertwined timelines […]

The director of WALL-E returns with a film that aims to be the science fiction movie of the year

Director and screenwriter Andrew Stanton, known for his work on Pixar classics like Finding Nemo and WALL·E, returns to live action with his new film In the Blink of an Eye, which will be available on Disney+ starting February 27. After his unsuccessful debut with John Carter, Stanton now finds himself in a different position as he does not rely on traditional box office for the success of his new work.

Disney+ wants to take the throne of science fiction

The plot of In an Instant explores three intertwined timelines that reflect on deep themes such as hope, human connection, and the cycle of life. This ambitious narrative has led some critics to compare it to notable cinematic works such as 2001: A Space Odyssey, Interstellar, and Magnolia. However, despite these comparisons, expectations may not meet reality, as the initial reception at the Sundance Festival has been unfavorable, with less than 20% recommendations on Rotten Tomatoes.

Despite the negative criticism, which points out that the film gets lost in its own ambition and accuses it of being a plagiarism of Cloud Atlas, the impressive visual aspect of In an Instant has received praise.This contrast between the criticism and the visualization generates a curious interest from the audience, who may feel drawn to discern whether the similarities are truly a weakness or a product of Stanton’s ambitious narrative.

With an intriguing cast and a premise that, on paper, promises narrative richness, the arrival of In an Instant on Disney+ could open a new chapter in Stanton’s career. The film will be an opportunity for viewers to assess for themselves whether there is merit in the controversy or if, in fact, it is a failed attempt at cinematic reimagining.

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Author Jesús BosquePosted on February 6, 2026February 7, 2026Categories NewsTags 2001: Una odisea del espacio, Andrew Stanton, ciencia ficcion, crítica de cine, Disney+, En un instante, Festival de Sundance, Interstellar, narrativa

The creator of Dragon Quest is clear about what differentiates his franchise from Final Fantasy, and it is what his protagonists talk about

The Dragon Quest and Final Fantasy franchises, fundamental pillars of the JRPG genre, have maintained a relationship of competition and comparison over the years. In a recent interview, Yuji Horii, creator of Dragon Quest, shared his vision on the narrative differences that characterize both sagas, highlighting how their design has influenced the player’s experience. Emphasis on narrative or immersion Horii pointed out that in Final Fantasy, characters have voice and personality, allowing them to build their own identities. Protagonists like Cloud from Final Fantasy VII or Tidus from Final Fantasy X […]

The creator of Dragon Quest is clear about what differentiates his franchise from Final Fantasy, and it is what his protagonists talk about

The Dragon Quest and Final Fantasy franchises, fundamental pillars of the JRPG genre, have maintained a relationship of competition and comparison over the years. In a recent interview, Yuji Horii, creator of Dragon Quest, shared his vision on the narrative differences that characterize both sagas, highlighting how their design has influenced the player experience.

Emphasis on narrative or immersion

Horii pointed out that in Final Fantasy, characters have voice and personality, which allows them to build their own identities. Protagonists like Cloud from Final Fantasy VII or Tidus from Final Fantasy X are examples of heroes who guide the narrative through their emotions and dialogues. This approach, while rich in narrative content, presents a marked contrast with the approach of Dragon Quest, where the protagonist remains silent, allowing the player to identify with the character. For Horii, this silence does not imply a lack of depth, but rather is a deliberate resource for the player to identify with the main character.

This divergence in design philosophies reflects two distinct ways of telling stories within the world of Japanese role-playing: silent immersion versus guided narrative. Both formulas have proven to be successful and have greatly contributed to the development of the genre, inspiring new generations of developers and players.

Horii also emphasizes that this historical rivalry is not negative, but rather represents a creative diversity that enriches the landscape of Japanese role-playing games. By observing how both sagas have evolved with remakes and new releases, their reflection remains alive in the hearts of players, who today can choose to become the silent hero of Dragon Quest or accompany the protagonists of Final Fantasy in their emotional stories.

Steam
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Author SoftonicPosted on November 27, 2025November 27, 2025Categories Gaming, NewsTags Dragon Quest, Enix, Final Fantasy, Final Fantasy X, jrpg, narrativa, personajes que hablan, protagonista, RPG, square, Square Enix, Yuji Horii

Dispatch has sold a million copies in ten days, becoming the most successful narrative game of the year

The video game Dispatch has been nominated for the prestigious The Game Awards 2025, marking a significant milestone in the career of its developers, Ad Hoc Studio. This nomination is not only an honor but also coincides with an extraordinary commercial performance, as the title has surpassed the sales target set for three years in just three months, reaching the astonishing figure of over one million copies sold in its first ten days on the market. A different superhero game The success of Dispatch has generated a great stir in the industry, being attributed mainly […]

Dispatch has sold a million copies in ten days, becoming the most successful narrative game of the year

The video game Dispatch has been nominated for the prestigious The Game Awards 2025, marking a significant milestone in the career of its developers, Ad Hoc Studio. This nomination is not only an honor but also coincides with an extraordinary commercial performance, as the title has surpassed the sales target set for three years in just three months, reaching the astonishing figure of over one million copies sold in its first ten days on the market.

A different superhero game

The success of Dispatch has generated a great stir in the industry, mainly attributed to its innovative release in episodic series format. Despite initial doubts about this strategy, executive producer Michael Choung stated that the public’s response has been overwhelmingly positive. “We were confident that people would like it. I think the level of success is something I certainly did not anticipate,” Choung commented in an interview with GamesIndustry.biz.

This success is not only reflected in sales figures, but it also opens the door to the possibility of a second season, suggesting that the well-constructed and exciting narrative has captured the attention of players. Choung highlighted the complexity and quality of the story as key factors behind Dispatch’s achievement. “Conventional wisdom told us that we shouldn’t have done what we did. I think it has absolutely proven to be valid,” he added, pointing out the studio’s bravery in choosing this format.

As developers venture into the next chapter, the success of Dispatch could redefine the future of the narrative genre within video games, solidifying its place in the contemporary landscape of digital entertainment.

Steam
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Author SoftonicPosted on November 18, 2025November 18, 2025Categories Gaming, NewsTags Ad Hoc Studio, dispatch, género narrativo, Michael Choung, narrativa, StatiX, The Game Awards

Joseph Kosinski wants to make a sequel to F1, and now the question is, does Brad Pitt want to?

The F1 director, Joseph Kosinski, has expressed his enthusiasm for the possibility of a sequel to the successful film. In statements to Deadline, Kosinski revealed that conversations about this new project have already begun, suggesting a tangible interest in continuing the story presented in the original film. Brad Pitt, the man behind the success When asked about the possibility of Brad Pitt returning to his role as Sonny Hayes, Kosinski did not hide his desire to see the actor on the track once again. “Personally, I would love to see him return,” the director stated, highlighting the […]

Joseph Kosinski wants to make a sequel to F1, and now the question is, does Brad Pitt want to?

The director of F1, Joseph Kosinski, has expressed his enthusiasm for the possibility of a sequel to the successful film. In statements to Deadline, Kosinski revealed that conversations about this new project have already begun, suggesting a tangible interest in continuing the story presented in the original film.

Brad Pitt, the man behind the success

When asked about the possibility of Brad Pitt returning to his role as Sonny Hayes, Kosinski did not hide his desire to see the actor on the track once again. “Personally, I would love to see him return,” the director stated, highlighting the importance of the character Pitt portrayed and the dynamic he brought to the plot. These statements fuel speculation about the future of the franchise and the direction it could take in a possible sequel.

The producers have also begun discussing the sequel, indicating that the interest in expanding the narrative and exploring new avenues in the world of Formula 1 is strong. With the success of the first film, which fused the adrenaline of racing with a compelling narrative, there are high expectations for how the story will develop in a continuation.

Although there are still no concrete details about the script or the start date of production, the conversation surrounding the sequel reinforces the viability of the project and the passion that both the creative team and fans have for the F1 universe. While there are no official confirmations about Pitt’s return or the original team, rumors about an F1 sequel are set to continue growing in the coming months.

AppleTV+
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Author SoftonicPosted on November 18, 2025November 18, 2025Categories NewsTags Brad Pitt, Deadline, f1, Fórmula 1, guion, Joseph Kosinski, narrativa, secuela, Sonny Hayes

Anakin Skywalker was going to be completely different from the way we know him

The original designs of Anakin Skywalker, a recognizable figure from the Star Wars saga and protagonist of the prequels, have their roots in concepts developed in the 1980s. These designs were considered and ultimately discarded during the making of Return of the Jedi, only to resurface as a source of inspiration for the character of Kylo Ren in the sequel trilogy. This phenomenon reveals how Lucasfilm manages a continuous process of discarding and recycling creative ideas, allowing for a visual coherence that, while not the result of strict planning, reflects a constant conversation through time and […]

Anakin Skywalker was going to be completely different from the way we know him

The original designs of Anakin Skywalker, a recognizable figure from the Star Wars saga and protagonist of the prequels, have their roots in concepts developed in the 1980s. These designs were considered and ultimately discarded during the making of Return of the Jedi, only to resurface as a source of inspiration for the character of Kylo Ren in the sequel trilogy. This phenomenon reveals how Lucasfilm manages a continuous process of discarding and recycling creative ideas, allowing for a visual coherence that, while not the result of strict planning, reflects a constant conversation through time and the different iterations of the franchise.

A character that has changed enormously over time

Ralph McQuarrie, the iconic concept designer, played a fundamental role in establishing the visual imagery of Star Wars, influencing both the original films and the prequels. His work, although in many cases unpublished in the final productions, becomes an invaluable resource that current designers frequently turn to, thus creating a “genetic bank” of the Star Wars universe. This approach of “visual archaeology” allows fragments of the past to come to life in new contexts, as seen in the evolution of Anakin’s design, which was meant to reflect his journey from young slave to corrupt Jedi knight.

Interestingly, the artists involved, including Doug Chiang and Iain McCaig, faced the challenge of visually representing Anakin’s complex transition without losing his essence as a tragic hero. However, many unsettling designs were discarded, including versions of Anakin with darker traits that would have prevented him from having a plausible redemption in Return of the Jedi. Through the history of his design, it is highlighted how aesthetic decisions impact the perception of the character and, therefore, the overall narrative of the saga.

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Author SoftonicPosted on November 14, 2025November 14, 2025Categories NewsTags Anakin, Anakin Skywalker, disney, El Redotrno del Jedi, Iain McCaig, narrativa, Ralph McQuarrie, Star Wars

The actor Ishido Kazunari confirms that he has read a script for the second season of Shogun

In a recent interview, actor Takehiro Hira, known for his role as Ishido Kazunari in the series Shogun, revealed that he has had access to only one script for the highly anticipated second season. Although his contact with the material is limited, Hira suggests that he has a clear idea about the fate of his character, although he refrains from offering specific details. “I can’t talk much about it, but it seems that my character doesn’t survive long after the events narrated,” Hira commented, leaving fans intrigued about the future of Ishido Kazunari. It seems we will have more Shogun The series […]

The actor Ishido Kazunari confirms that he has read a script for the second season of Shogun

In a recent interview, actor Takehiro Hira, known for his role as Ishido Kazunari in the series Shogun, revealed that he has had access to only one script for the highly anticipated second season. Although his contact with the material is limited, Hira suggests that he has a clear idea about the fate of his character, although he refrains from offering specific details. “I can’t talk much about it, but it seems that my character doesn’t survive long after the events narrated,” Hira commented, leaving fans intrigued about the future of Ishido Kazunari.

It seems we will have more Shogun

The Shogun series, which has captured the audience’s attention for its focus on historical accuracy, is based on a rich cultural background and characters inspired by real historical figures. This not only adds a layer of depth to the narrative but also reflects the creators’ commitment to the authenticity of Japanese history, resulting in a more realistic portrayal of the feudal era.

Hope surrounding the second season of Shogun continues to grow, although Hira mentions that details are scarce. This leads fans to speculate about the direction the series will take, as the fate of the central characters, particularly that of Ishido Kazunari, may already be determined by the historical events that the series aims to reflect. Furthermore, the connection between the fictional characters and real historical figures suggests that the narrative could follow a path that fans might consider inevitable.

As more news develops about the second release, Shogun fans can expect more revelations about the direction of the series and the fate of their favorite characters. For now, fans must be content with the few details that Hira has been able to share and let their imagination run wild while waiting for more news.

Netflix
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Author SoftonicPosted on November 14, 2025November 14, 2025Categories NewsTags guion, Ishido Kazunari, Japón, Japón medieval, narrativa, Netflix, segunda temporada, Takehiro Hira

This anime wants to explore human relationships with a charming mix of comedy and drama… and princess fish

The new Japanese animated series ChaO presents itself as an innovative blend of comedy and drama that explores the complexities of human and romantic relationships. The story revolves around a mermaid princess who, unlike other fairy tales, is not conditioned to give up her voice for an ideal marriage. This unique premise allows viewers to enjoy a tale where the heroine not only retains her identity but also faces the challenges that come with a relationship that begins with the appearance of an arranged marriage. A princess like no other Initially, […]

This anime wants to explore human relationships with a charming mix of comedy and drama… and princess fish

The new Japanese animated series ChaO presents itself as an innovative blend of comedy and drama that explores the complexities of human and romantic relationships. The story revolves around a mermaid princess who, unlike other fairy tales, is not conditioned to give up her voice for an ideal marriage. This unique premise allows viewers to enjoy a narrative where the heroine not only retains her identity but also faces the challenges that come with a relationship that begins with the semblance of an arranged marriage.

A princess like no other

Initially, the bond between the princess and her fiancé seems simple and traditional, similar to the forced marriages that were established in past times to ensure prosperous alliances between humans and magical beings. However, what begins as a practical agreement quickly evolves into a deeper exploration of the evolution of love. ChaO challenges the stereotypes associated with pre-established relationships, allowing the characters to discover themselves as the narrative progresses.

This thoughtful approach allows the series to not only entertain but also invite the audience to consider how relationships are formed and evolve in real life. The combination of comedy and fantasy elements with drama offers an emotional respite, allowing viewers to laugh and reflect at the same time. ChaO is designed to appeal to both romance lovers and those seeking a deeper critique of social expectations in love.

With a fresh approach to a theme as old as love and acceptance, ChaO promises to captivate its audience, while positioning itself as a significant addition to the catalog of works that explore complex human relationships in the realm of Japanese animation.

Crunchyroll
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Author SoftonicPosted on October 29, 2025October 29, 2025Categories NewsTags animación japonesa, Anime, ChaO, Crunchyroll, historia romántica, narrativa

If you like stealth games, this game offers you stealth, puzzles, and an intriguing narrative

Eriksholm, a stealth game developed by River End Games, has been compared to previous titles from Mimimi Games, such as Shadow Tactics and Desperados III. However, Eriksholm moves away from the sandbox structure that characterizes those games, opting for a linear narrative and stealth encounters that must be resolved in a specific way. This approach sets it apart, although it also limits the experience by not offering multiple paths to tackle the challenges. Eriksholm tries to be everything and while it stumbles, it is interesting. In Eriksholm, players take on the role of Hanna, a young woman who has recovered from a […]

If you like stealth games, this game offers you stealth, puzzles, and an intriguing narrative

Eriksholm, a stealth game developed by River End Games, has been compared to previous titles from Mimimi Games, such as Shadow Tactics and Desperados III. However, Eriksholm moves away from the sandbox structure that characterizes those games, opting for a linear narrative and stealth encounters that must be resolved in a specific way. This approach sets it apart, although it also limits the experience by not offering multiple paths to tackle the challenges.

Eriksholm tries to be everything and although it stumbles, it is interesting

In Eriksholm, players take on the role of Hanna, a young woman who has recovered from an illness called Heartpox, which affects the city of Eriksholm and the colonial nation in which she lives. The disappearance of her brother Herman leads Hanna to embark on a solitary quest, plunging her into a world of stealth and puzzles. Although the game allows for stealthy tactics, the narrative comes across as the least convincing part, with archetypal characters lacking depth and a plot that feels superficial and problematic in its treatment of coloniality.

One of the strengths of Eriksholm lies in its detailed environmental design, which enriches the narrative through conversations and elements of the environment, even though the main plot fails to capture the player’s interest. Despite the simplicity of its stealth mechanics and the characters feeling one-dimensional, the title offers moments of tension and collaboration in its challenges, especially when controlling multiple characters, each with unique abilities.

Although Eriksholm may not have met narrative expectations, its focus on gameplay and stealth provides an entertaining experience. With the promise of a narrative unfolded through environmental details, future installments in this style are expected to offer more captivating stories.

Steam
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Author SoftonicPosted on July 15, 2025July 15, 2025Categories Gaming, NewsTags Desperados III, Eriksholm, Mimimi Games, narrativa, River End Games, sandbox, Shadow Tactics, sigilo

CD Projekt RED claims that with The Witcher 4 they want to strengthen one of the weakest aspects of the previous installment

The studio CD Projekt Red, known for its successful title The Witcher 3, has adopted an agile and dynamic approach in the development of its next installment, The Witcher 4. Philipp Weber, the game’s narrative director and former mission designer in the acclaimed RPG, emphasized that the studio’s philosophy is based on generating ideas quickly and iterating on them until the final release of the video game. This methodology has allowed CD Projekt Red to maintain a creative and passionate essence, reinforced by its tendency to hire people who have been modders, like Weber, who began his career improving the […]

CD Projekt RED claims that with The Witcher 4 they want to strengthen one of the weakest aspects of the previous installment

The studio CD Projekt Red, known for its successful title The Witcher 3, has adopted an agile and dynamic approach in the development of its next installment, The Witcher 4. Philipp Weber, the game’s narrative director and former mission designer in the acclaimed RPG, emphasized that the studio’s philosophy is based on generating ideas quickly and iterating on them until the final release of the video game. This methodology has allowed CD Projekt Red to maintain a creative and passionate essence, reinforced by its tendency to hire people who have been modders, like Weber, who began his career by improving previous titles in the saga.

A greater emphasis on the narrative

Weber shared anecdotes about his arrival at the studio, where the team, composed at that time of approximately 160 employees, was characterized by a “scrappy” energy and a relaxed work environment. His first job consisted of putting mission ideas into a Google document, which reinforces the notion that creativity is fostered in a less formal setting. “We do things quickly, effectively, and without much concern for initial perfection,” he assured.

One of Weber’s most notable promises for The Witcher 4 is the elimination of fetch quests, a decision that indicates a significant evolution in the game’s mission design. In light of this, the team is committed to providing a more substantial and immersive narrative for players, likely in response to the criticism received about previous missions that lacked depth.

As CD Projekt Red continues to develop its legacy, the combination of new ideas and a focus on iteration promises to keep expectations high among fans of the series, with the hope that The Witcher 4 will transform gaming experiences, just as its predecessor did.

Steam
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Author SoftonicPosted on June 16, 2025July 1, 2025Categories Gaming, NewsTags cd project red, fetch quest, Google, mod, narrativa, scrappy, The Witcher, The Witcher 3, the witcher 4

Larian comments on what the main aspect they are focusing on in their next game after Baldur's Gate 3 is

Larian Studios has announced the simultaneous development of two new projects, prioritizing narrative in their upcoming releases. In a recent interview with GameSpot, CEO Swen Vincke shared that the company is forming an extensive specialized storytelling team, whose focus will be on creating stories that will serve as the foundation for future games. “We are trying to craft the stories of our upcoming games now to have a great catalog of narratives available when we start the next project,” Vincke indicated. A studio focused on the narrative of its games This new storytelling team will differ from the writers who […]

Larian comments on what the main aspect they are focusing on in their next game after Baldur's Gate 3 is

Larian Studios has announced the simultaneous development of two new projects, prioritizing narrative in their upcoming releases. In a recent interview with GameSpot, CEO Swen Vincke shared that the company is forming an extensive specialized storytelling team, whose focus will be on creating stories that will serve as the foundation for future games. “We are trying to craft the stories of our upcoming games now to have a great catalog of narratives available when we start the next project,” Vincke stated.

A study focused on the narrative of its games

This new storytelling team will differ from the writers who have worked on previous games, as their work will focus on long-term planning and the conception of overarching stories during the initial development phase, while the writers will handle specific details, such as dialogues and character arcs. “Video game writing is much more complex than most players imagine,” said Vincke, highlighting the importance of covering all narrative possibilities and ensuring consistency over time and across multiple installments.

The study aims for player decisions to significantly influence the development of the plots, an approach that recalls series like Mass Effect. Vincke also suggested that screenwriters with experience in television or film would be valuable for tackling interactive narratives in these new projects.

It is important to highlight that Larian’s next game will not be Baldur’s Gate 4, but a new RPG in development under the codename Excalibur. This decision seems to be part of an effort to continue improving the narrative quality that Larian has demonstrated in its previous titles, overcoming the criticisms received in past releases such as Divinity: Original Sin 1 and expanding the narrative success seen in Baldur’s Gate 3.

Steam
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Author SoftonicPosted on April 28, 2025July 1, 2025Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, Divinity: original Sin, Excalibur, Larian, Larian Studios, mass effect, narrativa, RPG, Swen Vincke

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