The main bottleneck, Digital Foundry says, is probably the CPU, not raw graphics power. Rockstar’s city simulation is heavy, and that load doesn’t stop at visuals. NPC behavior, traffic, physics, ray tracing, streaming, animation, and the game’s broader world logic all have to refresh in about half the time if the target is 60fps. PS5 Pro’s processor is only a modest bump over the standard PS5, which is where the concern comes from.
GTA 6 could skip 60fps entirely, as Rockstar's insane detail may force a 30fps lock even on PS5 Pro. 🔗 https://t.co/Y9RcNl4pZ5
"It looks much more likely that GTA 6 will ship with a 30fps or 40fps mode on PS5 Pro than a 60fps option." pic.twitter.com/CsKNOG2fap
So if you were counting on the PS5 Pro’s stronger GPU, improved ray tracing, and PSSR upscaling to carry it there, that may not be enough. Those upgrades could do more for image quality than for frame rate. Digital Foundry’s read is that 30fps at launch is the safer bet, with 40fps on 120Hz displays looking more plausible.
That matters if you’re still hoping for a full performance mode. Grand Theft Auto IV, Grand Theft Auto V, and Red Dead Redemption 2 all arrived on consoles at 30fps, and so far Sony has only confirmed the “PS5 Pro Enhanced” label, DualSense haptics, and 3D audio.
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