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The alpha of Marathon leaves mixed feelings due to a very peculiar design decision

The recent alpha of Marathon has sparked an intense debate among players, especially regarding the inclusion of aim assist for both controllers and keyboard and mouse. This feature, known as “aim magnetism,” is enabled by default and has generated polarized opinions among PC users, who traditionally value precision and control in first-person shooter games. Assistance that can be disabled, but which automatically puts you at a disadvantage. Users on the Marathon subreddit have expressed their discontent, suggesting that aim assist for keyboard and […]

The alpha of Marathon leaves mixed feelings due to a very peculiar design decision

The recent alpha of Marathon has sparked an intense debate among players, especially regarding the inclusion of aim assist for both controllers and keyboard and mouse. This feature, known as “aim magnetism,” is enabled by default and has generated polarized opinions among PC users, who traditionally value precision and control in first-person shooter games.

Assistance that can be disabled, but automatically puts you at a disadvantage

Users in the Marathon subreddit have expressed their discontent, suggesting that the aim assist for keyboard and mouse is excessive, which could harm the gaming experience. Comments like “this is absolutely crazy to have this in a serious keyboard and mouse game” have resonated within the community, highlighting concerns about “skill expression” in the game.

Bungie has stated that aim assist is simply a feature in testing during the alpha, aimed at balancing the experience between PC and console players. However, many players feel that this approach takes away the tension from the battles. It has been reported that the game feels boring and that mobility is limited, contributing to an experience where confrontations seem to occur on “autopilot”.

Despite the controversy, Marathon’s alpha allows players to disable aim assist, thus offering options to customize their experience. According to gameplay director Andrew Witts, the intention is to receive feedback and adjust gameplay based on players’ opinions, stating that “we don’t believe it’s in the most perfect place.”

Marathon, being Bungie’s first exclusive PvP shooter, navigates uncharted waters, especially in a genre where precision is key. With the alpha available until May 4th, time will tell how this conversation will affect the game’s development before its final release.

Author SoftonicPosted on April 25, 2025July 1, 2025Categories Gaming, NewsTags alpha, Andrew Witts, autoapuntado, Bungie, consola, Destiny, extraction shooter, magnetismo de apuntado, PvP, Sony, subrreddit

The creators of Halo and Destiny present all the details of their new game

Bungie, known for its iconic legacy in video game development, is venturing into a crowded genre with the release of Marathon, a PvPvE extraction shooter. With a scheduled release date in September, the game will be available on PS5, Xbox Series X|S, and PC. As the studio enters a market already dominated by titles like Escape from Tarkov and Hunt: Showdown, Bungie’s strategy aims to attract not only veteran players but also those who have had limited or unsatisfactory experiences with extraction shooters in the past. A game that seeks […]

The creators of Halo and Destiny present all the details of their new game

Bungie, known for its iconic legacy in video game development, is venturing into a crowded genre with the release of Marathon, a PvPvE extraction shooter. With a scheduled release date in September, the game will be available on PS5, Xbox Series X|S, and PC. As the studio enters a market already dominated by titles like Escape from Tarkov and Hunt: Showdown, Bungie’s strategy aims to attract not only veteran players but also those who have had limited or unsatisfactory experiences with extraction shooters in the past.

A game that seeks to simplify an extremely complex genre

Joe Ziegler, the game director, has emphasized that Marathon aims to provide a new and interesting experience, focusing on what truly attracts players to extraction shooters. According to Ziegler, the goal is to eliminate the complexity that often accompanies this type of game, making the mechanics more accessible for new players. “We want to give players what they expect from an extraction shooter in terms of tension and survival, without the need to learn a new set of rules,” he commented.

Andrew Witts, gameplay director, added that the intention is for Marathon to be easy to share with friends, allowing anyone to take control and enjoy the experience without a steep learning curve. Simplicity in action and gameplay are key elements that Bungie is trying to highlight with this title.

After playing Marathon for eight hours, although critics are unsure if it will achieve comparable success to other recent releases, Bungie’s proposal suggests a notable effort to build an accessible title aligned with current expectations in the world of video games. As the release date approaches, interest in seeing how Marathon will perform in such a competitive market continues to grow.

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Author SoftonicPosted on April 14, 2025July 1, 2025Categories Gaming, NewsTags Andrew Witts, Bungie, Escape from Tarkov, Hunt: Showdown, Joe Ziegler, Marathon

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