Helldivers is one of Sony’s major franchises right now. With a movie in the works, everything seemed to be going perfectly until a huge problem occurred: they have lost their main actor. Jason Momoa has confirmed that he has left the project of bringing Sony’s biggest success in online games to the big screen. Helldivers 2 loses its main actor The reason for this, for now, is unknown. The actor has not wanted to clarify his reasons for leaving the project, but this has hurt the project directed by Justin Lin, leaving it lacking […]
Helldivers is one of Sony’s major franchises right now. With a movie in the works, everything seemed to be going perfectly, until a huge problem occurred: they have lost their main actor. Jason Momoa has confirmed that he has left the project of bringing Sony’s biggest success in online games to the big screen.
The reason for this, for now, is unknown. The actor has not wanted to clarify his reasons for leaving the project, but this has hurt the project directed by Justin Lin, leaving it without a star to lead it. In any case, it doesn’t seem like Momoa will be lacking work: he will appear as Blanka in the Street Fighter movie in October, he will reprise his role in the sequel to A Minecraft Movie, and he will play Lobo in the upcoming Supergirl movie, so it’s not like he is in need of work.
On the other hand, the movie will not necessarily have to change its plans due to this casting change. The film is scheduled for release on November 10, 2027, so its filming is not yet planned for at least the end of this year or perhaps even the beginning of next year, which gives them time to find a new actor. This is a situation much less serious than it seems. Even if it is, by no means, ideal.
Helldivers 2 has sold over 20 million copies to date and has generated more than 700 million dollars in profits, making it one of the most successful games for Sony in this generation. Something that makes this movie one of their top priorities. So it is to be expected that they will treat it with great care, aiming for it to be a success just like its game.
Xbox has given the best conference of the Summer Game Fest, presenting an interesting lineup of games for its near future, but that doesn’t seem to be enough to regain the faith of its fans. Or of gamers in general. Being the third party in contention for two generations now, they are having very serious problems positioning themselves as serious competition against Sony and Nintendo, even with the missteps of the latter, and it seems that even their successes are more reactions than anything else. A business with serious problems Matthew Ball has spoken with Chris Dring, head of […]
Xbox has given the best conference of the Summer Game Fest, presenting an interesting lineup of games for its near future, but that doesn’t seem to be enough to regain the faith of its fans. Or of gamers in general. Being the third player in the game for two generations now, they are having very serious problems positioning themselves as serious competition against Sony and Nintendo, even with their missteps, and it seems that even their successes are more reactions than anything else.
A business with serious problems
Matthew Ball has spoken with Chris Dring, head of the specialized video game newsletter The Game Business, about the situation that Xbox is currently facing. Highlighting some of the challenges and issues the brand is experiencing. The first of these is that, both in Spain and the US, there is no stock of Xbox Series. This is something Ball has addressed without hesitation.
“I can definitively say that the demand for our console exceeds the supply. We are bringing it to as many stores as possible, and we are producing it as quickly as we can. There is a serious limitation on how fast we can do this.” Although this does not translate into the number of console sales, which remains far lower than those of Sony and Nintendo, it seems to also be related to the issue of rising component prices, which is forcing them to ‘rethink everything we can about Helix’, their next console.
All of this reveals a contradictory picture of Xbox. Although Ball constantly tries to assert that Xbox is better than ever and in a winning position, all it conveys is that the company is constantly reacting to questionable decisions they themselves have made in the past. Without an apparent clear roadmap, which includes the inability to define which games will be exclusive to Xbox and which will not and why, the brand’s fans remain marked by the uncertainty of a company that, although it claims to be more transparent now, still is not at all.
Last night the State of Play took place where we saw a more extended first look at the gameplay of Marvel’s Wolverine. In this trailer, we discovered some details about the story and its mechanics, learning more about one of the most anticipated games of the year for Sony. Perhaps the most important and surprising aspect is everything related to the story level. The group of the Harvesters, a common anti-mutant faction in the comics especially at the end of the 80s and the beginning of the 90s, is kidnapping mutants for unknown purposes, while Wolverine is trying to rescue them. Although this group knows about the existence […]
Last night the State of Play took place where we saw an extended first look at the gameplay of Marvel’s Wolverine. In this trailer, we discovered some details about the story and its mechanics, learning more about one of the most anticipated games of the year for Sony.
Perhaps the most important and surprising aspect is everything related to the history level. The group of Harvesters, a common anti-mutant faction in comics especially at the end of the 80s and the beginning of the 90s, is kidnapping mutants for unknown purposes, while Wolverine is trying to rescue them. Although this group is aware of the existence of mutants, most people do not know about their existence, which seems to confirm that the game will take place either between the 80s and the 90s, or in a new timeline.
During the trailer, several characters that we hadn’t seen before were also introduced. At one point, Jean Grey appears supporting Wolverine in battle with a design based on Grant Morrison’s New X-Men, but she is not the only new character featured in the trailer. Mystique, Omega Red, and Sabertooth also make an appearance in a supercut at the end of the trailer, showing that we are going to have some of the most iconic characters in Logan’s history.
Wolverine has no issues with violence
Additionally, we have been able to see how the game will be played. With certain platform elements, the emphasis will be on action. Extremely violent and with the ability to regenerate from wounds, we have seen that Wolverine is capable of entering a berserk mode that seems to give him greater abilities and also has the capacity to regenerate his health at least once per game thanks to his mutant abilities.
While we are still waiting to know the specific details, this trailer has helped give us a better perspective of the game. To learn more, we will have to wait until its release on September 15 exclusively for PlayStation 5.
In less than a month, Spider-Man: Brand New Day, the new Spider-Man movie, will be released. Sony has bet everything this year that it will perform extraordinarily well, and this is evident in the marketing campaign they are running: not only advertising but also all those involved speaking with the press. This has included Tom Holland doing something tremendously unexpected. He has talked about what he expects for what will come after he stops being Spider-Man. An actor thinking about the future In an interview with Empire, Holland has discussed how “for whoever is next, already […]
In less than a month, Spider-Man: Brand New Day, the new Spider-Man movie, will be released. Sony has bet everything this year that it will perform extraordinarily well, and this is evident in the marketing campaign they are running: not only advertising but also all those involved speaking with the press.
This has included Tom Holland doing something tremendously unexpected. He has talked about what he hopes for what will come after he stops being Spider-Man.
An actor thinking about the future
In an interview with Empire, Holland talked about how “for whoever is next, whether it’s Miles Morales, Spider-Gwen, Spider-Woman, or something like that, I would love to be involved in creating the next chapter,” emphasizing that it doesn’t have to be Spider-Man, Peter Parker: it could be another superhero who takes up the mantle.
“I don’t know what it will be like. But I could do what Robert Downey Jr. did for me, then I would feel completely happy to step away.”
Here Holland refers to how he debuted in the MCU in Captain America: Civil War, aligning himself with Tony Stark, who became a mentor to his character in his next film, Spider-Man: Homecoming. Thus creating a relationship between the characters that added more meaning and depth to their integration into the Marvel cinematic universe.
Although many people have wanted to see in Holland’s words a hint of what is to come, there is no official plan regarding him stopping being Spider-Man or that there will be any other associated character introduced to replace him. Therefore, we should read it only as a personal wish, even if, given how the MCU works and the relationship between Sony and Marvel, it is not far-fetched that it could end up happening.
Valve has announced a significant price increase for all models of the Steam Deck. Both the Steam Deck OLED model with 512GB of storage, which cost €569, will now cost €779 in Europe; and the Steam Deck OLED model with 1TB of storage, which cost €679, will now cost €919. This is an increase of between €210 and €240 more, a rise that moves the Steam Deck away from the competitive price range it was in until now. A catastrophic price increase The reason for this is the economic situation and, very especially, the […]
Valve has announced a significant price increase for all models of the Steam Deck. Both the Steam Deck OLED model with 512GB of storage, which cost €569, will now cost €779 in Europe; and the Steam Deck OLED model with 1TB of storage, which cost €679, will now cost €919.
The reason for this is the economic situation and, very especially, the reality of the sector. As Valve explained in the statement, “these new prices reflect the current situation of component costs and other global logistical challenges affecting the entire sector.” Referring to the fact that the cost of RAM, due to the rise of AI, has skyrocketed, leading to other microcomputer hardware products, such as hard drives, increasing in price accordingly.
For the rest, the consolidated computer remains the same. Despite the price increase, the Steam Deck still has the same features as at launch. It is a price increase with no justification other than the fact that it now costs them more to make them.
This has not prevented the Steam Deck reservations from selling out instantly after the price increase. It seems that the new price will not be a problem for either Valve or some of the users. Moreover, all video game companies have already made this move: Nintendo and Xbox have raised the price of their consoles once this generation, while Sony has done it twice already. This raises questions about what the price of Valve’s console, the Steam Machine, will be.
In the future, we can expect to continue seeing movements in this direction as the situation in microcomputing continues to worsen due to AI. So, if you want a console, remember: the time is now, because tomorrow, it might be more than 200 euros more expensive.
Marathon is in a peculiar situation. It is not a failure, but it is also not a great success, with a tremendously loyal audience that loves the game. This has led to Sony reevaluating the value of the acquisition of Bungie, the developer studio of both games, considering they have lost 765 million dollars in the process, especially after the failure of Destiny 2. They want to address this by trying to give Marathon a boost with a free week of gameplay. A free week coinciding with its second season. From June 2 to June 9, you will be able to play Marathon completely […]
Marathon is in a peculiar situation. It is not a failure, but it is also not a great success, with a tremendously loyal audience that loves the game. This has led to a reevaluation of the value of acquiring Bungie, the developer studio of both games, at Sony, considering they have lost 765 million dollars in the process. Something they want to address by trying to give Marathon a boost with a week of free play.
A free week coinciding with its second season
From June 2 to 9, you will be able to play Marathon completely free on both PC and PlayStation 5 and Xbox Series X|S. This will coincide with the launch of Season 2 of the game, titled NIGHTFALL, in which the game maps will take a dark turn towards the survival horror genre. Something that was already present in the first season, but will be reinforced in this second one.
All of this will be accompanied by certain systems and modes designed for new players. The first of these will be the Cradle progression system, with which we will be able to customize the attributes of our Hunter. The other includes two PvE modes, which will free the game from any kind of combat against players, removing the tension of potentially losing everything we have achieved at any moment, with the hope of attracting a larger audience that may be intimidated by the harshness of the game’s basic premise.
The idea at Bungie is to continue refining the experience of Marathon. For the third season, they want to ensure that the experience for new players is the best possible, and for the fourth, to add depth to the extraction system and its consequences. It seems that, although Marathon is not performing as expected at Sony, we still have a lot of gameplay ahead.
Sony has officially confirmed that it is closing Destruction AllStars, the PlayStation 5 exclusive released in February 2021. Launched as a major bet to encourage online gaming on the platform, the game faced an extremely cold reception, being criticized for its lack of content, the aggressiveness of its microtransactions, and the repetitiveness of its gameplay proposal. A game doomed to disaster According to information from Sony in an email sent to all users, it is no longer possible to purchase the game or virtual currency within the game since yesterday, May 26th of […]
Sony has officially confirmed that it is shutting down Destruction AllStars, the PlayStation 5 exclusive released in February 2021. Launched as a major bet to encourage online gaming on the platform, the game faced an extremely cold reception, being criticized for its lack of content, the aggressiveness of its microtransactions, and the repetitiveness of its gameplay proposal.
A Game Bound for Disaster
According to information from Sony in an email sent to all users, it is no longer possible to purchase the game or virtual currency within the game since yesterday, May 26, 2026. Stating that “due to ongoing technical issues, the multiplayer services of Destruction AllStars for PlayStation 5 consoles will remain disabled and will no longer be available”, they emphasized that single-player modes will still be available until November 25, 2026, when the servers will close.
Destruction AllStars has always been surrounded by controversy. Announced as a premium game, it was set to be sold for €69.99 at a time when the standard for games was €59.99, leading to significant controversy. So much so that it would eventually be released as a free-to-play with free updates and micropayments for cosmetics and upgrades. This did not help alleviate an almost immediate failure.
Although this is not the only failure of Sony this generation with online games. The other great example is Concord, a game developed by Firewalk Studios that, due to unprecedented low sales, shut down its servers in two weeks. The difference compared to Destruction AllStars is that it was a premium game and not free-to-play, which is why they decided to kill it off sooner: it was giving them bad press. Even if the numbers were, by no means, worse than those of the game from Lucid Games.
Sony has not been shining with its exclusive policy lately. Anyone who has a PlayStation 5 knows that well. However, that doesn’t stop them from occasionally releasing an interesting game here and there that catches attention. Especially when it comes to single-player games. And while it may not make as much noise or attract as much attention as Marvel’s Wolverine, Sony’s big title for the general public this year, we must highlight the company’s great title for this season: Saros. Pure Housemarque Saros is a game of […]
Sony is not shining with its exclusive policy lately. Anyone who has a PlayStation 5 knows this well. This does not prevent them from occasionally releasing an interesting game that catches attention. Especially when it comes to single-player games. And while it may not make as much noise or attract as much attention as Marvel’s Wolverine, this year’s game from Sony with more cachet for the general public deserves recognition: Saros.
Pure Housemarque
Saros is an action game from the Finnish studio Housemarque. Specializing in developing arcade-style video games, they were acquired by Sony in June 2021, becoming part of PlayStation Studios. Since then, they have leveraged their experience in creating games with a great kinetic feel and tremendous visual and sound spectacle in favor of something different. Action games with roguelike elements that, while you can see their arcade lineage, are closer to what a more general audience might be interested in.
Their first game under the Sony umbrella was Returnal. A third-person shooter with roguelike and bullet hell elements in which we played as an astronaut stranded in a lost world without knowing what had happened. With elements of psychological horror, intense difficulty, and excellent sound and mechanical design, it was praised by critics and a specific segment of the audience, but it was not a huge commercial success. Selling less than a million copies on PlayStation 5 before its arrival on PC in February 2023, its problem was that it was too difficult and unforgiving, with very long sessions, for the average player.
Saros is a spiritual successor that continues Returnal where it left off in many ways. Its setting is also space-themed, it has elements of psychological horror, it is a third-person action game with roguelike and bullet hell elements, but this time there are some changes. The game is designed to be more accessible.
A kinder version of the classic
To begin with, in Saros the runs are shorter. With each game lasting between 20 and 30 minutes, dying doesn’t feel as punishing. You live and die quickly, making it so that after each boss we return to our base to do something important: improve our character. This offers another advantage over Returnal. If we feel that we cannot progress, the game provides enough mechanics for us to gradually reduce the difficulty. Something that was not present in Returnal.
This may make veterans of Returnal feel that Saros is more of the same, but a bit toned down. Except for the inclusion of the shield. Now, in addition to bullet storms filling the screen, we have a shield that allows us to absorb them. But with the particularity that it has a limited use and we will have to absorb bullets to recharge energy and use a powerful secondary shot, forcing us to plan well when to dodge and absorb those shots.
Additionally, if it becomes too easy or too difficult for us, from a certain point in the game there are modifiers that allow us to adjust certain elements of the game. Something that will change the amount of resources and rewards we obtain in the process, but will also help us achieve an experience closer to what we want.
Returnal had the problem of being too niche a game to be a blockbuster, even lowering what they were already doing at Housemarque. Saros makes compromises while doing new things with its formula to reach a new audience. And although Sony may not have marketed it well, it is an accessible game for all kinds of players. Especially those who enjoy third-person shooters and action games. Because while Saros may seem intimidating, and Returnal certainly was, it is a very interesting game that you should give a chance.
Bad news for Destiny 2 fans. Bungie has announced that they will stop developing new content for their popular online shooter starting June 9. That will be the date they release their last content patch, at which point the game’s servers will remain open, but there will be no new game content. This final update, in any case, will be packed with content. Defined by the developers as “a love letter to the players,” it will add a version of the Portal Director, as well as bring back an old acquaintance for the veterans: the races […]
Bad news for Destiny 2 fans. Bungie has announced that they will stop developing new content for their popular online shooter starting June 9. That will be the date when they release their last content patch, at which point the game’s servers will remain open, but there will be no new game content.
This latest update, in any case, will be packed with content. Defined by the developers as “a love letter to the players,” it will add a version of the Director of the Portal, in addition to bringing back an old favorite for the veterans: the races of the Sparrow Racing League from Destiny. All of this in an update that was originally scheduled for last March but was delayed for reasons that were not commented on at the time.
A Study in Trouble
Bungie is currently in a very delicate situation. Marathon,which was released on March 5, is performing below Sony’s expectations, who bought the studio in 2022 for 3.6 billion dollars. Since then, Bungie has not met the expectations of the Japanese corporation regarding account performance, announcing a depreciation of almost 750 million dollars in its value.
This leads to the conclusion that, according to journalist Jason Schreier in Bloomberg, Bungie is not working on any new projects. Although they have proposed making Destiny 3, among other games set in the Destiny universe, Sony has not given them the green light for any of these projects. At the same time, Schreier claims that a series of massive layoffs are about to occur within the company. It seems that Bungie, with the end of Destiny 2, may also be at the end of an era for the company.
Sony could be in trouble. Two U.S. citizens from California have filed a class action lawsuit against the company, considering it illegitimate to raise the prices of their products to maintain their profits due to the tariffs imposed by the government of Donald Trump. Why? Because ultimately there have been no such tariffs and the government is going to compensate them for any losses they may have suffered as a result. An economically irresponsible government The full story is that, as promised, Donald Trump imposed harsh tariffs in the country, something that the Supreme Court of the United States overturned shortly […]
But upon annulling the tariffs, several companies sued the US government for the illegal application of these tariffs, potentially receiving up to 160 billion dollars in total refunds. And here lies the heart of the lawsuit. They consider it illegitimate to receive money from the government and, furthermore, to pass the cost of these increases onto users.
In fact, the laws work in their favor. The consumer protection law states that these price increases are not legal, giving them a chance to fight in court. This is further emphasized because it is not the only class action of this kind. Nintendo is also facing an identical lawsuit for the same reasons: American consumers do not want to pay twice for the loss of profits of companies.
Although everything is up in the air, how these lawsuits are decided could very well affect much more than the US. Both Sony and Nintendo have raised the prices of their products worldwide, and this could force them to lower them not only in the US but also outside of it. However, for that to happen, the courts will first have to make a ruling.