How was ‘Ticket to Ride’ created, the board game that can’t be missing in your house

Alan R. Moon’s masterpiece is already twenty years old and has as many versions as you can imagine: Europe, Amsterdam, London… and even some set in 1912. But how did the game come about? At what moment did the idea occur to someone?

If you have ever played board games in the last twenty years (and we are not referring to ‘Monopoly’, of course, but to new classic games) it is almost certain that you have spent a few hours connecting cities using small train-shaped tokens in, precisely, ‘Ticket to Ride!’. Alan R. Moon’s masterpiece is already twenty years old and has as many versions as you can imagine: Europe, Amsterdam, London… and even one set in 1912. But how did the game come about? When did someone come up with the idea?

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Travel with us

It’s not like the ideas came out of nowhere: Moon had been working his whole life as a game designer for Parker Brothers or Avalon Hill, and since the 2000s he has been working as a freelancer. This gives him the freedom to go at his own pace and wander between game and game. And there he was, walking along the boardwalk in Beverly, Massachusetts, in 2003, thinking about a game he had halfway done that was, precisely, about trains. The problem was that the tests with people weren’t going well and he didn’t know exactly how to change the designs. And suddenly, a new structure appeared in his head.

Upon arriving home, he set aside that train game: he had a whole new one created in his head. He made a prototype of a map, wrote the rules on a sheet of paper, and shortly after he was already testing it with friends. It worked so well that he hardly had to make any changes, other than improving the routes on the board. Immediately, Days of Wonder became interested in the prototype. One year later, he was receiving the Spiel des Jahres, which is the award for the best board game of the year. And it’s because life is a game, yes, but some know how to bet better than others.

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‘Ticket to Ride’ reinvents itself to be the same game as always, but played like never before!

We have moved on to another phase: that of games where we expect the unexpected. And here comes a board that you have surely played before: ‘Ticket to Ride’

If by this point you’re still anchored to ‘Monopoly‘ and ‘Risk’ as your go-to games, perhaps it’s time to visit a board game store and discover that Saturday afternoons can be much more enjoyable than buying, yet again, the street MarĂ­a de Molina. We’ve moved from classic games to other boards like ‘Settlers of Catan’ or collectibles like ‘Dominion,’ entering a new phase: games where you can expect the unexpected. And that’s where a board game you’ve probably played at some point comes in: ‘Ticket to Ride.’

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You are very cute cute cute

‘Ticket to Ride’ was born in 2004, almost two decades ago, and has become, by itself or thanks to its expansions, one of the games that cannot be missing in any board game collection. The objective is to create a train route connecting the cities on your route, preferably annoying your opponents along the way. For years, the gameplay system has remained almost unchanged throughout different editions and maps, from Europe to New York or London.

But now, everything has been turned upside down with the arrival of ‘Ticket to Ride: Legends of the West,’ a board game that finally takes the formula and reinvents it to create a legacy game. In other words, it includes a game board, cards, and rules that change from game to game, forming a story with a beginning and an end that players will have to uncover, surprise after surprise. In the style of ‘Pandemic Legacy,’ perhaps the most well-known game of this kind.

“And this includes sticking things on the board, making decisions, permanently altering the way you play, and, in the end, putting the game on the shelf never to be touched again. Sadly, legacy games offer an experience that cannot be repeated afterward or passed on to a friend: once you’ve started, the same group must reach the end, as if it were a video game.

For twenty years, ‘Ticket to Ride’ has been an example of a game almost frozen in time, always in continuous motion with new maps but fundamentally dedicated exclusively to the fans. Will it manage to kick down the door with enough force to fully enter the world of modern gaming? For now, it has the hype. And in this gaming world, often, that’s all it takes.”

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