Why Baldur’s Gate 3 was afraid of Starfield… even though time has proven them right

“If you’re at sea and a larger ship passes by, the norm is for you to move aside to let it pass: they were the larger ship.”

Imagine you are a studio like Larian that has spent years and years developing ‘Baldur’s Gate 3’. Everything points to success, you are convinced of your product, you set a release date… And then Bethesda announces that their other AAA game of the season, ‘Starfield’, will be released very close to yours. What do you do? Well, obviously, you do what they did: clear the way for the bigger company to succeed as they please. And although it may seem ironic, there is none at all.

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Dungeons and space

Swen Vincke, the CEO of Larian, has now explained that last summer he changed the dates so that the two RPGs wouldn’t have to compete against each other and both could be enjoyed peacefully. “I have a lot of respect for Bethesda”, he explained to Gamesindustry. No matter what happened afterwards: the strategy makes perfect sense.

“If you’re at sea and a larger ship passes by, the norm is for you to move aside so it can pass: they were the larger ship”. But that didn’t mean they lowered their weapons and surrendered immediately, far from it. They immediately changed their marketing to do something unprecedented: to differentiate themselves as much as possible from ‘Starfield’, delving into narrative, different characters and immersion.

‘Baldur’s Gate 3’ could never compete in terms of size or scale of its world, so they had to focus on the gameplay experience. Smaller, more intimate, well… different. Today, we already know how this battle ended: Larian has announced that this third installment has already sold 10 million units, while ‘Starfield’, without official data, seems to have fallen a little behind.

Because sometimes, the biggest ships also have to let motorboats pass. You never know where they can go.

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The creators of ‘Baldur’s Gate 3’ are fed up with us. And rightfully so

And that the audience jumps on you with violent reactions and death threats (gamer style, of course, who are we kidding). The result, probably, will be enough to infuriate anyone.

Imagine, for a moment, that you have released one of the games that have marked not only the month or the year, but the gaming decade. Now also imagine that you promise support for mods on consoles and PC… And that the public turns against you with violent reactions and death threats (in a gamer style, of course, who are we kidding). The result, probably, would be enough to enrage anyone.

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Gate says

In a message released on Twitter, Michael Douse, director of Larian (and therefore, the person in charge of Baldur’s Gate 3), has made it quite clear what he thinks about fans who are very passionate about their own thing: “We will talk in depth about how our support for mods will look in the future. We have been working on it since the launch. As always, we will discuss it in our own way with our community. Threats and toxicity against our developers and community teams will only harm the conversation. Please, stop.

Anyway, he adds, 99.0% of the community is the best, and it is the only reason why there are still community teams and consultations. “It is inevitable that, when you have a city, a few black sheep start a fire. In other words, the game will have mod support. They understand why the wait is frustrating, but they have to let it happen gradually. And in the world of some gamers, anything that is not “right now” is automatically a mistake. Anyway.

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