Larian leaves ‘Baldur’s Gate 3’ in the hands of the players

Swen Vincke, the game director and CEO of Larian, has stated that the release of the patch “will be the point where we say ‘Okay, now it is completely yours'”.

Being an adult is also realizing that everything beautiful comes to an end at some point. Love, eternal friendship, your favorite TV series… Even Larian, your favorite video game developer, has finally put an end to ‘Baldur’s Gate 3’ almost a year after its release. And they did it in a ceremonial and fitting way: by putting it in the hands of the players.

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Yours, not mine

El séptimo parche para Baldur’s Gate 3 se lanzará en septiembre y dará más poder a la comunidad de modding, introduciendo herramientas para todos los jugadores de PC. Los jugadores de PS5 y Xbox también podrán beneficiarse de esto, ya que algunos de estos mods, previamente seleccionados, se podrán descargar en consola después de pasar pruebas realizadas por Larian. Así que no esperes esas cosas locas que tienes en mente.

Swen Vincke, game director and CEO of Larian, has stated that the release of the patch “this will be the point where we will say ‘Okay, now it’s completely yours'”. At the moment, the team is working to ensure that the modding tools work perfectly. From that moment on, the team will only continue to add patches in case of really critical bugs. The good part is that now they will focus on two new RPGs, letting the community itself keep the flame of the Baldur’s Gate door alive.

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Do you feel like modding ‘Baldur’s Gate 3’? Larian sets a release date for their most anticipated patch so far

It’s true, dear friends. Larian Studios has announced the long-awaited patch 7 for ‘Baldur’s Gate 3,’ which will be available in September of this year. This patch stands out mainly for the introduction of the official modding tools, a highly requested feature by players since the release of the popular title. Before the launch, a closed alpha of these tools will be held, followed by a closed beta in July.

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3.4
Baldur's Gate 3 is the latest installment of the legendary role-playing game saga set in the iconic world of Dungeons & Dragons.

The modding tools will be available first on PC, and shortly after mods will be downloadable on PlayStation 5 and Xbox Series X|S. “The next major update for ‘Baldur’s Gate 3,’ coming in September, will also introduce an official toolkit to give Lae’zel a mullet. Sure, go ahead. You only live once,” said Larian in their announcement. The comment reflects the studio’s enthusiasm for allowing players to customize their gaming experience in creative and sometimes even extravagant ways.

Starting in September, fans of ‘Baldur’s Gate 3’ will be able to download game mods, whether they enjoy it on PC or consoles. This offers “PC gamers” an official way to create and install mods without having to resort to third-party software, and ensures that console players are not left out of this experience.

However, not all mods will be available on consoles. “On consoles, an additional selection process confirms which of these PC mods will be available for cross-platform support,” explained Larian. “Although not all PC mods will be available for consoles, we will make sure to publish guidelines to help you understand what kind of content will pass our necessary checks.”

Mods that do not have official support from Larian, such as those that change or add scripts, as well as NSFW mods, will not pass the review process. In addition, Larian is working on providing support to modders so they know if their mods are not compatible.

The announcement of the patch also mentions that Larian will take into account player feedback during the summer to polish the patch before its release in September. In addition, other improvements are being developed, such as an in-game photo mode, crossplay, and various fixes.

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3.4
Baldur's Gate 3 is the latest installment of the legendary role-playing game saga set in the iconic world of Dungeons & Dragons.

The creator of ‘Baldur’s Gate 3’ is already tired of talking about his own game… And it’s logical

This will be one of the last times I talk about the development of ‘Baldur’s Gate 3’. I really want to focus on other things.

Imagine that once you do something incredible and, since then, everyone keeps repeating it to you, as if you were Bart Simpson in that episode where he becomes famous for saying “It wasn’t me”. Well, that’s a bit what happened to Swen Vincke, director of ‘Baldur’s Gate 3‘, who after a thousand interviews, awards and general applause is already tired of talking about his game. Rightfully so.

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Baldur and the one in the middle falls

With his presence at the Digital Dragons event, Vincke has said on Twitter that “This will be one of the last times I talk about the development of ‘Baldur’s Gate 3’. I really want to focus on other things”. He has been going around for half a year, telling you everything you could want to know about a sequel that few had on their radar as one of the big hits of 2023.

In fact, he has already said that the next thing he is going to do is not the fourth part of ‘Baldur’s Gate’, but another different project that will drive people crazy but for which there is still a long way to go. It doesn’t matter: we can wait. In fact, Larian announced that on the horizon he had two titles he wanted to work on, both separate from the Dungeons & Dragons franchise to focus on their own ideas.

Undoubtedly, it is brave to launch a game of this nature, make everyone talk about it and then remain silent for years, but in the end it will always be better than becoming that child who repeats the same phrase over and over again because it was funny once. Hats off.

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In Larian they say that with Baldur’s Gate 3 they have learned that marketing is dead, but… Are they right?

Paid campaigns on social networks impact very few people, and advertising before YouTube videos is more annoying than anything else. And if it’s noticeable with a dishwasher, imagine how it is with products directly aimed at young people like video games.

People who work in marketing will tell you: ads are becoming less effective, paid campaigns on social media only reach a few people, and the ads before YouTube videos are more annoying than anything else. And if this is noticeable in a dishwasher, imagine how it is in products specifically designed for young people like video games. More specifically, ‘Baldur’s Gate 3‘.

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Discover what we do

From Larian they are very clear in stating that “marketing is dead. Seriously. I have data to talk about it, man, there are no channels anymore. They don’t work”. All of that needs to be taken with a grain of salt, but it has its part of truth. Beyond the press copies of video games and some occasional events (nothing like what was done years ago, for example), the core of sales will be in the players themselves.

Live streams on Twitch, memes on Twitter, gameplays on YouTube… With all of this, ads are not effective at all. Well, except for the ones in the physical store, they point out. “Gamers don’t want to be sold anything”, they emphasize. And yes, once again, it’s true. But it’s easy to say from the perspective of ‘Baldur’s Gate 3’.

It’s not that easy when you have a small indie game or a title that doesn’t belong to a franchise (or that, like ‘Baldur’s Gate 3’, can afford to be in Early Access for three years), to let everything flow. There are thousands of excellent games that have sunk into the sewer of ostracism precisely due to lack of publicity, which, even if it’s just a little, catches the attention of an influencer who can try it out in front of an audience that, in turn, wants a little more.

The other side of the coin is more complicated, and it has to do with our perception of the world. We have all experienced that, when we see a massive advertising campaign for a video game in the press, we inevitably think: “Okay, why did you spend so much money on this? Wouldn’t it be better to invest it in making your game better?”. Larian has learned that not advertising works for them, but it’s not a magic recipe, especially for games that could otherwise sink. Video game alchemy doesn’t exist and the little lessons aren’t that useful. Otherwise, everyone would use them, right?

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Why Baldur’s Gate 3 was afraid of Starfield… even though time has proven them right

“If you’re at sea and a larger ship passes by, the norm is for you to move aside to let it pass: they were the larger ship.”

Imagine you are a studio like Larian that has spent years and years developing ‘Baldur’s Gate 3’. Everything points to success, you are convinced of your product, you set a release date… And then Bethesda announces that their other AAA game of the season, ‘Starfield’, will be released very close to yours. What do you do? Well, obviously, you do what they did: clear the way for the bigger company to succeed as they please. And although it may seem ironic, there is none at all.

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Dungeons and space

Swen Vincke, the CEO of Larian, has now explained that last summer he changed the dates so that the two RPGs wouldn’t have to compete against each other and both could be enjoyed peacefully. “I have a lot of respect for Bethesda”, he explained to Gamesindustry. No matter what happened afterwards: the strategy makes perfect sense.

“If you’re at sea and a larger ship passes by, the norm is for you to move aside so it can pass: they were the larger ship”. But that didn’t mean they lowered their weapons and surrendered immediately, far from it. They immediately changed their marketing to do something unprecedented: to differentiate themselves as much as possible from ‘Starfield’, delving into narrative, different characters and immersion.

‘Baldur’s Gate 3’ could never compete in terms of size or scale of its world, so they had to focus on the gameplay experience. Smaller, more intimate, well… different. Today, we already know how this battle ended: Larian has announced that this third installment has already sold 10 million units, while ‘Starfield’, without official data, seems to have fallen a little behind.

Because sometimes, the biggest ships also have to let motorboats pass. You never know where they can go.

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The creators of ‘Baldur’s Gate 3’ are fed up with us. And rightfully so

And that the audience jumps on you with violent reactions and death threats (gamer style, of course, who are we kidding). The result, probably, will be enough to infuriate anyone.

Imagine, for a moment, that you have released one of the games that have marked not only the month or the year, but the gaming decade. Now also imagine that you promise support for mods on consoles and PC… And that the public turns against you with violent reactions and death threats (in a gamer style, of course, who are we kidding). The result, probably, would be enough to enrage anyone.

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Gate says

In a message released on Twitter, Michael Douse, director of Larian (and therefore, the person in charge of Baldur’s Gate 3), has made it quite clear what he thinks about fans who are very passionate about their own thing: “We will talk in depth about how our support for mods will look in the future. We have been working on it since the launch. As always, we will discuss it in our own way with our community. Threats and toxicity against our developers and community teams will only harm the conversation. Please, stop.

Anyway, he adds, 99.0% of the community is the best, and it is the only reason why there are still community teams and consultations. “It is inevitable that, when you have a city, a few black sheep start a fire. In other words, the game will have mod support. They understand why the wait is frustrating, but they have to let it happen gradually. And in the world of some gamers, anything that is not “right now” is automatically a mistake. Anyway.

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Baldur’s Gate 3 is getting ready for Valentine’s Day by improving the kisses

And if we’re talking about that topic, we obviously have to mention ‘Baldur’s Gate 3’, the game that has revolutionized an entire generation with its lubricious ease… which will now become even more real.

We are on the verge of Valentine’s Day, and we all know what that means: reservations at La Tagliatella, boxes of chocolates everywhere, couples holding hands under a cozy blanket and Netflix… And, of course, love in video games. And if we talk about that topic, logically, we have to talk about ‘Baldur’s Gate 3’, the game that has revolutionized an entire generation with its lustful ease… which will now become even more real.

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Kiss kiss slash slash

The sixth patch for the game will include something that people have been asking for a long time: improved animations for kisses. Love is in the air and in Faerûn too, apparently. They also include new Legendary Actions in Honor Mode, new animations while waiting at the camp, and bug fixes, but let’s get to what really matters: making it feel like our characters don’t spend the night alone.

The game continues to enjoy very good health, with 135,000 simultaneous players even now, half a year after its release, and probably at Larian they are talking about a possible DLC, but for now all we know is that it is not so. We will have to settle for focusing on Valentine’s Day, going to the medieval Gino’s, naming our character “Sam” and making him go very slow. Things that only happen in Spain.

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The sweetest story of the year is in ‘Baldur’s Gate 3’, but you hadn’t realized it until now

The problem is that Solfalia’s father was diagnosed with Alzheimer’s, and, in all likelihood, he wouldn’t make it healthy to the premiere of ‘Baldur’s Gate 3’.

By now there is no doubt that Baldur’s Gate 3 is going to be one of those games that will be remembered for decades. Larian Studio has become one of the most important developers to consider today, and fans have surrendered to the violence, possibilities, and of course, the romances, that the game proposes. But there are hidden details that until now only a few knew (and that will make your throat tighten).

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I forgot that I forgot you

This is the story of Solfalia, a user of the forums of Larian who once told how his father, one of the first journalists to buy a computer, introduced him to the world of computers and video games. At the age of four, they were already playing ‘Battle Chess’ together. Both became avid fans of ‘Baldur’s Gate 2’ to the point that his father bought another computer so that everyone in the house could have access. And it’s something that continued over the years.

Solfalia moved to France for work, but still came back every Friday night to play with his father, who was in the United Kingdom. “We played together all night, sometimes even until the next morning”, he comments. The problem is that Solfalia’s father was diagnosed with Alzheimer’s and probably wouldn’t make it to the release of ‘Baldur’s Gate 3‘. At least he was able to play it during its early access.

“Early access means that this Christmas I will be able to go on one last adventure with him, and I know he will enjoy it. The fact that the villains are Mind Flayers is the icing on the cake”. As they read the story, something touched the developers’ hearts (as it couldn’t be otherwise) and they offered him something incredible: to have his father appear in ‘Baldur’s Gate 3‘ as a way to remember him forever.

That’s how Golbraith was born (the honored one always used the syllable “Gol” in the name of his characters), a hunter of Azotamentes, something as paradoxical as beautiful, considering the situation. Golbraith spends his days writing, hoping to pass on his wisdom to the next generations. The most important thing for Solfalia is that the appearance was similar to that of his father, and his phrases in the game made sense to him, just like the stack of letters between him and his son.

Solfalia’s father couldn’t play because he is currently in a nursing home, but he heard everything from his son… And he still talks about it when they get together weekly. “Every time I mention Golbraith, he stands up and smiles. He has that face he puts on when he’s particularly proud of something, and I’m really happy to be able to see him like that. I admit that I use Golbraith as a cheap tactic to see that face from time to time. I’m not crying, you’re crying, okay?

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