Todd Howard, the director of Bethesda, has shared updates on the development of The Elder Scrolls VI, stating that the process is considerably smoother compared to that of Starfield, especially during its most problematic moments.
According to his statements in a recent interview with IGN, the team is working with playable builds that function daily, allowing them to focus on adding content instead of constantly dealing with technical issues, a situation that affected the development of Starfield for years.
One learns from everything
The improvement in development efficiency is largely due to the new Creation Engine 3, which has reduced the number of bugs and optimized the team’s workflow. Howard explained that the lessons learned during the creation of Starfield have been key to the production of this new installment, integrating player feedback and improvements in the tools used by the studio.
This evolution in internal technology has allowed the team to progress in a more predictable manner, with design and narrative tasks advancing smoothly.
Although the progress is promising, Howard has also indicated that the release of The Elder Scrolls VI is still far off, likely without a release date expected for 2026 or 2027. This additional time suggests that Bethesda is committed to developing a game that not only meets expectations but is also free of the inconveniences experienced with Starfield.
Additionally, there are indications that new developers, who previously worked on Starfield, may join the production team of The Elder Scrolls VI. This strengthening of the team could further contribute to the stability and effectiveness of the development. Patience seems to be the best virtue at this moment, as fans eagerly await the return of the saga.