Since its release in 2018, Dead Cells has sold over 10 million copies, establishing itself as one of the most outstanding roguelikes of all time. With 35 updates and a favorable critical reception, the game has developed a strong fan base. However, despite public expectations for a possible sequel, Dead Cells 2 is not in the plans of Motion Twin, the studio behind the game.
The easy way is not for them
In contrast, Motion Twin has decided to channel its creativity into a new project titled Windblown. According to Yannick Berthier, co-creative director and designer of the game, the decision not to continue with a sequel is based on their desire to explore new ideas and concepts. Berthier states that, as a team of nine people, they have the freedom to create what they want without being tied to the commercial pressures that a Dead Cells 2 would entail.
Despite this creative autonomy, internal tensions have arisen due to the relationship between Motion Twin and Evil Empire, a spin-off studio. Since 2019, Evil Empire has been responsible for the development of downloadable content for Dead Cells, which led to misunderstandings with the announcement of the end of the game’s development. The designer of Dead Cells, Sebastien Benard, expressed his frustration with this situation, stating that there were plans for DLC for 2024 and beyond, which would now be affected by Motion Twin’s change in direction.
Although Windblown has not reached the same level of success as its predecessor, it continues its active development in early access on Steam. The creative freedom similar to that of other successful developers, such as those of Hollow Knight, resonates in Motion Twin’s decision, demonstrating that a hit like Dead Cells can open the doors to new experiences, although not always the ones expected by the public.