Liquid Swords, the studio behind Samson, has had a complicated launch for its new open-world game that combines elements of crime and roguelike. Since its arrival on the market, Samson has received a mixed rating of 53% on Steam, where most of the negative reviews focus on bugs and technical issues that have affected the player experience. A game with enormous potential Distressed by the multiple failures that have troubled the community, Liquid Swords has acknowledged the development challenges they faced, which included significant layoffs that led to restructuring the game. Originally […]
Liquid Swords, the studio behind Samson, has had a complicated launch for its new open-world game that combines elements of crime and roguelike. Since its arrival on the market, Samson has received a mixed rating of 53% on Steam, where most of the negative reviews focus on bugs and technical issues that have affected the player experience.
A game with enormous potential
Consternated by the multiple issues that have troubled the community, Liquid Swords has acknowledged the development challenges they faced, which included significant layoffs that led to restructuring the game. Originally more ambitious, Samson was transformed into a more streamlined experience, which, while allowing the studio to finally reach the launch, did not result in a polished product.
Despite the criticism, the game has shown moderate success in sales, possibly driven by its reduced price and the growing interest in open-world experiences. Liquid Swords has released several patches to address the bugs reported by users and improve the overall performance of the game. Among these, a second patch is in progress, focused on stability and the feedback received in recent weeks.
Players have expressed their desire to enjoy the game environment more deeply. “The atmosphere is stellar and I would love to spend more time in this city, but the day-to-day gameplay ruins the entire experience,” commented a user on Steam. As Liquid Swords works on improving Samson, the community continues to hope that the upcoming updates will enhance the gaming experience and resolve the technical issues that have marred its launch.
Slay the Spire 2 has been released in early access and it is an absolutely colossal game. It is incredibly fun, iterates spectacularly on the original, and its new characters are fantastic. The Sovereign is a character that forces us to manage two mana counters at the same time, but allows for some of the combos more… Continue reading “”
Slay the Spire 2 ha sido lanzado en acceso anticipado y es un juego absolutamente colosal. Es increíblemente divertido, itera espectacularmente sobre el original, y sus nuevos personajes son fantásticos. El Soberano es un personaje que nos obliga a gestionar dos contadores de maná al mismo tiempo, pero permite algunos de los combos más locos que hemos visto. Y El Atador de Huesos tiene una mano gigante, llamada Nudillos, que cambia completamente la forma en que se juega el juego.
If we include a multiplayer mode that features exclusive cards for that mode, there’s no reason not to dive right in. Except if you don’t like early access. That’s absolutely logical and coherent. That’s why we’ve selected a series of games to ease that itch for Slay the Spire 2 while the 1.0 version is released and you can enjoy it along with everyone else. In the meantime, we won’t lie to you: we’ll be playing Slay the Spire 2. But it won’t be because we haven’t dedicated hours to these games we recommend.
The one most similar to Slay the Spire also has something that Slay the Spire doesn’t have: a tremendously adorable artistic design. Reminiscent of the Adventure Time aesthetic, only rounder and cuddlier, don’t be fooled by how cute it looks. Wildfrost has a difficulty level much higher than you might imagine. But with its own mechanics and twists regarding Slay the Spire, it is a very similar game, but with its own personality that will give you numerous hours of fun.
The biggest competitor to Slay the Spire has always been and continues to be Monster Train. With a sequel that came out in the middle of last year, its premise is simple: we have to defend a four-story train, with monsters trying to reach the top floor. To defend ourselves, we have to summon monsters and create effects. Adding an element of spatial control, the game is equally addictive and infinite, but perhaps a bit more difficult. Here, it’s less about creating invincible combo decks and more about knowing when to play the cards and where. Making them two different flavors of the same ice cream. But be careful: if you find that Monster Train is your thing, it’s hard to ever leave.
Speaking of never going out, let’s go with something different. Does Balatro need an introduction? It seems difficult. It has been one of the most celebrated indies in history, and not without reason. Turning poker into an incremental roguelike where the important thing is to create absurd infinite combos, it’s perfect if that’s what you enjoy in Slay the Spire: watching the numbers grow endlessly and advancing by destroying everything in your path. Without the RPG elements, much simpler, it has that component of big numbers goes brrr. And sometimes that’s all we need.
Entering the section of peculiar games, it’s time to talk about Out of Hands. A game that has added a roguelike mode, but originally only had a story mode. Focused on horror, its premise is that one day we wake up and all our organs are now hands. Having to defend our heart from attacks and being able to take two actions per turn with each of our hands, the game perfectly combines psychological horror and deck building in one of the most original deckbuilders we have ever seen.
To enter the home stretch, let’s say something unpopular: dice are cards with extra steps. To prove this, Terry Cavanagh, one of the best designers in the history of the medium, had to arrive to give us Dicey Dungeons. A perfect crossover between deckbuilder and dungeon crawler that would be the best iteration to date of Slay the Spire. With its own personality, replacing cards with dice and making the randomness not about whether we will draw the cards, but about whether it will take effect and how much each decision we make will matter, it reinvented the wheel by demonstrating that the wheel can be made of many different materials. Or that a die can also be a card.
Finishing a small and original game is always a good idea. Slice & Dice is a roguelike where we have to progress through levels where each of our characters, as we can form a team, has a die. Each face of the die is an option. And it’s clear where this is going. Easy to understand, but hard to master, it is a game with much more depth than it seems at first glance and can captivate any fan of Slay the Spire. Because if what you like is that never knowing exactly what will happen on each turn, Slice & Dice does it perfectly.
The long-awaited roguelike survival game based on the iconic universe of Battlestar Galactica has been released in a free beta version on Steam. Titled Galactica: Scattered Hopes, this game from Dotemu and developed by Alt Shift promises to offer players an immersive and challenging experience, combining tactical decisions and resource management in the context of a fleet besieged by the cylons. The cylons attack again Inspired by the famous 33 minutes episode of the series, the game puts players in the difficult situation of surviving while facing continuous enemy attacks. Each game is generated in a way that […]
Titled Galactica: Scattered Hopes, this game by Dotemu and developed by Alt Shift promises to offer players an immersive and challenging experience, combining tactical decisions and resource management in the context of a fleet besieged by the cylons.
The Cylons Attack Again
Inspired by the famous 33-minute episode of the series, the game puts players in the difficult situation of surviving while facing continuous enemy attacks. Each game is randomly generated, ensuring that the gameplay is fresh and unique with every attempt. In this beta version, all the mechanics and challenges that players can expect in its official release, scheduled for next spring, have been implemented.
One of the distinctive elements of the game is the ‘Favor’ mechanic, which allows players to accumulate resources and benefits between matches, preventing them from starting from scratch after a game over.
As players make strategic decisions, they must manage positioning in combat and attend to the needs of the different captains and groups within the fleet. The combat system is tense and challenging, with a special focus on endurance and tactical planning.
Visually, Galactica: Scattered Hopes combines pixel art with 3D models, preserving the aesthetic of the original series and providing an appealing presentation. The developers have made a great effort to reflect the tension and intrigue of the Battlestar Galactica world, turning each defeat into an opportunity to accumulate ‘Favor’ and improve for future encounters. This experience has generated great excitement among fans of the series and enthusiasts of roguelike games.
Just five days before Christmas, PC gaming enthusiasts have the opportunity to get their hands on more than a dozen free games. Although most of these titles come from the Epic Games Store, Steam also offers interesting options that do not require any additional cost. Imagine being one of Santa Claus’s elves One of the highlights is Toy Tinker Simulator, a relaxing first-person simulator that usually costs €12.99. Starting today, users can claim it for free through its page on Steam, with a […]
Just five days before Christmas, PC gaming enthusiasts have the opportunity to get their hands on more than a dozen free games. Although most of these titles come from the Epic Games Store, Steam also offers interesting options that do not require any additional cost.
Imagine being a Santa Claus elf
One of the most notable is Toy Tinker Simulator, a relaxing first-person simulator that usually costs €12.99. Starting today, users can claim it for free through its page on Steam, with an offer that will remain active until December 21, 2025. The process is simple: just click on ‘Add to account’ to keep the game permanently.
In Toy Tinker Simulator, players take on the role of restorers of old and damaged toys. The gameplay consists of disassembling, cleaning, repairing, painting, and reassembling various toys, from metal cars to classic dolls. Although the ratings on Steam are mixed, with negative reviews focused on its simplicity, many users find in its gameplay a space to disconnect and enjoy a nostalgic atmosphere.
In addition to this title, the company Devolver Digital is also joining the festivities by offering Minos Home: A Labyrinth on Steam, a strategy game with a festive theme. For its part, the Epic Games Store continues its tradition of Christmas gifts and allows users to download Jotunnslayer: Hordes of Hel, a roguelike-style ARPG full of Nordic action. With these offers, players have several options to enjoy and save during this holiday season.
Helldivers 2, considered one of the most important cooperative shooters in the industry since its release nearly two years ago, continues to evolve. Arrowhead Game Studios, the developer behind the title, has been working hard to improve the game’s performance and stability, which has caused delays in the arrival of new content over the past few months. However, creative director Johan Pilestedt has revealed that the studio is experimenting with a new rogue-lite mode that could drastically change the gaming experience. A roguelite mode for the masses In his response to a player on Twitter, Pilestedt […]
Helldivers 2, considered one of the most important cooperative shooters in the industry since its release almost two years ago, continues to evolve. Arrowhead Game Studios, the developer behind the title, has been working hard to improve the game’s performance and stability, which has caused delays in the arrival of new content over the past few months. However, creative director Johan Pilestedt has revealed that the studio is experimenting with a new rogue-lite mode that could drastically change the gaming experience.
A roguelite way for the masses
In his response to a player on Twitter, Pilestedt confirmed that there is a prototype of this rogue-lite mode in development. Although not many additional details have been provided, the announcement has generated excitement among the community. The typical structure of a roguelike, which includes shorter runs, procedural mission generation, and progressive upgrades, seems to fit perfectly with the squad incursions that characterize Helldivers 2.
Regarding game optimization, Arrowhead has significantly reduced the size of the title on PC, from 154 GB to 24 GB thanks to collaboration with Nixxes Software. A public beta patch is already available for users on Steam, allowing more players to access this optimized version in a matter of days or weeks.
It is estimated that a major update, which could include the highly anticipated rogue-lite mode, will be available in early 2026. Despite the challenges faced by the studio during this time, the community remains hopeful that these improvements and new features will revitalize the experience in Helldivers 2.
Slay the Spire 2, the highly anticipated sequel to one of the most celebrated indies in recent years, will be released in March 2026, establishing itself as one of the most anticipated launches of the first half of the year. This news has generated a great stir among the gaming community, especially after the overwhelming success of the original title, which popularized the roguelike genre and deck-building mechanics. Fortune decided for the studio The curious thing about the development of Slay the Spire 2 is that, despite its imminent arrival, the Mega team […]
Slay the Spire 2, the highly anticipated sequel to one of the most celebrated indies in recent years, will be released in March 2026, establishing itself as one of the most anticipated launches in the first half of the year. This news has generated a great stir among the gaming community, especially after the overwhelming success of the original title, which popularized the roguelike genre and card deck building.
Fortune decided for the study
The curious thing about the development of Slay the Spire 2 is that, despite its imminent arrival, the team at Mega Crit Games initially had no plans to continue the franchise. In an interview with PC Gamer, Anthony Giovannetti, co-founder of the studio, revealed that the team was immersed in other projects and that the decision to develop a sequel was made surprisingly casually: by flipping a coin during a call on Discord. If the outcome had been different, we probably wouldn’t have seen the continuation of this beloved series.
The legacy of Slay the Spire is undeniable; its innovative gameplay proposal has influenced numerous titles in the industry. The decision to continue with the franchise came at a time when Mega Crit Games had several possible paths ahead of them. However, the trust in the judgment of their partner, Casey Yano, was crucial, as Giovannetti did not witness the outcome of the coin toss that determined the future of the studio.
As the release date approaches, expectations are rising. Slay the Spire 2 is shaping up not only as a sequel but as an opportunity to explore new mechanics and expand a universe that has captivated millions of players. With this unique narrative of its creation, the community is eager for more details and excited about what the future will hold for them in March 2026.
Insider Trading is a new game that simulates the exciting world of stock trading, presenting a strategic approach through card mechanics. Developed to captivate both roguelike enthusiasts and finance enthusiasts, players must manage the fluctuation of stock prices while making crucial decisions about when to buy and risk their investment. A game with much more than it seems In the game, each day, players draw a row of cards from their deck that impact the evolution of stock value. These cards […]
Insider Trading is a new game that simulates the exciting world of stock trading, presenting a strategic approach through card mechanics. Developed to captivate both roguelike fans and finance enthusiasts, players must manage the fluctuation of stock prices while making crucial decisions about when to buy and risk their investment.
A game with much more than it seems
In the game, each day, players draw a row of cards from their deck that impact the evolution of stock values. These cards can be green, which increase the price, and red, which decrease it. The goal is not only to maximize profits but also to find a balance between success and controlled declines in stock prices, something essential for optimizing future investments.
Although the game may seem simple at first, its complexity can be intimidating for newcomers. Insider Trading requires players to manage a strategy that combines the gradual increase of stock prices with moments when it is essential to drop prices in order to later buy at a lower cost, which introduces an unusual element of strategic thinking in the roguelike genre.
For those interested in trying the game, there is a free demo available on Steam, where players can experience these dynamics before the full version is set to launch early next year. This release has generated good expectations among fans, promising a fresh and challenging experience that could redefine the way strategy and finance games intertwine.
Since its launch in 2018, Dead Cells has sold over 10 million copies, establishing itself as one of the most outstanding roguelikes of all time. With 35 updates and a favorable critical reception, the game has developed a solid fan base. However, despite public expectations for a possible sequel, Dead Cells 2 is not in the plans of Motion Twin, the studio behind the game. The easy path does not suit them. Instead, Motion Twin has decided to channel its creativity into a new project titled Windblown. According to Yannick Berthier, co-director […]
Since its release in 2018, Dead Cells has sold over 10 million copies, establishing itself as one of the most outstanding roguelikes of all time. With 35 updates and a favorable critical reception, the game has developed a strong fan base. However, despite public expectations for a possible sequel, Dead Cells 2 is not in the plans of Motion Twin, the studio behind the game.
The easy way is not for them
In contrast, Motion Twin has decided to channel its creativity into a new project titled Windblown. According to Yannick Berthier, co-creative director and designer of the game, the decision not to continue with a sequel is based on their desire to explore new ideas and concepts. Berthier states that, as a team of nine people, they have the freedom to create what they want without being tied to the commercial pressures that a Dead Cells 2 would entail.
Despite this creative autonomy, internal tensions have arisen due to the relationship between Motion Twin and Evil Empire, a spin-off studio. Since 2019, Evil Empire has been responsible for the development of downloadable content for Dead Cells, which led to misunderstandings with the announcement of the end of the game’s development. The designer of Dead Cells, Sebastien Benard, expressed his frustration with this situation, stating that there were plans for DLC for 2024 and beyond, which would now be affected by Motion Twin’s change in direction.
Although Windblown has not reached the same level of success as its predecessor, it continues its active development in early access on Steam. The creative freedom similar to that of other successful developers, such as those of Hollow Knight, resonates in Motion Twin’s decision, demonstrating that a hit like Dead Cells can open the doors to new experiences, although not always the ones expected by the public.
The parry mechanic has taken center stage in the world of video games, extending beyond its origins in action and combat games, as seen in recent titles that span such varied genres as roguelikes, RPGs, and even FPS, especially after the success of Sekiro: Shadows Die Twice. In this …
Parry mechanics have gained prominence in the world of video games, extending beyond their origins in action and combat games, as seen in recent titles that span such varied genres as roguelikes, RPGs, and even FPS, especially after the success of Sekiro: Shadows Die Twice. In this context, Mina the Hollower, the upcoming game from Yacht Club Games, stands out as an interesting proposal that seeks to revive and reinterpret classic adventure mechanics inspired by Classicvania and Zelda.
A parry inspired by the best parry of all time: the one from Bloodborne
Sean Velasco, co-founder of Yacht Club, has commented that the game experiments with a simple control designed to “reorganize old elements.” Instead of offering a common dodging mechanic, Mina the Hollower limits the protagonist’s mobility, who can only jump and bury herself, promoting gameplay that resembles that of Castlevania and Bloodborne, where there are no blocking systems. According to Velasco, these limitations “provide enjoyment,” a dynamic that seeks to attract players who long for simpler times when enemies attacked without multiple defensive mechanics complicating combat.
The echoes of Bloodborne are evident, from the use of health vials to a deliberate movement that intensifies the player’s experience. Moreover, Velasco has highlighted the “great conversation” in video game design, indicative of a convergence of mechanics that have been adopted and adapted by various developers in the industry. This creative exchange is what gives rise to games that combine classic elements with modern innovations.
While the release date for Mina the Hollower is still to be determined, interested players can add it to their wishlist on Steam, anticipando una experiencia que promete captar la atención tanto de los fanáticos retro como de aquellos que buscan algo nuevo en el horizonte de los videojuegos.
Aethermancer, an innovative indie game that fuses elements of the famous Nuzlocke challenge from Pokémon with roguelike mechanics, has landed in early access on Steam and has begun to capture the attention of players. This title explores a concept known in the Pokémon community: only the first wild Pokémon encountered in each area can be captured, and if a Pokémon falls in battle, it is considered dead and must be released. However, Aethermancer introduces a twist: while creatures that die in battle are permanently removed, players have the option to resurrect their souls, which impacts their evolution […]
Aethermancer, an innovative indie game that fuses elements of the famous Nuzlocke challenge from Pokémon with roguelike mechanics, has landed in early access on Steam and has begun to capture the attention of players. This title explores a concept known in the Pokémon community: you can only capture the first wild Pokémon encountered in each area, and if a Pokémon falls in battle, it is considered dead and must be released. However, Aethermancer introduces a twist: while creatures that die in battle are permanently removed, players have the option to resurrect their souls, which impacts their evolution and development.
A game that makes the Nuzlocke official
The game offers a rich experience with three different biomes and a total of 28 monsters, each with variants that allow for a wide diversity of gameplay strategies. This approach not only adds depth and complexity, but also encourages players to explore different combinations and tactics in their 3v3 battles. According to positive reviews on Steam, Aethermancer offers engaging gameplay and a pixel art aesthetic that has resonated well with players.
Developers have noted that the game will remain in early access for approximately a year, during which more features and content are expected to be implemented. With reviews highlighting the variety of strategies available and the visual beauty of the game, Aethermancer seems to be on the right track to becoming a favorite in the indie scene. In the words of one reviewer: “Tons of different strategies to employ, many monsters (and their variants!) to catch, and a really cool synergy system.”
While Aethermancer has already built a strong player base, many are looking forward to what the development team has in store for the future. With innovative gameplay dynamics and captivating playability, this title represents an exciting addition to the world of indie games.