Yoko Taro, creator of Nier, didn't want to be a director "it's just that I talk a lot"
Yoko Taro, the renowned creator of Nier: Automata and Drakengard, has shared reflections on his journey as a video game director, a career that began not out of ambition, but due to a series of fortunate circumstances. In a recent interview, Taro revealed that his appointment as director of Drakengard, his debut in this role, was because his colleague Takuya Iwasaki could not take on the role due to his workload on Resident Evil: Dead Aim. Things came to him that way. He recalls that he was the most vocal member of the team in expressing his opinions, which led to […]
Yoko Taro, the renowned creator of Nier: Automata and Drakengard, has shared reflections on his journey as a video game director, a career that began not out of ambition, but due to a series of fortunate circumstances.
In a recent interview, Taro revealed that his appointment as director of Drakengard, his debut in this role, was due to his colleague Takuya Iwasaki being unable to take on the role because of his workload on Resident Evil: Dead Aim.
Things came to him that way
Remember that he was the most vocal team member in expressing his opinions, which led Cavia to decide that he would take charge of the project. “I didn’t have a great ambition to become a director. Things just happened this way,” Taro points out. This unexpected turn in his career gave Taro the creative freedom needed to build the dark and peculiar worlds that characterize his works.
Taro also reflects on his generation of directors, which he describes as “peculiar,” given that during his time, video games were not as conventional. “There are many odd ones, including me,” he shares, suggesting that this context significantly influenced his style and creative approach.
Thus, despite his success and recognition, Taro continues to see his trajectory as a result of circumstances rather than a clear personal ambition.
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"pt-BR": "Sou jornalista com mais de 30 anos de experiência em videogames e tecnologia. Embora meu foco sempre tenha sido os videogames, recentemente passei a gostar de explorar também os labirintos de ferramentas de gestão de projetos como o Asana e das automações com Make.com e N8N.",
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