Since its launch in 2018, Dead Cells has sold over 10 million copies, establishing itself as one of the most outstanding roguelikes of all time. With 35 updates and a favorable critical reception, the game has developed a solid fan base. However, despite public expectations for a possible sequel, Dead Cells 2 is not in the plans of Motion Twin, the studio behind the game. The easy path does not suit them. Instead, Motion Twin has decided to channel its creativity into a new project titled Windblown. According to Yannick Berthier, co-director […]
Since its release in 2018, Dead Cells has sold over 10 million copies, establishing itself as one of the most outstanding roguelikes of all time. With 35 updates and a favorable critical reception, the game has developed a strong fan base. However, despite public expectations for a possible sequel, Dead Cells 2 is not in the plans of Motion Twin, the studio behind the game.
The easy way is not for them
In contrast, Motion Twin has decided to channel its creativity into a new project titled Windblown. According to Yannick Berthier, co-creative director and designer of the game, the decision not to continue with a sequel is based on their desire to explore new ideas and concepts. Berthier states that, as a team of nine people, they have the freedom to create what they want without being tied to the commercial pressures that a Dead Cells 2 would entail.
Despite this creative autonomy, internal tensions have arisen due to the relationship between Motion Twin and Evil Empire, a spin-off studio. Since 2019, Evil Empire has been responsible for the development of downloadable content for Dead Cells, which led to misunderstandings with the announcement of the end of the game’s development. The designer of Dead Cells, Sebastien Benard, expressed his frustration with this situation, stating that there were plans for DLC for 2024 and beyond, which would now be affected by Motion Twin’s change in direction.
Although Windblown has not reached the same level of success as its predecessor, it continues its active development in early access on Steam. The creative freedom similar to that of other successful developers, such as those of Hollow Knight, resonates in Motion Twin’s decision, demonstrating that a hit like Dead Cells can open the doors to new experiences, although not always the ones expected by the public.
It doesn’t catch us by surprise. We knew the date and were expecting it. The autumn sales on Steam have arrived and they are as juicy as one could expect. With prices for every budget and games for all tastes, there is something for everyone, regardless of your budget and preferences. It is also true that with thousands of games on sale, it can be difficult to choose. That’s why let us guide you on this journey by making a selection of games you shouldn’t miss for anything in the world. Monster Train (€2.45 | -90%) The most popular card roguelike that isn’t called Slay […]
It doesn’t catch us by surprise. We knew the date and were expecting it. The Steam autumn sales have arrived and they are as juicy as one could expect. With prices for every budget and games for all tastes, there is something for everyone, no matter your budget and preferences. It is also true that with thousands of games on sale, it can be difficult to choose. That’s why let us guide you on this journey by making a selection of games you shouldn’t miss for anything in the world.
The most popular card roguelike that isn’t called Slay The Spire has made quite a splash since its release in 2020. With a fabulous sequel that came out on May 21 and improves upon the excellent foundations of the original, if you haven’t played Monster Train yet, this is the perfect excuse. For the price of a decent medium coffee, you have hundreds of hours ahead of you to discover why people have become obsessed with a roguelike that, even after the release of its sequel, continues to be played frantically.
Mafia III has the stigma of being considered a bad game when the reality is different: it is a good game burdened by its name. It is not GTA and certainly does not aim to be, but it is a good Mafia. Even if it changes significantly from the previous two installments. Its narrative is interesting, its mechanics are up to par, and for three euros, you won’t find a better excuse to see that perhaps we were too harsh on a more than decent game.
If you are of a certain age, you surely remember games like Theme Hospital or Theme Park. Business management games, building the buildings, hiring staff, and making sure everything runs as it should. Two Point Campus is its spiritual successor, putting us in the position of having to manage something that only in the US would be understood as a business: a university campus. Make sure classes are running, that the labs have everything they need, and that no dinosaur escapes down the hallways. Dinosaurs? Don’t ask, it’s 3 euros: try it for yourself.
Although Alan Wake 2 has shown the world that Remedy are the best in their field, some of us already knew that long before. For example, when they released Control. To be fair, we already knew it before that, but in Control it was already indisputable: a game that perfectly blends weird fiction with a third-person shooter in a game as suggestive as it is artistically impeccable that leaves you wanting more. And you can, because a sequel has been announced. Although for what you are going to pay for the original, you also have no reason not to know if you want more Control or not.
The massive phenomenon of the year has been a climbing game. Who would have thought? But that’s PEAK: a game that draws from The Legend of Zelda: Breath of the Wild to take the best of it, the stamina management, to build an entire game around it. If we add to that playing with friends and proximity chat, we have this game that has taken the gaming world by storm for good reasons. And now you can discover it for a couple of euros less. Which isn’t much, but it’s already a cheap game normally.
Now that Silksong has been released, you might be craving more metroidvania. Or things inspired by metroidvania. And the closest thing on crazy sale is Dead Cells. A frantic roguelike, heavily inspired by the genre, where dying, exploring, and fighting is the foundation of everything. Because we are going to do it many times. A frantic and crazy game that, even with all its DLC, doesn’t double its price, which is the GOTY every year if you like this kind of games and, after Silksong, want more exploration with strong doses of crazy action.
The football games of the past have not delivered this year, but that has opened the door for a new game that has decided to make its way into this highly competitive field. REMATCH is the new game from the creators of Sifu who have decided to create a very arcade-style, very fluid, and fast-paced 3v3 football game. Extremely fun, especially with two friends, we only ask one thing: it’s cheap, but please, if you get the ball, don’t be a ball hog.
The latest Call of Duty so far is always a safe bet and, moreover, it is its most notable offering to date. If you haven’t played it yet and have been waiting for a good deal, this is the time. The campaign is enjoyable and, as always, its real substance is in the online mode. So if you want dozens of hours of shooting ahead, you’ll have to pay up, but you will undoubtedly get your money’s worth like every year.
Bubble Bobble: Sugar Dungeons is the new installment of the iconic series that began in the 80s with a cooperative arcade game. This time, the franchise takes a fresh and exciting turn by integrating roguelike elements, reminiscent of contemporary titles like Dead Cells and The Rogue Prince of Persia. This evolution offers players a dynamic experience where the dungeons change with each playthrough, providing greater replayability. Inspired by Dead Cells and The Rogue Prince of Persia, the protagonist, Bub, the green dragon, returns as the hero in this 2D side-scrolling adventure, […]
Bubble Bobble: Sugar Dungeons is the new installment of the iconic series that began in the 80s with a cooperative arcade game. This time, the franchise takes a fresh and exciting turn by integrating roguelike elements, reminiscent of contemporary titles like Dead Cells and The Rogue Prince of Persia. This evolution offers players a dynamic experience where the dungeons change with each playthrough, providing greater replayability.
Inspired by Dead Cells and The Rogue Prince of Persia
The protagonist, Bub, the green dragon, is once again the hero in this 2D side-scrolling adventure, where he will search for treasures and donut-shaped exits in each level. Players will be able to enjoy the distinctive bubble mechanics, both to explore the environment and to trap enemies. Additionally, Bub will be able to use special bubbles, such as fire and water, to defeat his opponents and enhance his abilities.
The treasures collected in Bubble Bobble: Sugar Dungeons will not only serve to enhance Bub’s bubble abilities, but they can also be exchanged for various items in the game. As is common in roguelikes, this proposal aims for players to “strengthen themselves and delve deeper into the dungeon,” ensuring constant progress and an immersive gaming experience.
This new title represents a notable change compared to its predecessor, Bubble Bobble 4 Friends, which maintained a more traditional approach, focused on the arcade experience and cooperative play for up to four players. Bubble Bobble: Sugar Dungeons is scheduled for release in winter 2025 on PC, PS5, and Nintendo Switch, generating expectations in the gaming community. With the return of this beloved character, fans are eagerly awaiting to dive into this new transformative adventure.
Windblown, the new action roguelike developed by Motion Twin, has received a major update that significantly expands its content. Since its early access launch in October, the game had already captured players’ attention, but now it promises to further increase its appeal with the addition of new biomes, weapons, and resources. An update that makes early access even more attractive The most notable addition is the Sanctuary biome, which is activated through a mission linked to a new NPC named Carlos, located at the end of the factory biome. Upon entering Sanctuary, the […]
Windblown, the new action roguelike developed by Motion Twin, has received a major update that significantly expands its content. Since its early access launch in October, the game had already captured players’ attention, but now it promises to further enhance its appeal with the addition of new biomes, weapons, and resources.
An update that makes early access even more attractive
The most notable addition is the Sanctuary biome, which is activated through a mission linked to a new NPC named Carlos, located at the end of the factory biome. Upon entering Sanctuary, players will face a new boss and various unprecedented enemies, promising a fresh and challenging experience in the world of Windblown.
In addition to this new biome, the update includes four new weapons: the dual Sharp Sisters, the sturdy Elder Sword, the Sentinel Wings that shoot lasers, and a fishing rod that allows players to attract enemies in the style of Super Smash Bros. These weapons diversify the strategies available to players, allowing for a richer customization of their builds.
One of the most intriguing features introduced is the new Remains system. This system allows players to recover valuable resources such as Cogs, Memonites, and Encrypted Memories that would have been lost in previous expeditions. This approach, similar to what is found in other roguelikes, facilitates progression by allowing players to continue where they failed, softening the impact of death in the game.
With a solid performance to date, Windblown stands out in the roguelike sector for its lesser emphasis on narrative compared to titles like Hades 2. This update not only diversifies the game’s content but also lays the groundwork for a full release that promises to maintain the game’s popularity among genre enthusiasts.
No game is eternal, so at some point it is necessary to stop. Even with games that continue to be updated after their release, there comes a time when they must come to an end. It doesn’t make sense to constantly update a game, as there will eventually be nothing more to add. There will be no one to add it or for whom to add it. That’s why ending on time, as Dead Cells has done, is a virtue.
Dead Cells has announced its end with its thirty-fifth update, named The End is Near. They have added new enemies, weapons, mutations, and biome effects, expanding mutation mechanics, and numerous accessibility options and cosmetic elements, making it one of the greatest updates to say goodbye to.
All of this has not happened without controversy. When Evil Empire, the studio in charge of keeping Dead Cells updated, announced that they were going to stop the updates, Motion Twin, the original development studio, came out saying that it seemed too soon, and in a hasty manner. Similarly, Sebastien Bénard, former designer of Dead Cells and who left Motion in 2020, sided with Evil Empire, indirectly accusing Motion Twin of being driven by greed.
Despite this conflict, it doesn’t seem like any of the parties involved are doing badly in a post-Dead Cells world; they all have projects that should see the light of day throughout 2025. Evil Empire is working on The Rogue Prince of Persia, Motion Twin on Windblown, and Sebastien Bénard on Tenjutsu. All of them are roguelites, although the first one is more focused on platforms, the second one more on 3D action, and the third one more on 2D action.
Published in May 2017 in early access, with versions for PlayStation 4, Xbox One, Switch, PC, iOS and Android, Dead Cells has exceeded ten million copies sold. These are spectacular figures for an indie game that, controversies aside, demonstrate the excellent work done by everyone involved. Even if there will be no more updates, the game has more than enough content to be considered one of the greatest games in history.
Dead Cells is a hybrid of a roguelike and Metroidvania-style action platformer in which you take on the role of a blob of cells inhabiting a decapitated corpse.
Dead Cells says goodbye after 5 years of post-launch support, but with the two studios behind it, Evil Empire and Motion Twin, facing a bright future.
Dead Cells is one of the most popular roguelites of all time. Developed by Motion Twin, it was released on August 6, 2018, after a long period of early access, during which it became an instant success. So much so that in 2019, they founded a new studio, Evil Empire, which would be responsible for creating the DLC and updates for the game.
But all good things come to an end. And today they have announced that after five years of service, Evil Empire will no longer provide post-launch support for Dead Cells. This leaves us with 18 free updates of new content, four paid expansions, and the recent collaboration with Castlevania, which caused a sensation among fans of both franchises. In any case, they are not going to shut everything down overnight. Update 34 will arrive on mobile devices this year and Update 35, still without a date, will be the last collaboration between Motion Twin and Evil Empire.
Evil Empire has also taken the opportunity to affirm that they are working on several secret projects that they will unveil soon. And although we still don’t know anything about them, it is expected that they will soon comment on them.
Meanwhile, both Dead Cells and Motion Twin will continue on their paths. Dead Cells has plans for an animated series, a board game, and some unannounced collaboration. And Motion Twin, during the past The Game Awards, announced their new game: Windblow. A 3D roguelite focused on combat that will be released in early access on Steam in 2024. It seems that both companies have a bright future ahead.
Dead Cells is one of the best video games of 2018 and now it is going to receive an anime, in addition to the promise of more content for several more years.
Dead Cells is a game that you may not know, but it is one of the best video games of 2018. This action and platform roguelite has been progressively updated over the years, making what was originally an excellent game has become, based on updates and DLCs, one of the most important indie games of its genre. That’s why we shouldn’t be surprised by the news that the game is going to have an adaptation in the form of an animated series.
Announced for sometime in 2024, with animation studio Bobbypills handling it, this will be a work produced by the original game’s own studio, Motion Twin, and co-produced by Animation Digital Network. With ten episodes of seven minutes each, the story will take place on a cursed island, once a prison, where the protagonist, a man with a head that is a flaming eye, will have to kill El Rey to end the curse.
While it will initially be released exclusively in France, it will later have a world premiere. As big fans of Dead Cells that we are, we can’t wait to see what comes out of this adaptation. And in the meantime, we can enjoy their latest DLC, Return to Castlevania, where they introduce multiple elements of the Castlevania franchise into the game. Because if Dead Cells is something, it is inexhaustible. Something that is also demonstrated by the fact that it has sold ten million copies in these five years, has been ported to all current consoles and mobile devices, and also, they are not going to leave us hanging soon: they have confirmed that they plan to continue developing content for the game, at least, for another two or three years. Something that, if the animated series works, we are not surprised that it will end up becoming more years than we can imagine.