Capcom acknowledges that the performance of Monster Hunter Wilds on PC has been catastrophic and is working on it

The performance of the PC game Monster Hunter Wilds has been causing concern among players for several months. Despite multiple updates and patches, reviews on Steam have brought the title’s rating from Overwhelmingly Negative to Mostly Negative, indicating that the problems persist. Users have expressed their dissatisfaction, accusing Capcom of not meeting expectations, especially considering the recent controversy surrounding the release of Dragon’s Dogma 2 on the same platform. A change that is not going to happen quickly Capcom has publicly acknowledged the optimization issues affecting […]

The performance of the PC game Monster Hunter Wilds has been causing concern among players for several months. Despite multiple updates and patches, the reviews on Steam have brought the rating from Overwhelmingly Negative to Mostly Negative, indicating that the issues persist. Users have expressed their dissatisfaction, accusing Capcom of failing to meet expectations, especially considering the recent controversy surrounding the release of Dragon’s Dogma 2 on the same platform.

A change that is not going to happen quickly

Capcom has publicly acknowledged the optimization issues affecting the PC version of Monster Hunter Wilds. Through a statement on its official Twitter account, the company committed to listening to player feedback and working on significant improvements. The free update number 4, scheduled to be released this winter, seems to be a major effort in this direction. This update will include optimizations related to CPU and GPU, as well as a series of additional measures to improve the overall performance of the game.

Despite the expectation that the update will address many of the critical issues, some players are debating whether Capcom has removed too much of the classic charm of the game, which has generated even more criticism. This underscores the complexity of the challenge the developer faces in balancing the modernization of the game with the preservation of the elements that have made the series a success. Meanwhile, community members continue to push for the necessary improvements to be implemented.

It is worth remembering that some developers may be learning from these situations to avoid similar mistakes in future releases. The hope is that Capcom takes note of the lessons learned and improves not only the current situation of Monster Hunter Wilds but also its plans for future titles on PC.

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Dragon’s Dogma 2 fans want one thing and one thing only: to fall in love with their pawns

RPG players want maximum freedom, and Dragon’s Dogma 2 has set a limit that is unpopular: romancing their Pawns.

If there’s one thing the video game doesn’t do well, it’s romances. For most video games, love is some kind of commercial procedure. If we spend enough time with someone, give them gifts, and do things for them, they will end up falling in love with us. This is not only not how romance works, but it also presents a somewhat problematic view of it. It doesn’t help that we are rarely allowed to choose who we really want to romance.

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Despite its many virtues, one of the flaws of Dragon’s Dogma 2 is that it doesn’t do romance better than most video games. To make the characters fall in love, we will have to talk to them, give them gifts, and not talk to other characters, creating a very artificial way of relating to them. This is especially frustrating when, in addition, the available romances are very limited. So much so, that it is impossible to enter into a romantic relationship with the characters we will spend the most time with: our Pawns.

This has been a constant complaint from players, so much so that they have joined together on Reddit to show mutual solidarity. Since we create a character at the beginning that will accompany us throughout the adventure, and that character is not the one we control, it would be logical to be able to have a romantic relationship with them. Something that Capcom seems to have overlooked. Except that everything indicates that they did consider it.

When we finally have a house, the only Pawn that enters our house when we go to sleep is the main one. If your affinity with that Pawn is high enough, they will start blushing when you talk to them, just like with the characters you can have romances with in the game. And in the Sphinx’s riddles, one of them asks us to introduce the person we love the most, giving us the possibility to choose our main Pawn. At some point, the possibility of having a romance with them was suggested, but they decided to change it for some reason.

That’s why many players now ask for what, in any case, they seemed to discard in the past. That we can have a romance with the character, which in fact, we have created to be our faithful companion throughout the adventure. Something that would not only be out of place in Dragon’s Dogma 2, but would be tremendously appropriate both for how the game is and for its narrative. That’s why, Capcom, if you’re listening, listen to the good people of Reddit. Allow them to have a beautiful romance with those characters who have saved their lives so many times and without whom they would never have been able to complete the game.

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Dragon’s Dogma 2 has decided to correct some of your worst habits

Dragon’s Dogma 2 is a game designed with unimaginable delicacy, to the point that it even works to prevent players’ worst habits.

Dragon’s Dogma 2 is an RPG that knows that, due to open worlds and certain Western RPGs, players have become accustomed to optimizing everything to points incompatible with enjoyment. It is a common occurrence to take all possible side quests. Use fast travel even to go to the next village. Seek to maximize resolving everything as quickly as possible, even at the cost of fun. And Hideaki Itsuno’s new game is designed with exactly that in mind.

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One of the ways it does this is by completely removing fast travel. Although in Dragon’s Dogma 2 it is possible to fast travel between points, it is limited to a series of stones, very scarce, that we have to place ourselves. This means that, even if it is possible to use fast travel, we always have a specific awareness of what we are doing: when we use it, it is because we have carefully planned its usefulness in advance. We cannot abuse the mechanic.

Another way in which this idea has been implemented is by introducing missions with a limited time. Once we accept them, we have to complete them within a predetermined amount of time that, although generous, is not infinite. This means that we cannot stack all the missions we want to solve them all at once, but rather we will have to address them individually with the importance they deserve.

Something that works because Dragon’s Dogma 2 has an extremely well-crafted world and missions. If this were the typical open world with inane missions and endless kilometers where nothing happens, it would be terrible. But being full of quality content, by doing this, it forces the player to approach the game in the most fun and satisfying way for themselves.

Now, many people could confuse this with the idea that they want to make the game more realistic. Forcing us to do things as we would in the real world. Something that it’s not. Because the interesting thing is that it does it so that we have to actively involve ourselves in their world. So that we can’t, even if we want to, ruin the fun for ourselves.

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A video game is not a job or a task. It is something we do to enjoy. That’s why it doesn’t make sense to try to optimize it, trying to achieve as many objectives as possible all at once whenever we have the opportunity. If you feel the urge to do so, maybe it’s because the game is not designed in an interesting way or you are not considering it from the right perspective. Something that Capcom has understood and that, fortunately, Dragon’s Dogma II knows how to communicate.

The character creator of Dragon’s Dogma 2 is incredible, but it lacks one thing to be perfect

The character creator in Dragon’s Dogma 2 is absolutely fabulous, allowing for extensive customization, but it has one unforgivable major flaw.

Part of the charm of Western-style RPGs is creating our own character. Shaping it according to our preferences, seeking to create the protagonist we want to embody. The problem is that this means different things to different people. For some, it means being able to choose their race, class, attributes, and skills. For others, it means being able to customize every last detail of the character’s appearance. The fewest enjoy both equally. And when one of them takes on excessive prominence, it can put off some players.

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Dragon’s Dogma 2 has received fabulous reviews, declaring it as one of the contenders for game of the year. One of the reasons for this is an excellent character editor. So good that it even had its own demo. In it, we can create practically any character that we have in mind, with a level of precision in editing that is overwhelming. And it is no coincidence that we use the word overwhelming to define what happens with its character editor. Because it is precisely its only flaw: the impossibility of making it less excessive.

Many players have already pointed out that the editor is missing a very important feature: a button that allows us to randomize the appearance of our character. Something that saves us from the laborious exercise of designing a character, which can be enjoyable for many players, but tedious for many others. Especially when we not only have to do it with our character, but also with our pawns.

Of course, there will be those who believe that this measure is necessary. But in reality, it is an excellent compromise on the part of Capcom. If they introduce a button that allows something as simple as giving us a character with their appearance completely randomized, no one would be obliged to use it. Those who want to use it could do so, and those who want the experience of fine-tuning every detail of their characters could continue to do so without any problems.

That’s why, even if we have to celebrate the work and care they have put into making their excellent character creator, it is undeniable that it would be even better if the game itself could decide for us. That we didn’t have to go through the paralyzing process that is for many people to create a character from scratch. Making an already excellent game even better.

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Dragon’s Dogma 2 will know what you do with its female characters… and it will tell other players

Dragon’s Dogma 2 brings back the Pawns, non-playable characters that will accompany us on the adventure, and expose us to other players.

Capcom is making a great effort with Dragon’s Dogma 2. In addition to giving it a lot of publicity, it seems that they are working on it to have many interesting details that players can appreciate.

Or maybe a certain sector of players won’t. Because the latest game screenshots show that, in fact, some characters are going to start judging us in front of other players.

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In Dragon’s Dogma, one of the main mechanics is that of the Pawns. Non-playable characters that accompany us on the adventure, which we create from scratch, and that other players can summon when we are not playing. The thing is, in Dragon’s Dogma 2 they are going to make an appearance again.

The grace of this is that, from now on, the Pawns will make comments in relation to the things that use them. Something we know from screenshots where one of these Pawns claims that one of their teachers only hired women. Ahem. For some reason. And another pointing out the interest that an old teacher had in removing the armor from female characters without any apparent purpose. At least for her.

While this is not going to prevent the behavior of certain individuals, it will certainly give us hilarious moments in Dragon’s Dogma 2 matches. In addition to demonstrating that the developers have been paying attention to player behavior, particularly that the majority of Pawns are female. Something that will surely add an interesting touch of comedy to the, well, interesting behavior of some players.