Astro Bot has been recognized once again, this time highlighting the vision of its director, Nicolas Doucet, regarding the video game industry. After winning the Game of the Year award at last year’s Game Awards, Doucet spoke during a panel at the Game Developers Conference that the goal in developing Astro Bot was to create a game that could be completed in a reasonable amount of time. According to him, “from the beginning we had the mindset that it’s okay to make a compact game… it’s okay to make a small game.”
We have too many pending games to not want to enjoy shorter experiences
This approach responds to the current reality of many players who face an overwhelming list of pending titles. Doucet points out that the possibility of finishing a game has become a persuasive argument for both developers and players. In an oversaturated market of large-scale titles, the proposal of shorter games presents itself as an attractive alternative, especially for those who cannot keep up with extensive sagas like Assassin’s Creed.
The author of the article expresses his desire for more small games to be developed, emphasizing how overwhelming long-duration experiences can be. “My backlog can’t handle another massive RPG,” he states, highlighting the growing need for titles that offer more concise and satisfying experiences.
Looking to the future, Team Asobi has big plans for 2024, suggesting that Astro Bot could break free from its exclusive legacy on PlayStation and explore new opportunities within the industry. This move could pave the way for the iconic character to reach a broader and more diverse audience, setting a new standard in game creation that prioritizes gameplay and accessibility.