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Tag: Baldur's Gate 3

At Wizards of the Coast, they have decided to revive the series of one of their most beloved games in history

Wizards of the Coast, the company behind Dungeons & Dragons, is reviving nostalgia for fans by uploading episodes of the old D&D cartoon from the 80s. This nostalgic project takes place every Friday, where two to three episodes are presented in blocks, and to date, they have released 11 out of a total of 27 episodes. The series was co-produced by Marvel Productions and animated by Toei Animation, which aligns it with other classics of the era like Spider-Man and The Transformers. The return of a legendary series Despite its retro appeal, the […]

At Wizards of the Coast, they have decided to revive the series of one of their most beloved games in history

Wizards of the Coast, the company behind Dungeons & Dragons, is reviving nostalgia for fans by uploading episodes of the old D&D cartoon from the 80s. This nostalgic project materializes every Friday, where two to three episodes are presented in blocks, and to date, they have released 11 out of a total of 27 episodes. The series was co-produced by Marvel Productions and animated by Toei Animation, aligning it with other classics of the era like Spider-Man and The Transformers.

The return of a legendary series

Despite its retro appeal, the sound and animation quality of the cartoon is considered low, which adds a sense of humor and authenticity to the viewing experience. With iconic voices like Peter Cullen, who brings the villain Venger to life, and Frank Welker, who voices both Tiamat and the unicorn Uni, the show also allows D&D fans to discover references to various creatures from their beloved Monster Manual, such as dragons and frost giants. This mix of pop culture elements and the unique narrative of the episodes contributes to a peculiar entertainment experience, even in somewhat controversial moments, such as when Venger attempts to alter the course of history during World War II.

On the other hand, the phenomenon of Baldur’s Gate 3 continues to capture the attention of players. Recently, there has been in-depth discussion about its gameplay modes, romance options, and endings, which highlights the relevance of the title in the current video game trend. Additionally, it has become a point of discussion in various weekly and monthly newsletters, covering topics from technology to pop culture, satisfying the curiosity of fans and inviting them to join the conversation in the vast universe of D&D and beyond.

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Author SoftonicPosted on April 13, 2026April 13, 2026Categories NewsTags animación Toei, Baldur's Gate 3, caricatura D&D, cultura pop, dungeons & dragons, juegos de rol, Peter Cullen, referencias Monster Manual, Venger, Wizards of the Coast

The voice actor of Halsin from Baldur's Gate 3 had a very visceral reaction upon reading the bear scene in the script

Every week, the world of digital entertainment is shaken by new updates about games, hardware, movies, and technology. One of the most prominent controversies of recent times comes from the acclaimed role-playing game Baldur’s Gate 3, which has captured the public’s attention not only for its complex narrative and exciting battles but also for an unexpected scene: a moment of intimacy between a character and a bear. A very special game The actor Dave Jones, who brings Halsin, the druid who can transform into a bear, to life, shared his reaction upon discovering this unique scene. During […]

The voice actor of Halsin from Baldur's Gate 3 had a very visceral reaction upon reading the bear scene in the script

Every week, the world of digital entertainment is shaken by new updates on games, hardware, cinema, and technology. One of the most prominent controversies of late comes from the acclaimed role-playing game Baldur’s Gate 3, which has captured the public’s attention not only for its complex narrative and exciting battles but also for an unexpected scene: a moment of intimacy between a character and a bear.

A very special game

The actor Dave Jones, who plays Halsin, the druid who can transform into a bear, shared his reaction upon discovering this unique scene. During a train ride to one of the recording sessions, he read the script and couldn’t contain his laughter. “It was more the fact that, ‘Oh, oh, we’re going there. We’re going there,'” he commented in an interview with Fall Damage, reflecting the surprise that many players have felt upon learning about this content.

Baldur’s Gate 3 has become a milestone within the RPG genre, managing to stand out for its memorable and emotional moments, as well as for its robust character development. Although the scene with the bear has been a subject of controversy, it is undeniable that it has left a mark on video game culture, setting a precedent for narrative boldness in video games. While eccentricities like this can generate mixed reactions, they also invite reflection on the limits of interactive storytelling.

Meanwhile, expectations for the Divinity reboot are growing, and rumors have emerged about the exploration of equally provocative themes. Undoubtedly, the impact of Baldur’s Gate 3 not only persists but has opened the door to a broader dialogue about creative freedom in the realm of video games.

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Author SoftonicPosted on April 10, 2026April 10, 2026Categories Gaming, NewsTags Baldur's Gate 3, Dave Jones, desarrollo de personajes, escena controvertida, frecuencia de actualizaciones, intimidad en videojuegos, juegos de rol, libertad creativa en videojuegos, narrativa en videojuegos, RPG

The director of Baldur's Gate 3 claims that his new project is already starting to take shape

Larian Studios has generated great anticipation among fans by recently presenting a cinematic trailer for their new project, Divinity, at the Game Awards. This announcement comes after the resounding success of Baldur’s Gate 3, which has increased the hopes of the gaming community, although doubts have also arisen about the state of the game’s development. The concern does not stem from distrust, but from anxiety over the lack of concrete information since the initial reveal. Divinity is already heading in the right direction. The game’s director, Swen Vincke, has wanted to dispel those doubts by sharing […]

The director of Baldur's Gate 3 claims that his new project is already starting to take shape

Larian Studios has generated great anticipation among fans by recently presenting a cinematic trailer for their new project, Divinity, at the Game Awards. This announcement comes after the resounding success of Baldur’s Gate 3, which has increased the hopes of the gaming community, although doubts have also arisen about the state of development of the title. The concern does not stem from distrust, but from the unease due to the lack of concrete information since the initial reveal.

Divinity is already heading in the right direction

The game director, Swen Vincke, wanted to dispel those doubts by sharing on his social media that the development is progressing positively. Vincke revealed that he recently had an inspiring conversation with Adam Smith, the studio’s script director, during which fresh ideas were shared that led to a significant increase in creative energy within the team. “I felt like I was back in a good place,” Vincke commented, highlighting that the game is starting to take shape and is full of potential yet to be explored.

According to Vincke, the development process of Divinity will follow a cycle similar to that of Baldur’s Gate 3. It is expected that, like the latter, Divinity will have an early access release, although fans will need to be patient as the final version is not expected until 2030. This strategy is not unfamiliar to Larian Studios, which began development on Baldur’s Gate 3 in 2017 and launched it in early access in 2020, ultimately achieving full release in 2023.

The message from Vincke and the intention of the study to work meticulously are indicative that the experience Divinity will offer could be equal to or greater than what fans have enjoyed before. However, it is crucial for the community to remain patient while the game develops and takes shape in the coming years.

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Author SoftonicPosted on April 1, 2026April 1, 2026Categories Gaming, NewsTags acceso anticipado, Baldur's Gate 3, comunidad de jugadores, desarrollo de videojuegos, Divinity, energía creativa, Larian Studios, Swen Vincke, tráiler cinematográfico, videojuegos 2030

The Baldur's Gate 3 series will not feature the game's writers, but it will include a veteran who has dedicated nearly 30 years to Dungeons & Dragons

The anticipated television series based on Baldur’s Gate 3, the acclaimed video game released in 2023, has begun to take shape. This new project, which will not involve the participation of Larian Studios, responsible for the development of the video game, promises to maintain the essence and rules of the Dungeons & Dragons universe, essential for the narrative of the video game. Chris Perkins, a veteran game architect who has dedicated nearly 30 years to Dungeons & Dragons, has joined as a consultant, which generates positive expectations about the series’ fidelity to the original material. Wizards of the Coast is putting all its […]

The Baldur's Gate 3 series will not feature the game's writers, but it will include a veteran who has dedicated nearly 30 years to Dungeons & Dragons

The highly anticipated television series based on Baldur’s Gate 3, the acclaimed video game released in 2023, has begun to take shape.This new project, which will not involve the participation of Larian Studios, responsible for the development of the video game, promises to maintain the essence and rules of the Dungeons & Dragons universe, essential for the narrative of the video game.

Chris Perkins, a veteran game architect who has dedicated nearly 30 years to Dungeons & Dragons, has joined as a consultant, generating positive expectations about the series’ fidelity to the original material.

Wizards of the Coast puts all its weight behind production

The creative team will be led by Craig Mazin, known for his work on the successful series The Last of Us, who will take on the role of showrunner. With this collaboration, it is expected that the series will perfectly encapsulate the interpretation of the world and the rules of D&D that Baldur’s Gate 3 has popularized among players.

The Baldur’s Gate franchise, which dates back to the late 90s, has experienced a resurgence in popularity thanks to the latest installment, which takes place in the vast and rich world of the Forgotten Realms.

Although a release date for the series has not yet been established, excitement is already present among fans. In addition, users are invited to subscribe to various newsletters that will offer weekly updates on video games, technology, and entertainment, which includes news about the development of this highly anticipated series.

In the current context, it is rumored that the series will be closely aligned with the aesthetics and narrative of Baldur’s Gate 3, suggesting that fans of the franchise will be able to enjoy an adaptation that respects and celebrates the rich legacy of Dungeons & Dragons and its immense impact on the video game genre.

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Author Jesús BosquePosted on February 12, 2026February 13, 2026Categories NewsTags adaptación de videojuegos, Baldur's Gate 3, Chris Perkins, Craig Mazin, dungeons & dragons, franquicia Baldur's Gate, reinos olvidados, serie de television, Wizards of the Coast

A mod recovers over 1000 lines of dialogue deleted from the final version of Baldur's Gate 3

A new mod called ‘Early Access Scenes Restored’ has made it possible to restore over 100 conversations and more than 1000 lines of dialogue that were removed in the final version of Baldur’s Gate 3. The mod, developed by HyperspaceTowel, focuses on reintroducing narrative content that adds other layers to character interaction, particularly dialogues from Astarion, Shadowheart, Gale, and Lae’zel. A game that never gets old Players of Baldur’s Gate 3 will notice that the mod also addresses the lack of reactivity among companions, recovering interactions that would have enriched the gaming experience

A mod recovers over 1000 lines of dialogue deleted from the final version of Baldur's Gate 3

A new mod called ‘Early Access Scenes Restored’ has made it possible to restore more than 100 conversations and over 1000 lines of dialogue that were removed in the final version of Baldur’s Gate 3. The mod, developed by HyperspaceTowel, focuses on reintroducing narrative content that adds additional layers to character interactions, particularly dialogues from Astarion, Shadowheart, Gale, and Lae’zel.

A game that never gets old

Baldur’s Gate 3 players will notice that the mod also addresses the lack of reactivity among companions, restoring interactions that would have enriched the gaming experience. However, it is important to note that the dialogue of Karlach and Wyll is more limited due to changes in the voice actors since the early access stage of the game. Although some of the dialogue for these characters has been restored, players may not experience the same level of content as with the other companions.

Despite its success, the mod has some drawbacks. It has been reported that it can cause issues with the appearance of Gale’s beard, a drawback that can be fixed with an additional mod that corrects this aesthetic problem. To fully enjoy the restored scenes, players are advised to install the mod before starting a new game and to avoid uninstalling it during gameplay, as many of the restored dialogues and events occur at the beginning of the adventure.

HyperspaceTowel has expressed its intention to continue working on the mod to restore more deleted scenes, including a popular one involving the thralls in the game’s tutorial. This commitment to reviving lost content allows players to relive experiences that were thought to be irretrievably lost in the final release of the game.

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Author SoftonicPosted on January 28, 2026January 28, 2026Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, contenido narrativo, diálogo de Astarion, diálogo de Shadowheart, escenas eliminadas, HyperspaceTowel, inconvenientes del mod, interacciones entre personajes, Karlach, mod Early Access Scenes Restored, mod HyperspaceTowel, restauración de diálogos, Wyll

The voice actor of Astarion is clear: Baldur's Gate 3 could not have been made by AI

Neil Newbon, the actor who plays Astarion in Baldur’s Gate 3, has completed an impressive two-year journey and 126 episodes streaming a cooperative game of the acclaimed title alongside his friend Tom de Ville. During this time, they have featured special guests like Amelia Tyler and Devora Wilde, creating a community around this gaming experience. At the end of the series, Newbon shared his thoughts on what he considers one of the best works he has played: “Baldur’s Gate 3, the game that just keeps giving,” he enthusiastically stated during the final episode. […]

The voice actor of Astarion is clear: Baldur's Gate 3 could not have been made by AI

Neil Newbon, the actor who plays Astarion in Baldur’s Gate 3, has completed an impressive two-year journey and 126 episodes streaming a cooperative game of the acclaimed title alongside his friend Tom de Ville. During this time, they have featured special guests such as Amelia Tyler and Devora Wilde, creating a community around this gaming experience. At the end of the series, Newbon shared his thoughts on what he considers one of the best works he has played: “Baldur’s Gate 3, the game that just keeps giving,” he enthusiastically stated during the final episode.

It is an eminently human game

Highlighting the exceptional quality of the game’s design, Newbon expressed his admiration for the artistic and narrative work that, in his opinion, could not be replicated by artificial intelligence. “This work is too interesting, subtle, crazy, and human to be made by AI,” he emphasized, thus highlighting the importance of human creativity in the video game industry. With his characteristic sense of humor, Newbon stressed that the collective talent behind Baldur’s Gate 3 deserves recognition, urging the audience to pay attention to the credits generated at the end of the broadcast.

The end of this successful project does not mark the end of the collaboration between Newbon and de Ville, as they have started a new let’s play of Divinity: Original Sin 2. Fans are already eager to see how they perform in this other installment from Larian, anticipating hilarious moments and unexpected situations, typical of this type of cooperative games.

With a promising future ahead, Newbon and de Ville continue to explore the vast universe of video games while maintaining the spirit of community they have cultivated throughout their journey in Baldur’s Gate 3.

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Author SoftonicPosted on January 21, 2026January 21, 2026Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, creatividad humana, Devora Wilde, Divinity: Original Sin 2, IA, Larian, Tom de Ville

CD Projekt does not want a mod for Cyberpunk 2077 to be sold, and its creator has decided to remove it

CD Projekt has issued a DMCA notice requesting the removal of the R.E.A.L. VR mod, created by Luke Ross, a well-known mod developer who provides virtual reality support for various games, including Cyberpunk 2077. This action has generated a great uproar on social media, where users express criticism towards the company, suggesting that the mod could be released for free with a donation option. Better for it not to exist than to exist for free Luke Ross, who earns more than $20,000 a month through his Patreon account for access to […]

CD Projekt does not want a mod for Cyberpunk 2077 to be sold, and its creator has decided to remove it

CD Projekt has issued a DMCA notice requesting the removal of the R.E.A.L. VR mod, created by Luke Ross, a well-known mod developer who provides virtual reality support for various games, including Cyberpunk 2077. This action has generated a great uproar on social media, where users express criticism towards the company, suggesting that the mod could be released for free with a donation option.

Better to not exist than to exist for free

Luke Ross, who earns over $20,000 a month through his Patreon account for access to the mod, has questioned the logic behind CD Projekt’s decision, comparing it to Take-Two Interactive’s actions against similar mods in the community.In his message, Ross expressed his disappointment, noting that these corporate decisions seem to be motivated purely by financial reasons, while modders should offer their work completely for free.

Despite the controversy, Ross also announced that the R.E.A.L. VR mod is now compatible with Baldur’s Gate 3, which could attract an even larger audience. However, it should be noted that CD Projekt has made it clear in its policies that while they allow reasonable donations for fan content, they prohibit the sale or exclusive access through paid platforms.

The gaming community has become polarized on the issue; some defend Ross, arguing that his mod has improved the experience for many players, while others believe he should adhere to the established regulations set by the developers. This situation highlights the delicate balance between the creativity of modders and the intellectual property rights of large companies in the video game industry.

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Author SoftonicPosted on January 20, 2026January 20, 2026Categories Gaming, NewsTags Baldur's Gate 3, CD Projekt, comunidad de jugadores, Cyberpunk 2077, donaciones, Luke Ross, mod R.E.A.L. VR, políticas de propiedad intelectual, Realidad Virtual, Take, Two Interactive

Divinity will be a much more colorful game than Baldur's Gate 3, according to Larian's art director

Larian Studios has confirmed that their next game in the Divinity series promises to offer the best character creation to date, surpassing what was presented in Baldur’s Gate 3. Alena Dubrovina, the art director of Divinity, stated in a recent Q&A session on Reddit that they plan to include more colors, more options, and greater control for players in the customization process. A game that will have a more vibrant tone However, this level of customization could lead to what some players describe as ‘analysis paralysis’, a common phenomenon when […]

Divinity will be a much more colorful game than Baldur's Gate 3, according to Larian's art director

Larian Studios has confirmed that their upcoming game in the Divinity series promises to offer the best character creation to date, surpassing what was presented in Baldur’s Gate 3. Alena Dubrovina, the art director of Divinity, stated in a recent Q&A session on Reddit that they plan to include more colors, more options, and greater control for players in the customization process.

A game that will have a more vibrant tone

However, this level of customization could lead to what some players describe as ‘analysis paralysis’, a common phenomenon when faced with an overwhelming variety of choices. With options including races, body types, and hairstyles, character creation has become a challenge in itself, complicating what is traditionally the first encounter in a role-playing game.

Additionally, the question arises as to whether Divinity will maintain its well-known flexible class system and other past features. Fans are hoping for the return of features such as character presets and the option to choose a musical instrument that marks the soundtrack of the player’s actions, a dynamic that was present in Baldur’s Gate 3.

Among the anticipated features, the tagging system is also mentioned, which allows players to reflect multiple identities for their characters, adding greater depth and variety. These options are complemented by the unique peculiarity of the Divinity universe, where it is even possible to play as a cannibal elf who can absorb the memories of their victims, a proposal that showcases the humor and originality of the title.

As the release approaches, players are eager to see how many of these features will return to the series, longing for the complexity and charm that have characterized Larian’s games to date.

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Author SoftonicPosted on January 12, 2026January 12, 2026Categories Gaming, NewsTags Alena Drubovina, Baldur's Gate 3, baldurs gate, creación de personajes, diseño de personajes, Divinity, Larian, Larian Studios, mecánicas de rol, opciones de juego, personalización de personajes, Reddit, sistema de clases, videojuegos de rol

Neowiz will change their approach to development after the marked success of Lies of P

Lies of P has proven to be a great success in the video game industry, prompting a strategic shift at Neowiz. The company is now focusing more on developing high-quality titles for PC and consoles, rather than continuing its previous main focus on mobile games. According to Sean Kim, co-CEO of Neowiz, the success of Lies of P represents a fundamental milestone that has reconfigured the company’s direction towards deeper and more meaningful gaming experiences. They want to take their time to create better experiences The acclaimed adaptation of the story of Pinocchio has generated […]

Neowiz will change their approach to development after the marked success of Lies of P

Lies of P has proven to be a great success in the video game industry, prompting a strategic shift at Neowiz. The company is now focusing more on developing high-quality titles for PC and consoles, rather than continuing its previous main focus on mobile games. According to Sean Kim, co-CEO of Neowiz, the success of Lies of P represents a fundamental milestone that has reconfigured the company’s direction towards deeper and more meaningful gaming experiences.

They want to take time to create better experiences

The acclaimed adaptation of the story of Pinocchio has generated a wave of interest in solo and narrative games, accompanied by other titles like Baldur’s Gate 3. Kim points out that, despite the rise of live service games, the demand for solo experiences remains strong and relevant in the gaming community. This is largely due to the ability of these games to tell unique stories that resonate with users.

The company is currently developing a sequel to Lies of P, aiming to meet fan expectations and solidify the franchise as a central pillar of its offering. Kim emphasizes that the effort is focused on ensuring high-quality work that allows the sequel to resonate with those who enjoyed the first game. Although the future of the franchise is not completely defined, there are high expectations regarding the direction it will take.

Neowiz is also in the process of collaborating with developers from around the world and is committed to investing in creative talent. The company’s long-term vision includes a broader roadmap in the PC and console market, fostering more sustainable and efficient development in AAA projects while maintaining a commitment to the gaming community.

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Author SoftonicPosted on January 7, 2026January 7, 2026Categories Gaming, NewsTags Baldur's Gate 3, desarrollo de videojuegos, experiencias de juego, franquicia de videojuegos, juegos narrativos, juegos para PC y consolas, Lies of P, Neowiz, secuela de Lies of P, videojuegos

Former Rare developer is blunt about Expedition 33: using AI instead of paying people shows they are a bunch of lazy people

The recent controversy surrounding the video game Expedition 33 has sparked a broad debate about the use of artificial intelligence in the video game development industry. Sandfall Interactive, the developer behind the successful JRPG, admitted to having used generative AI technology to create some temporary textures, which were removed five days after the game’s release. This decision triggered the revocation of the ‘Game of the Year’ award at the Indie Game Awards, which has generated significant reactions in the developer community. A criticism that will not sit well among fans Chris Seavor, former developer at Rare, […]

Former Rare developer is blunt about Expedition 33: using AI instead of paying people shows they are a bunch of lazy people

The recent controversy surrounding the video game Expedition 33 has sparked a broad debate about the use of artificial intelligence in the video game development industry. Sandfall Interactive, the developer behind the successful JRPG, admitted to having used generative AI technology to create some temporary textures, which were removed five days after the game’s release. This decision triggered the revocation of the ‘Game of the Year’ award at the Indie Game Awards, which has generated significant reactions in the developer community.

A criticism that will not sit well with fans

Chris Seavor, former developer at Rare, expressed his discontent on Bluesky, suggesting that using AI in this way shows a lack of effort on the part of developers. “Don’t be lazy and pay for your work,” emphasized Seavor, although he also admitted that the use of AI in development may be more common than one might think. For her part, independent developer PeachyAenne highlighted the importance of unity within the community when addressing these critical issues.

The controversy has also highlighted a division in the community regarding the use of AI. Daniel Vávra, writer of Kingdom Come: Deliverance 2, defended the implementation of AI, arguing that it can facilitate the creation of high-quality games with smaller teams, similar to the work dynamics of past eras. However, other developers, including former members of teams behind titles like Baldur’s Gate 3, criticized the lack of transparency from some companies, insisting on the need to respect the work of employees.

This debate highlights the complexity of integrating artificial intelligence into creative processes and raises questions about ethics in video game production, as the industry continues to evolve constantly.

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Author SoftonicPosted on December 25, 2025December 25, 2025Categories Gaming, NewsTags Baldur's Gate 3, Clair Obscur: Expedition 33, Daniel Vávra, Expedition 33, Game Awards, GOTY, IA, IA generativa, Indie Game Awards, jrpg, RPG, Sandfall Interactive

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