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Tag: Larian Studios

The director of Baldur's Gate 3 claims that his new project is already starting to take shape

Larian Studios has generated great anticipation among fans by recently presenting a cinematic trailer for their new project, Divinity, at the Game Awards. This announcement comes after the resounding success of Baldur’s Gate 3, which has increased the hopes of the gaming community, although doubts have also arisen about the state of the game’s development. The concern does not stem from distrust, but from anxiety over the lack of concrete information since the initial reveal. Divinity is already heading in the right direction. The game’s director, Swen Vincke, has wanted to dispel those doubts by sharing […]

The director of Baldur's Gate 3 claims that his new project is already starting to take shape

Larian Studios has generated great anticipation among fans by recently presenting a cinematic trailer for their new project, Divinity, at the Game Awards. This announcement comes after the resounding success of Baldur’s Gate 3, which has increased the hopes of the gaming community, although doubts have also arisen about the state of development of the title. The concern does not stem from distrust, but from the unease due to the lack of concrete information since the initial reveal.

Divinity is already heading in the right direction

The game director, Swen Vincke, wanted to dispel those doubts by sharing on his social media that the development is progressing positively. Vincke revealed that he recently had an inspiring conversation with Adam Smith, the studio’s script director, during which fresh ideas were shared that led to a significant increase in creative energy within the team. “I felt like I was back in a good place,” Vincke commented, highlighting that the game is starting to take shape and is full of potential yet to be explored.

According to Vincke, the development process of Divinity will follow a cycle similar to that of Baldur’s Gate 3. It is expected that, like the latter, Divinity will have an early access release, although fans will need to be patient as the final version is not expected until 2030. This strategy is not unfamiliar to Larian Studios, which began development on Baldur’s Gate 3 in 2017 and launched it in early access in 2020, ultimately achieving full release in 2023.

The message from Vincke and the intention of the study to work meticulously are indicative that the experience Divinity will offer could be equal to or greater than what fans have enjoyed before. However, it is crucial for the community to remain patient while the game develops and takes shape in the coming years.

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Author SoftonicPosted on April 1, 2026April 1, 2026Categories Gaming, NewsTags acceso anticipado, Baldur's Gate 3, comunidad de jugadores, desarrollo de videojuegos, Divinity, energía creativa, Larian Studios, Swen Vincke, tráiler cinematográfico, videojuegos 2030

Divinity will be a much more colorful game than Baldur's Gate 3, according to Larian's art director

Larian Studios has confirmed that their next game in the Divinity series promises to offer the best character creation to date, surpassing what was presented in Baldur’s Gate 3. Alena Dubrovina, the art director of Divinity, stated in a recent Q&A session on Reddit that they plan to include more colors, more options, and greater control for players in the customization process. A game that will have a more vibrant tone However, this level of customization could lead to what some players describe as ‘analysis paralysis’, a common phenomenon when […]

Divinity will be a much more colorful game than Baldur's Gate 3, according to Larian's art director

Larian Studios has confirmed that their upcoming game in the Divinity series promises to offer the best character creation to date, surpassing what was presented in Baldur’s Gate 3. Alena Dubrovina, the art director of Divinity, stated in a recent Q&A session on Reddit that they plan to include more colors, more options, and greater control for players in the customization process.

A game that will have a more vibrant tone

However, this level of customization could lead to what some players describe as ‘analysis paralysis’, a common phenomenon when faced with an overwhelming variety of choices. With options including races, body types, and hairstyles, character creation has become a challenge in itself, complicating what is traditionally the first encounter in a role-playing game.

Additionally, the question arises as to whether Divinity will maintain its well-known flexible class system and other past features. Fans are hoping for the return of features such as character presets and the option to choose a musical instrument that marks the soundtrack of the player’s actions, a dynamic that was present in Baldur’s Gate 3.

Among the anticipated features, the tagging system is also mentioned, which allows players to reflect multiple identities for their characters, adding greater depth and variety. These options are complemented by the unique peculiarity of the Divinity universe, where it is even possible to play as a cannibal elf who can absorb the memories of their victims, a proposal that showcases the humor and originality of the title.

As the release approaches, players are eager to see how many of these features will return to the series, longing for the complexity and charm that have characterized Larian’s games to date.

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Author SoftonicPosted on January 12, 2026January 12, 2026Categories Gaming, NewsTags Alena Drubovina, Baldur's Gate 3, baldurs gate, creación de personajes, diseño de personajes, Divinity, Larian, Larian Studios, mecánicas de rol, opciones de juego, personalización de personajes, Reddit, sistema de clases, videojuegos de rol

You can now get this incredible RPG with a 75% discount

Divinity: Original Sin 2, one of the most acclaimed RPGs of the last decade, has experienced a notable price reduction on Steam, with a 75% discount bringing its price down from 44.99 euros to 11.24 euros. This adjustment is part of the Winter Sale, which ends on January 5, 2026, offering players an unbeatable opportunity to delve into the complex world of Rivellon. The endless controversy over the use of AI Developed by Larian Studios, the title has been at the center of recent controversies due to the use of artificial intelligence in the development of […]

You can now get this incredible RPG with a 75% discount

Divinity: Original Sin 2, one of the most acclaimed RPGs of the last decade, has experienced a notable price reduction on Steam, with a 75% discount bringing its price down from 44.99 euros to 11.24 euros. This adjustment is part of the Winter Sales, which culminate on January 5, 2026, offering players an unbeatable opportunity to delve into the complex world of Rivellon.

The endless controversy of AI usage

Developed by Larian Studios, the title has been at the center of recent controversies due to the use of artificial intelligence in the development of its upcoming RPG, which has sparked debates among the gaming community. Despite the controversies, Divinity: Original Sin 2 continues to be celebrated for its captivating narrative, its system of complex relationships between characters, and its deep freedom of choice, elements that invite players to explore and experience multiple narrative paths.

The game stands out not only for its captivating narrative but also for its robust turn-based combat system and tactical decisions. Players can tackle challenges in various ways, encouraging replayability and the exploration of different outcomes in the story. The Definitive Edition also includes an Arena mode for competitive battles, adding an extra layer of fun to the title.

Beyond the 60 hours of main content, players can extend their experience through community mods, making the initial purchase a very attractive investment. Those interested in the saga can also opt for the Divine Edition, which includes additional content such as art books and the soundtrack, at a discounted price of 14.99 euros.

Author AgenciasPosted on December 22, 2025December 22, 2025Categories NewsTags Divinity: original Sin, Divinity: Original Sin 2, Larian Studios, rebajas steam, RPG, Steam

Larian Studios will hold an AMA to clarify their stance on AI early in the year

Recently, Larian Studios and its CEO, Swen Vincke, have been involved in a significant controversy following comments about the use of generative AI tools in the company. During an interview with Bloomberg, Vincke discussed how Larian developers are exploring these technologies, but his clarification that they would not be used for in-game content, such as art or writing, was not enough to contain the strong backlash from fans. This negative reaction has intensified as fans fear the possible impact of AI on the studio’s creative processes. Not the […]

Larian Studios will hold an AMA to clarify their stance on AI early in the year

Recently, Larian Studios and its CEO, Swen Vincke, have been embroiled in significant controversy following comments about the use of generative AI tools in the company. During an interview with Bloomberg, Vincke discussed how Larian’s developers are exploring these technologies, but his clarification that they would not be used for in-game content, such as art or writing, was not enough to quell the strong backlash from fans. This negative reaction has intensified as fans fear the potential impact of AI on the studio’s creative processes.

They don’t use it, but yes, they will clarify it

In an attempt to address this situation, Vincke announced that Larian will hold an AMA (Ask Me Anything) session in the new year. This initiative will allow players to ask questions about the development of the new project, Divinity, and gain more information about the use of AI within the studio. In his statement, Vincke emphasized that Larian’s focus is on empowering developers and improving the efficiency of their work, being responsible in the evaluation of new technologies.

This episode is a stark contrast to the recognition Vincke received last year for his speech at The Game Awards, where he openly criticized the failures of the video game industry. Despite the uncertainty about whether the AMA will change fans’ opinions, it is expected to add nuance to the conversation about the use of AI in video game development.

The announcement of the AMA has generated expectations, although there are also concerns about the impact that AI could have on the creative process and the quality of the content. The date of the AMA will be announced in the new year, and many hope it will serve as a bridge to restore trust between Larian Studios and its followers.

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Author SoftonicPosted on December 19, 2025December 19, 2025Categories Gaming, NewsTags AMA, CEO, IA, IA generativa, Larian Studios, pregúntame lo que quieras, Swen Vincke, The Game Awards

The CEO of Larian Studios, creators of Baldur's Gate 3, promises you that you shouldn't care that they are using AI

Swen Vincke, head of Larian Studios, has shared his perspective on the use of artificial intelligence (AI) in video game development, noting that his company uses it to facilitate certain processes, but not to replace human talent in content creation. In a recent talk with Bloomberg, Vincke explained that generative AI is used to explore ideas, develop presentations, and draft placeholder texts, stating that “everyone is a human actor” in the creative process. They are using AI, but little, really Despite his defense of the use of AI, the statements […]

The CEO of Larian Studios, creators of Baldur's Gate 3, promises you that you shouldn't care that they are using AI

Swen Vincke, head of Larian Studios, has shared his perspective on the use of artificial intelligence (AI) in video game development, noting that his company uses it to facilitate certain processes, but not to replace human talent in content creation. In a recent talk with Bloomberg, Vincke explained that generative AI is used to explore ideas, develop presentations, and draft placeholder texts, stating that “everyone is a human actor” in the creative process.

They are using AI, but very little, really

Despite his defense of the use of AI, Vincke’s statements have received negative responses from some employees, such as artist Selena Tobin, who has expressed her discontent on social media. Tobin, credited as a junior environmental artist on Baldur’s Gate 3, expressed her disappointment by commenting that she enjoyed working at Larian “until AI came along,” urging the company’s management to “show respect to their employees,” who, according to her, do not need the help of AI to generate innovative ideas.

Vincke has defended the use of AI as a tool that accelerates workflows and improves productivity, but he has insisted that the art and voices in his games, including future releases, are products of human work. In response to the criticism, the founder of Larian Studios intends to clarify his position in an upcoming interview with Gamespot, where the implementations of AI in the company for 2025 will be detailed.

With the growing use of AI in the video game industry, the debate about its role in the creative process intensifies, generating different opinions on the balance between technology and human talent in the creation of artistic and entertainment works.

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Author SoftonicPosted on December 18, 2025December 18, 2025Categories NewsTags actores humanos, Baldur's Gate 3, Bloomberg, Divinity, GameStop, Larian Studios, Selena Tobin, Swen Vincke, uso de la IA

This incredible RPG introduces an upgrade that leaves fans speechless

Larian Studios has surprised RPG fans with the release of a free upgrade for Divinity: Original Sin 2, available on next-gen consoles like PS5, Xbox Series, and Nintendo Switch 2. This update is aimed at those who already own the game on old-gen consoles, providing the perfect opportunity to rediscover this work, considered one of the best in its genre. It’s never too late The news comes after the recent presentation of the new title in the saga, announced during The Game Awards 2025, which has rekindled interest in Divinity: Original Sin 2, like […]

This incredible RPG introduces an upgrade that leaves fans speechless

Larian Studios has surprised RPG fans with the release of a free upgrade for Divinity: Original Sin 2, available on next-generation consoles like PS5, Xbox Series, and Nintendo Switch 2. This update is aimed at those who already own the game on old-gen consoles, providing the perfect opportunity to rediscover this work, considered one of the best in its genre.

It’s never too late

The news comes after the recent presentation of the new title in the saga, announced during The Game Awards 2025, which has rekindled interest in Divinity: Original Sin 2, as evidenced by the notable increase in the number of concurrent players on Steam. This phenomenon may have also resonated on console platforms, where many players are returning to immerse themselves in the world of Rivellon. Larian invites players to experience a world where their decisions profoundly affect the narrative and gameplay experience.

The new title of Divinity has been designed in such a way that it is not necessary to have played the previous installments to enjoy it; however, there will be nods for the more veteran fans of the series. The game allows players to create their own characters, explore a reactive world, and make decisions that impact the development of the story, whether solo or in cooperative mode.

With intriguing phrases like The Divine is dead and promises of an environment where the titles from the Belgian studio shine in narrative and customization, Larian Studios is preparing players for a new epic adventure. Given the positive reviews that Divinity: Original Sin 2 has received, the free upgrade represents not only a gift for longtime fans but also an excellent gateway for new players who wish to explore the rich fantasy that the saga offers.

Author AgenciasPosted on December 16, 2025December 16, 2025Categories NewsTags Divinity, Divinity: Original Sin 2, Larian Studios, Nintendo Switch 2, ps5, RPG

A fan has calculated how long all the dialogues in Baldur's Gate 3 last, and the figure is staggering

Baldur’s Gate 3 continues to make an impact on the video game landscape, even as we close out 2025. This acclaimed fantasy RPG has surprised players and critics with the depth of its story, the richness of its characters, and the complexity of its combat mechanics. Recently, the game has been in the spotlight due to an impressive finding related to the total duration of its dialogues, revealed by a user on Reddit. Almost ten days non-stop Everwhite-moonlight conducted a thorough analysis of the game’s sound files, discovering that Baldur’s Gate 3 has 173,642 […]

A fan has calculated how long all the dialogues in Baldur's Gate 3 last, and the figure is staggering

Baldur’s Gate 3 continues to make an impact on the video game landscape, even as we close out 2025.This acclaimed fantasy RPG has surprised players and critics alike with the depth of its story, the richness of its characters, and the complexity of its combat mechanics. Recently, the game has been in the spotlight due to an impressive finding related to the total duration of its dialogues, revealed by a user on Reddit.

Almost ten days non-stop

Everwhite-moonlight conducted a thorough analysis of the game’s sound files, discovering that Baldur’s Gate 3 has 173,642 voice files, with a combined time of 236 hours, 55 minutes, and 45 seconds. This astonishing figure amounts to 9 days and 20 hours of dialogue, spread across 2,068 characters in the title. The most representative voice is that of Amelia Tyler, who narrates the story and contributes over 14 hours of dialogue to the experience, followed by Neil Newbon, who brings the character Astarion to life with 13 hours of recordings.

What is surprising is that the team at Larian Studios, the game’s developer, was not aware of this monumental figure. Swen Vincke, the studio’s director, commented that they did not keep track of the recording time, a decision he considers positive. This highlights the studio’s commitment to creating a detailed and convincing fantasy world, without being overly concerned about the hour count.

This discovery not only highlights Larian Studios’ dedication to the development of Baldur’s Gate 3, but also invites speculation about the total duration of all recordings, including unused takes. Undoubtedly, the success of this title is backed by the investment of resources in creating a rich and vibrant universe that has captured the imagination of players.

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Author SoftonicPosted on December 10, 2025December 10, 2025Categories Gaming, NewsTags 173, 236 horas, 642 archivos de voz, 9 días y 20 horas de diálogos, Baldur's Gate 3, baldurs gate, Larian Studios, RPG, RPG de fantasía, Swen Vincke

Even the creator of Devil May Cry cannot make the game of his dreams, he has confirmed in a recent interview

The video game industry has undergone a significant transformation in recent years, marked by a growing focus on profitability over creativity. This change is particularly notable in the development of AAA titles, where market analysis and trends have begun to dictate which games are economically viable. Hideaki Itsuno, director of Dragon’s Dogma 2, has expressed his concern about this, pointing out that nowadays it is difficult for developers to create “the game of their dreams.” He is making a game with things he likes, but not the […]

Even the creator of Devil May Cry cannot make the game of his dreams, he has confirmed in a recent interview

The video game industry has undergone a significant transformation in recent years, marked by an increasing focus on profitability over creativity. This change is particularly notable in the development of AAA titles, where market analysis and trends have begun to dictate which games are economically viable. Hideaki Itsuno, director of Dragon’s Dogma 2, has expressed his concern about this, pointing out that nowadays it is difficult for developers to create “the game of their dreams”.

He is making a game with things he likes, but not the game of his dreams

In a recent interview with Famitsu, Itsuno admitted that his current project at LightSpeed Japan, although it is a AAA action game, does not fully align with his creative aspirations. “The games I would really like to make probably wouldn’t sell,” he commented. Despite this, his commitment to integrating innovative elements into his projects remains strong, although with the awareness that the industry often rejects ideas that are not commercially viable.

This cautious approach is understood when observing the astronomical budgets of recent titles. Games like The Callisto Protocol, Cyberpunk 2077, and God of War: Ragnarok have required investments ranging from 162 to 300 million dollars, which causes both developers and publishers to be more reluctant to approve risky proposals. The pressure to not fail leads many companies to prioritize data and trends over creative intuition, a shift that some professionals, like Michael Douse from Larian Studios, find concerning.

However, although studies have adapted to this paradigm, there are still voices that advocate for the need to pursue riskier ideas. Over time, it will be seen whether this trend towards market analysis will persist or if the industry will dare to explore the ambitious creative visions of its developers.

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Author SoftonicPosted on September 5, 2025September 5, 2025Categories Gaming, NewsTags Cyberpunk 2077, Dragon's Dogma, God of War Ragnarok, Hideaki ITsuno, Larian Studios, LightSpeed, Michael Douse, The Callisto Protocol

Wizards of the Coast is working on the fourth installment of Baldur's Gate, although you shouldn't wait behind the developers of the third one

Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga. Larian is doing its own thing John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is […]

Wizards of the Coast is working on the fourth installment of Baldur's Gate, although you shouldn't wait behind the developers of the third one

Wizards of the Coast has confirmed that it is working on a sequel to Baldur’s Gate 3, but clearly, this new installment will not be related to the game developed by Larian Studios. Instead, the new project will be developed by Giant Skull, a studio led by Stig Asmussen, known for his work at Respawn Entertainment. Asmussen and his team are focused on creating a distinct action game, rather than continuing the Baldur’s Gate saga.

Larian is up to their things

John Hight, president of Wizards of the Coast, expressed his enthusiasm by stating that Baldur’s Gate is an incredible title and that it is natural to continue its legacy. However, the new game is designed to appeal to both Dungeons & Dragons players and fans of action games like God of War and the Jedi franchises. “We are trying to provide an experience that not only resonates with Dungeons & Dragons fans but is also accessible to action lovers,” Hight said.

Wizards of the Coast is in no rush to release this sequel and is planning several other Dungeons & Dragons titles for the next five years. According to Eugene Evans from Hasbro, the company is willing to take its time to find the right partner to continue the legacy of Baldur’s Gate. Meanwhile, Larian Studios, which achieved great success with Baldur’s Gate 3, is working on a completely different project called Excalibur, and will not return to Dungeons & Dragons in the short term. Swen Vincke, CEO of Larian, commented that while they considered developing Baldur’s Gate 4, they did not want to “repeat” what had already been done.

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Author SoftonicPosted on August 14, 2025August 14, 2025Categories Gaming, NewsTags Baldur's Gate 3, baldurs gate, dungeons & dragons, Excalibur, Giant Skull, Larian, Larian Studios, Respawn Entertainment, Star Wars, Stig Asmussen, Swen Vincke, Wizards of the Coast

Baldur's Gate 3 will receive a new update that will make its modding community very happy

Update 8 of Baldur’s Gate 3 has been announced as the last of the major updates by Larian Studios. However, this does not mean that the company has completely finished its work, as quick fixes and possible surprises around modding are expected. In its recent community update for the second anniversary of the RPG, Larian revealed that it is working on expanding the official modding toolkit, providing even more freedom to creators. More possibilities to modify the game The evolution of the modding kit is largely due to the […]

Baldur's Gate 3 will receive a new update that will make its modding community very happy

The 8th update of Baldur’s Gate 3 has been announced as the last of the major updates by Larian Studios. However, this does not mean that the company has completely finished its work, as quick fixes and possible surprises regarding modding are expected. In its recent community update for the second anniversary of the RPG, Larian revealed that it is working on expanding the official modding toolkit, providing even more freedom to creators.

More possibilities to modify the game

The evolution of the modding kit is largely due to the vibrant and creative community of modders who have raised the bar with each new mod. The community has developed impressive modifications, including custom hairstyles and a wide variety of clothing recolors. The development of these tools was inspired by these talents, which led Larian to seek to further improve the toolkit to foster player creativity.

Interestingly, just two days after the official kit was released, a hidden level editor was unlocked that has allowed modders to create amazing innovations. Update 8 also added partial level editing, allowing players to creatively introduce NPCs and objects into the world. However, Larian has imposed limitations on the use of the toolkit to prevent instability in the game and has clarified that its use is subject to licensing and console guidelines.

As speculated, these new tools could open the doors to a wide range of possibilities, from restoring deleted content to developing personalized campaigns. Although there are still restrictions that may limit certain functions, the community is already demonstrating its skill in creating unique scenarios. With each step, Larian reaffirms its commitment to collaborating with its community and enhancing their gaming experience.

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Author SoftonicPosted on August 5, 2025August 5, 2025Categories Gaming, NewsTags actualización 8, Baldur's Gate 3, baldurs gate, kit oficial, Larian Studios, mod, toolkit

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