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Tag: Jeff Gardiner

Former Fallout 76 developer talks about how they turned a major failure into a great success

The development of the Fallout saga has been marked by controversial decisions and intense reactions from players. One of the most notable cases dates back to Fallout 3, whose original ending generated discontent among fans, leading Bethesda to correct it through the DLC that extended the story. Jeff Gardiner, project lead for Fallout 76, reflected on this experience, recalling that the controversy over the ending of the third title was similar to the issues he faced with the launch of Fallout 76. A game that knew how to come back after the failure of Fallout 76 […]

Former Fallout 76 developer talks about how they turned a major failure into a great success

The development of the Fallout saga has been marked by controversial decisions and intense reactions from players. One of the most notable cases dates back to Fallout 3, whose original ending generated discontent among fans, leading Bethesda to correct it through the DLC that extended the story. Jeff Gardiner, project leader of Fallout 76, reflected on this experience, recalling that the controversy over the ending of the third title was similar to the issues he faced with the launch of Fallout 76.

A game that knew how to come back after failure

Fallout 76 was released to the market in a problematic state, lacking non-playable characters and with a PvP design that left many players dissatisfied. Base building issues also became a challenge, affecting the gameplay experience and the perception of the title. Despite how difficult the launch was, Gardiner emphasizes that these setbacks were valuable lessons that allowed the team to rethink their creative and collaborative approach.

The Wastelanders DLC marked a significant turn by reintegrating NPCs and narrative elements, which improved the perception of Fallout 76 and revitalized the morale of the developers. Gardiner has expressed the importance of not compromising the creative vision under external pressures, noting that “we learned a lot as a team” after the initial problems. By acknowledging their mistakes, Bethesda was able to not only restore faith in Fallout 76 but also in the franchise as a whole.

Gardiner, who has left Bethesda to work on a new RPG, Wyrdsong, shares the pride he feels for the journey of Fallout 76, stating that, despite its complexity, it is one of his favorite games he has worked on. The team’s ability to adapt and improve after the tough initial reception is a testament to Bethesda’s commitment to its player community.

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Author SoftonicPosted on April 16, 2025July 1, 2025Categories Gaming, NewsTags bethesda, Fallout, Fallout 3, Fallout 76, Jeff Gardiner, Wastelanders, Wyrdsong

This veteran RPG wants to introduce you to a vast and ungraspable world

Wyrdsong, a promising open-world RPG set in a distorted medieval Portugal, is facing serious difficulties in its development. Created by a team of veterans who worked on iconic titles like Skyrim, Fallout, and The Outer Worlds, the game was showcased at the Gamescom Opening Night Live three years ago. The intention was to offer players a rich experience, exploring the mythological roots of the Knights Templar in a vibrant 12th-century landscape. A game that seeks to create a sense of great scale The studio Something Wicked Games received an initial investment of 13.2 million dollars […]

This veteran RPG wants to introduce you to a vast and ungraspable world

Wyrdsong, a promising open-world RPG set in a distorted medieval Portugal, is facing serious difficulties in its development. Created by a team of veterans who worked on iconic titles like Skyrim, Fallout, and The Outer Worlds, the game was showcased at the Gamescom Opening Night Live three years ago. The intention was to provide players with a rich experience, exploring the mythological roots of the Knights Templar in a vibrant 12th-century landscape.

A game that aims to create a sense of great scale

The studio Something Wicked Games received an initial investment of 13.2 million dollars from NetEase, a figure that, although it sounds considerable, has proven insufficient to create a large-scale RPG. As development progressed, the studio faced massive layoffs, which significantly limited its operational capacity and affected the initial ambition of the project.

Aware of the need to adapt to the new market reality, the developers created a second prototype that moves away from the open world towards a zone-based RPG, adding rogue-lite elements. However, despite these efforts, the search for additional funding has been unsuccessful. The current situation of the studio has left a small team working hard to keep the project going.

The post-pandemic landscape has generated uncertainty in the video game industry, with increasing competition and changes in player behavior, who are becoming more selective and expect discounts before acquiring new titles. Companies are struggling for funding in an environment that many consider unstable. Jeff Gardiner, co-founder of Something Wicked, expresses his concern about the situation, highlighting that they have seen key talents leave for other opportunities, which adds pressure to the development of Wyrdsong.

As players continue to immerse themselves in timeless titles like Skyrim, innovation in new projects may be compromised, raising an uncertain future for developments like Wyrdsong.

Wyrdsong
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Wyrdsong is an open-world role-playing game (RPG) set in a dark fantasy world with a historical context. The player will take on the role of a fully customizable protagonist in a fictional version of Portugal during the Middle Ages.
Author SoftonicPosted on March 17, 2025July 1, 2025Categories Gaming, NewsTags Fallout, Jeff Gardiner, NetEase, rogue Lite, RPG, Skyrim, Something Wicked, The Outer Worlds, Wyrdsong

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