Skip to content

Softonic English

Just another Softonic Sites site

Tag: Skyrim

At Bethesda, they believe that their games will change drastically when Todd Howard retires

In the realm of the video game industry, Todd Howard, the director of Bethesda Game Studios, remains a prominent figure. His leadership style is meticulous, getting involved in every detail of game development. According to Bruce Nesmith, former lead designer of Skyrim, Howard has struggled throughout his career with the need to be present in all aspects of the project, which can lead to delays. However, Bethesda has managed to deliver its games on time, something unusual in an industry where delays are the norm. A man who gets involved in everything All of this […]

At Bethesda, they believe that their games will change drastically when Todd Howard retires

In the realm of the video game industry, Todd Howard, the director of Bethesda Game Studios, remains a prominent figure. His leadership style is meticulous, getting involved in every detail of game development. According to Bruce Nesmith, former lead designer of Skyrim, Howard has struggled throughout his career with the need to be present in all aspects of the project, which can lead to delays. However, Bethesda has managed to deliver its games on time, something unusual in an industry where delays are the norm.

A man who gets into everything

All of this leads to speculation about Howard’s future at Bethesda, as he has hinted that The Elder Scrolls 6 could be his last project. His career at the company spans decades, and while he has referred to the Fallout series as part of his future, there is an air of uncertainty about his next step. This possible transition also creates an atmosphere of expectation among fans and developers regarding what could signal a generational change within the studio.

Despite these challenges, Howard’s legacy is undeniable, with Skyrim considered a milestone in Bethesda’s history and an important benchmark that other developers in the industry strive to reach. The upcoming installment of The Elder Scrolls, which is still in development, will be closely watched by both players and critics.

Xbox Game Pass
Xbox Game Pass DOWNLOAD
Author SoftonicPosted on April 14, 2026April 14, 2026Categories Gaming, NewsTags Bethesda Game Studios, desarrollo de videojuegos, Fallout, industria de los videojuegos, legado de Todd Howard, retrasos en videojuegos, Skyrim, The Elder Scrolls 6, Todd Howard

Skyrim becomes more realistic than ever with a mod that adds particles to the game

The Skyrim player community is enthusiastically celebrating the arrival of Particle Wind, a mod created by RavenKZP that promises to significantly enhance immersion in the game. This mod allows environmental elements like plants, fire, and water to move realistically with the wind, adding an extra layer of dynamism to the gaming experience. To install it, users must have SKSE and the Address Library for SKSE Plugins previously installed. A mod that adds realism to the game, Particle Wind is not limited to just plants; it also affects the flames of the […]

Skyrim becomes more realistic than ever with a mod that adds particles to the game

The Skyrim player community is enthusiastically celebrating the arrival of Particle Wind, a mod created by RavenKZP that promises to significantly enhance immersion in the game. This mod allows environmental elements such as plants, fire, and water to move realistically with the wind, adding an additional layer of dynamism to the gaming experience. To install it, users must have SKSE and the Address Library for SKSE Plugins installed beforehand.

A mod that adds realism to the game

Particle Wind is not limited to just plants; it also affects the flames of torches and candles, as well as smoke and steam. Players can observe how the embers in the burner of an alchemy table rise in the breeze or how lanterns tilt in the face of a gust of wind, a detail that, according to the praise of many, notably enhances the atmosphere of the game.

RavenKZP is not new to the Skyrim mod scene; he has created multiple modifications that enhance gameplay, including Underwater Bubbles, which adds bubbles to aquatic environments, and Weapon Switch Animations Complete, which provides new animations for drawing and sheathing weapons, allowing for a smoother combat experience. The contributions of this modder have been recognized by players, who state that many improvements are elements that were not perceived as missing until they are introduced.

Steam
Steam DOWNLOAD
Author SoftonicPosted on April 13, 2026April 13, 2026Categories Gaming, NewsTags Atmósfera del juego, efectos ambientales, inmersión en el juego, instalación de mods, mejoras en jugabilidad, mod de Skyrim, Particle Wind, RavenKZP, realismo en videojuegos, Skyrim

The most ambitious mod for Skyrim to date may not be released until 2027

Skyblivion, the ambitious project by the modding community that aims to recreate the classic video game Oblivion using the Skyrim engine, has garnered attention due to its prolonged development that has already surpassed a decade. Initially slated for release in late 2025, the team postponed its launch to sometime in 2026, with possibilities of an extension to 2027, which has generated concern among its followers. A highly anticipated remake, but it will cost Under the direction of Kyle “Rebelzize,” the project urgently requires the support of experienced modders in specific areas such as development of […]

The most ambitious mod for Skyrim to date may not be released until 2027

Skyblivion, the ambitious project by the modding community that aims to recreate the classic video game Oblivion using the Skyrim engine, has been the focus of attention due to its prolonged development that has already surpassed a decade. Initially scheduled for release in late 2025, the team has postponed its launch to sometime in 2026, with possibilities of an extension to 2027, which has raised concerns among its followers.

A highly anticipated remake, but it will cost him

Under the direction of Kyle “Rebelzize,” the project urgently requires the support of experienced modders in specific areas such as user interface development, visual effects, and level design. Rebelzize has called on the community through Nexus Mods, emphasizing that he is only looking for collaborators with advanced skills due to the complexity of the pending work.

The world of Cyrodiil, along with several of its important cities like Skingrad, Chorrol, and Bruma, has advanced considerably; however, the Imperial City and the user interface remain critical points that need attention. Additionally, it has been confirmed that certain elements, such as underwater combat and the spell creation system, have been removed from the initial launch, although they may be available in future updates.

Since its announcement, Skyblivion has faced the additional challenge of the sudden release of Oblivion Remastered, which has raised doubts about the future of the mod. Despite this, the TESRenewal team remains convinced that their approach is different. Skyblivion is presented as a remake that transfers all elements of Oblivion to the Skyrim engine, in contrast to the remaster that retains the original systems with graphical enhancements.

The developers of Skyblivion have stated that they will continue to refine and expand the mod even after its release, promising fixes and additional content. The fan community will need to be patient while the team works to complete this ambitious project.

Steam
Steam DOWNLOAD
Author SoftonicPosted on April 1, 2026April 1, 2026Categories Gaming, NewsTags Cyrodiil, desarrollo de videojuegos, interfaz de usuario, modders, Nexus mods, Oblivion, remake, Skyblivion, Skyrim, TESRenewal

The blame for 'Starfield' not succeeding lies with Bethesda itself, according to the creator of 'Skyrim'

In a recent interview, Bruce Nesmith, former designer at Bethesda and known for his work on Skyrim, addressed the mixed reception of Starfield, the ambitious space exploration title released by Bethesda Game Studios. According to Nesmith, the lukewarm reception of the game could be attributed to the excessive expectations created before its launch, a heavy burden that seems to accompany all of the studio’s projects. “Bethesda finds itself in a bad position by having such high expectations that cannot be met,” he noted. The blame lies in being too good. Nesmith suggests that if Starfield had been developed by a studio […]

The blame for 'Starfield' not succeeding lies with Bethesda itself, according to the creator of 'Skyrim'

In a recent interview, Bruce Nesmith, former designer at Bethesda and known for his work on Skyrim, addressed the mixed reception of Starfield, the ambitious space exploration title released by Bethesda Game Studios. According to Nesmith, the lukewarm reception of the game could be attributed to the inflated expectations created before its launch, a heavy burden that seems to accompany all of the studio’s projects. “Bethesda is in a bad position by having such high expectations that cannot be met”, he noted.

The blame is being too good

Nesmith suggests that if Starfield had been developed by a different studio, it might have been considered as “the second coming of Jesus Christ”. This perception is likely due to Bethesda’s followers, who are used to the grandeur of titles like The Elder Scrolls and Fallout, expecting a similar experience. “Starfield is a good game. It’s a very good game. It’s just not the game that people expected it to be”, he added.

Despite leaving the company halfway through the game’s development, Nesmith shares an optimistic vision about a possible sequel. He believes that the team could enhance the experience based on what they learned from this first installment. “I would bet that a sequel would leave it all on the field”, he stated, highlighting that, despite some concerns, playing Starfield to the end is a triumph for Bethesda.

Additionally, Nesmith commented on how the development of Mass Effect 5 could benefit from learning from experiences like those of Baldur’s Gate 3, suggesting that it could adopt a style more aligned with Bethesda’s approach. This exchange of ideas suggests that the evolution of RPGs may be at an interesting crossroads, where lessons from various studios could influence key future releases.

Author AgenciasPosted on February 2, 2026February 2, 2026Categories NewsTags Skyrim, starfield

"Play it again and tell me if you really want to do it again." Do we really want a remake of 'Morrowind' or is it just nostalgia?

The acclaimed Elder Scrolls saga continues to spark debate over whether a remake of Morrowind should be produced, the third title in the series released in 2002 with a notably low rating of 83 in PC Gamer. This figure is the lowest for a main Elder Scrolls game in the magazine and has raised mixed feelings among fans. A remake worsens Bruce Nesmith, lead designer of Skyrim, has shared his perspective on this demand, suggesting that the interest in a remake is driven more by nostalgia than by the current experience of playing Morrowind. In a […]

"Play it again and tell me if you really want to do it again." Do we really want a remake of 'Morrowind' or is it just nostalgia?

The acclaimed Elder Scrolls saga continues to spark debate about whether a remake of Morrowind should be produced, the third title in the series released in 2002 with a notably low rating of 83 in PC Gamer. This figure is the lowest for a main Elder Scrolls game in the magazine and has generated mixed feelings among fans.

A remake re-worse

Bruce Nesmith, design leader of Skyrim, has shared his perspective on this lawsuit, suggesting that the interest in a remake is driven more by nostalgia than by the current experience of playing Morrowind. In a recent interview, he stated: “Play Morrowind again and tell me if it’s really the game you want to play again”. According to him, memories of the gaming experience are often idealized over time, and players are likely to face uncomfortable moments when returning to a title from twenty years ago.

Nesmith also noted that even its predecessor’s success, Oblivion, features “awkward moments” and acknowledged that older game designs may not stand the test of time. While he does not rule out the possibility of a remake, he expressed doubts about the availability of the source code for Morrowind, which could complicate its development. Instead of focusing on reviving a classic, he suggested that it might be more appealing to create a new game that “avoids the things that wouldn’t have survived.”

Additionally, some critics believe that other Elder Scrolls titles, such as Daggerfall or Battlespire, might be more deserving of a remaster. The opinion among fans and developers suggests that the legacy of Morrowind, while significant, may not be the only one worth reviving, leaving open the possibility for new approaches to the series.

Author AgenciasPosted on February 2, 2026February 2, 2026Categories NewsTags morrowind, Skyrim, The Elder Scrolls

Starfield did not turn out worse than it could have thanks to Bethesda's history

Starfield, the highly anticipated space RPG from Bethesda, has generated intense debate within the gaming community since its release. While many players have enjoyed its vast exploration and storytelling, others have pointed out frustrating aspects that impact the overall experience. Among the most prominent criticisms is the opinion of Kurt Kuhlmann, former co-designer of Skyrim, who argues that Starfield never fully came together as a game. Too much bureaucracy and a team that is too large brings nothing good Kuhlmann, who was part of the team during the development of the title, suggested in a recent interview that the game should have […]

Starfield did not turn out worse than it could have thanks to Bethesda's history

Starfield, the highly anticipated space RPG from Bethesda, has sparked intense debate within the gaming community since its release. While many players have enjoyed its vast exploration and storytelling, others have pointed out frustrating aspects that impact the overall experience. Among the most prominent criticisms is the opinion of Kurt Kuhlmann, former co-designer of Skyrim, who argues that Starfield never fully came together as a game.

Too much bureaucracy and a team that is too large brings nothing good

Kuhlmann, who was part of the team during the development of the title, suggested in a recent interview that the game should have been delayed to improve its quality. According to him, many of the problems faced by the team were due to increasing bureaucracy and a complexity in decision-making, which complicated communication between the various departments involved in the project. This more complicated work environment contrasted with the more direct dynamic that existed during the development of Skyrim.

Apparently, the echoes of the problematic launch of Fallout 76 also influenced the decision to extend the development time of Starfield, in order to avoid repeating the same mistakes. Kuhlmann emphasized that creating a new intellectual property (IP) like Starfield brought significant challenges, turning up to 50% of the development into a completely new process.

Rumors suggest that Bethesda is working on Starfield 2.0 and a future expansion that could redeem some of the questionable aspects of the game. The hope is that these improvements will help restore player confidence and elevate the title to the heights of the expectations that have accompanied the company’s veterans, such as Skyrim and Fallout 4. However, it remains to be seen how these concerns will be addressed in the future.

Xbox Game Pass
Xbox Game Pass DOWNLOAD
Author SoftonicPosted on January 23, 2026January 23, 2026Categories Gaming, NewsTags bethesda, co-diseñador, Fallout 76, Kurt Kuhlmann, Microsoft, Skyrim, starfield, Starfield 2.0, Xbox

You won't believe it, but 'Skyrim' is back again

The long-awaited Anniversary Edition of The Elder Scrolls 5: Skyrim is now available on Switch 2, offering players an exciting free update for those who own the Switch 1 version. This re-release includes all three DLC expansions: Dawnguard, Dragonborn, and Hearthfire, as well as exclusive Nintendo content, and significant performance improvements, including faster load times and enhanced resolution. Skyrim doesn’t dance ska Despite having been over 14 years since its original release, Skyrim continues to capture the attention and enthusiasm of players, especially with the arrival of […]

You won't believe it, but 'Skyrim' is back again

The long-awaited Anniversary Edition of The Elder Scrolls 5: Skyrim is now available on Switch 2, offering players an exciting free upgrade for those who own the Switch 1 version. This re-release includes all three DLC expansions: Dawnguard, Dragonborn, and Hearthfire, as well as exclusive Nintendo content, and significant performance improvements, including faster load times and enhanced resolution.

Skyrim does not dance ska

Despite having been over 14 years since its original release, Skyrim continues to capture the attention and enthusiasm of players, especially with the arrival of this new version. Bethesda has shown that the game still has lasting appeal, while the community eagerly awaits any news about The Elder Scrolls 6. The company has reaffirmed its confidence in Skyrim, stating that it can compete with prominent titles like Call of Duty.

This release comes in the form of a surprising “shadowdrop,” which means that players did not have to wait to dive back into the vast world of Tamriel. For those who do not have the Anniversary edition of Switch 1, Bethesda offers the option to purchase an upgrade from the base edition. The Switch 2 version also includes hundreds of unique Creation Club items, ranging from new armors and weapons to additional quests and dungeons.

With this latest release, Bethesda has found another opportunity to revive its iconic franchise, while the debate over how many versions of Skyrim exist continues. However, this release has managed to ignite the interest of Switch 2 users, who seem to have no intention of leaving their journey through Skyrim behind, even amid the prolonged wait for a sequel. With the popularity of the RPG intact and a game director like Todd Howard at the helm, Skyrim’s legacy will surely endure for much longer.

Author AgenciasPosted on December 10, 2025December 10, 2025Categories NewsTags Skyrim, switch 2, Ubisoft

The developers of Vampire: The Masquerade — Bloodlines 2 did not want to call their game Bloodlines

Since its announcement, Vampire: The Masquerade – Bloodlines 2 has faced a tumultuous development, starting in the hands of Hardsuit Labs before being transferred to The Chinese Room in 2021. Finally, the game hit the market in October 2023, but it has received mixed reviews from players, reflected in a ‘Mixed’ rating on Steam, with only 55% of positive reviews among more than 8,100 opinions. They were aware that they could not make the game that people expected Dan Pinchbeck, co-founder of The Chinese Room, shared that his intention was to create a distinct experience in […]

The developers of Vampire: The Masquerade — Bloodlines 2 did not want to call their game Bloodlines

Since its announcement, Vampire: The Masquerade – Bloodlines 2 has faced a tumultuous development, starting in the hands of Hardsuit Labs before being transferred to The Chinese Room in 2021. Finally, the game was released in October 2023, but has received mixed reviews from players, reflected in a ‘Mixed’ rating on Steam, with only 55% of reviews being positive among more than 8,100 opinions.

They were aware that they could not make the game that people expected

Dan Pinchbeck, co-founder of The Chinese Room, shared that his intention was to create a distinct experience in the World of Darkness universe, moving away from the idea of a direct sequel to Bloodlines. During an interview, he stated that it was impossible to make a true continuation of the 2004 classic due to time and resource limitations. In his view, trying to replicate the “magic” of that title was not only a monumental challenge but could also displease both fans of the original and new players.

Despite Paradox Interactive considering canceling the project after the initial problems with Hardsuit Labs, The Chinese Room’s presentation managed to convince the publisher to continue with the development. Pinchbeck mentioned that, instead of trying to create an open RPG like Skyrim, the focus shifted to a more contained and narrative-driven game, with the aim of honoring the mythology of the World of Darkness.

However, despite the efforts and passion invested in the project, Bloodlines 2 has failed to meet the expectations set by its predecessor. Critical reception suggests that the chances of Paradox embarking on a new title that lives up to the legacy of Bloodline are limited.

Steam
Steam DOWNLOAD
Author SoftonicPosted on November 25, 2025November 25, 2025Categories Gaming, NewsTags Bloodlines 2, Dan Pinchbeck, Hardsuit Labs, Mundo de Tinieblas, Paradox Interactuve, Skyrim, Steam, The Chinese Room, Vampiro: la mascarada, Vampiro: La Mascarada - Bloodlines 2

The director of Bethesda confirms that the sequel to Skyrim is still in development, but that patience is a virtue

Bethesda’s director, Todd Howard, recently confirmed that the development of The Elder Scrolls VI is still ongoing, although he asked fans for patience, emphasizing that the game is still “a long way off.” This statement has sparked an increase in speculation about the progress of the highly anticipated title since its announcement in 2018 during E3, where a brief trailer was shown that generated great excitement among franchise followers. We are not going to see it soon The announcement of Elder Scrolls VI was part of a broader strategy by Bethesda to unveil its future projects, including […]

The director of Bethesda confirms that the sequel to Skyrim is still in development, but that patience is a virtue

The director of Bethesda, Todd Howard, recently confirmed that the development of The Elder Scrolls VI is still ongoing, although he asked fans for patience, emphasizing that the game is still “very far away.” This statement has sparked an increase in speculation about the progress of the highly anticipated title since its announcement in 2018 during E3, where a brief trailer was shown that generated great excitement among the franchise’s followers.

We are not going to see her soon

The announcement of Elder Scrolls VI was part of a broader strategy by Bethesda to showcase its future projects, including Starfield, which has been the studio’s main focus in recent years. Howard emphasized that this announcement was made early to clarify that the sequel to Skyrim was in development, but its release would only occur after Starfield.

After Microsoft’s acquisition of ZeniMax, the parent company of Bethesda, in a deal valued at $7.5 billion, the value that the company places on its most iconic franchises, such as Elder Scrolls and Fallout, is highlighted. However, it has been revealed that ZeniMax was overvalued at $10.5 billion, 29% more than what Microsoft paid, indicating a valuation strategy focused on its game catalog.

Despite the criticism for the lack of concrete information about Elder Scrolls VI, the initial announcement achieved its goal of attracting interest and potential buyers before the acquisition. Expectations and speculation continue to grow around a title that could once again redefine the role-playing game genre, although its release is not expected in the short term.

Steam
Steam DOWNLOAD
Author SoftonicPosted on November 12, 2025November 12, 2025Categories Gaming, NewsTags 2018, bethesda, E3, Fallout, RPG, Skyrim, The Elder Scrolls 6, Xbox, ZeniMax

Skyrim remains popular 14 years later and its designer has the key to why

Since its launch, The Elder Scrolls V: Skyrim has established itself as one of the most acclaimed fantasy RPGs in the video game industry. With over a decade in the market, the game has been the subject of constant re-releases, maintaining a fervent interest among players. Recently, the Special Edition of Skyrim reached over 24,000 concurrent players on Steam, a notable number that significantly eclipses the barely 2,000 of Oblivion Remastered. He knows why, but is equally surprised Bruce Nesmith, the lead designer of Skyrim, expressed his astonishment at the game’s lasting popularity. In a recent […]

Skyrim remains popular 14 years later and its designer has the key to why

Since its release, The Elder Scrolls V: Skyrim has established itself as one of the most acclaimed fantasy RPGs in the video game industry. With over a decade in the market, the game has been the subject of constant re-releases, maintaining a fervent interest among players. Recently, the Special Edition of Skyrim reached over 24,000 concurrent players on Steam, a remarkable number that significantly eclipses the barely 2,000 of Oblivion Remastered.

Knows why, but is still surprised

Bruce Nesmith, lead designer of Skyrim, expressed his amazement at the game’s lasting popularity. In a recent podcast, he commented on how Todd Howard, another prominent team member, periodically shares player numbers, to which Nesmith reacts incredulously, emphasizing that, “ten years later, it still impresses”. This longevity is attributed, according to Nesmith, to the game’s design freedom, which allows players to experience the world without significant restrictions.

Despite the fact that Skyrim has certain limitations compared to its predecessors, such as Daggerfall and Morrowind, its world is characterized by being full of surprises and captivating side quests. Every corner of the map offers possibilities for exploration and discovery, making the player’s journey very rewarding. The open gameplay structure, although now frequently mentioned in other titles, remains one of Skyrim’s most distinctive features.

The rich modding community also plays a crucial role in sustaining the experience. This group has developed expansive content that continues to refresh the game and attract new generations of players. With the enthusiasm surrounding Skyrim, it doesn’t seem like the conversation around this classic will cease anytime soon.

Steam
Steam DOWNLOAD
Author SoftonicPosted on October 15, 2025October 15, 2025Categories Gaming, NewsTags Bruce Nesmith, daggerfall, Morrwind, Oblivion Remastered, RPG, Skyrim, Steam, The Elder Scrolls, The Elder Scrolls V: Skyrim

Posts pagination

Page 1 Page 2 … Page 5 Next page

Recent Posts

  • Nicolas Cage is the most unique and suggestive Spider-Man we have ever seen
  • Marathon will be free-to-play for a limited time after the closure of Destiny 2
  • Stephen King considers the new series by the Duffer brothers "a true delight"
  • The developers of the currently most popular battle royale are asking you not to buy their game
  • The third season of House of the Dragon will have "the craziest television episode ever made"

Archives

  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • September 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
  • February 2007
  • January 2007
  • December 2006
  • November 2006
  • September 2006
  • August 2006
  • June 2006
  • May 2006
  • July 2001
  • January 2001
  • November 2000
  • September 2000
  • August 2000
  • July 2000
  • April 2000
  • March 2000

Categories

  • Affiliate post
  • Expert Review
  • Gaming
  • Guides
  • How to
  • Legacy how To
  • News
  • Noticias
  • Software>Security
  • Sponsored
  • Trucos y Consejos
  • Uncategorized
  • Windows software

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Softonic English Proudly powered by WordPress