Capcom is at a crossroads in the development of its upcoming horror title, Resident Evil 9: Requiem, scheduled for release on February 27, 2026. In a recent interview with IGN during the Tokyo Game Show 2025, director Koshi Nakanishi and producer Masato Kumazama revealed that the team is dealing with “internal concerns” about whether the game manages to convey the necessary horror, given that they have worked on numerous titles in the franchise, which has blurred their perception of horror.
When Your Job is Too Terrifying to Tackle Every Day
Nakanishi highlighted the difficulty of judging the level of terror in the game, commenting, “we have made so many [Resident Evil games] that we can no longer know [if it is terrifying] until someone plays it.” This dilemma has led to questioning the inclusion of sinister elements, such as an amputation, although it was ultimately decided that they were not necessary for the game’s narrative. “At one point, we were like ‘What if Grace suffers a big cut on her leg?'”, Nakanishi recounted, but they concluded that such details did not contribute to the story.
Regarding the direction of the game, Nakanishi indicated that Resident Evil 9: Requiem aims to return to the roots of survival horror, avoiding the more action-oriented approach that characterized installments 5 and 6. The intention is to classify the Resident Evil titles on a scale that ranges from Resident Evil 2, which represents pure terror, to Resident Evil 4, which incorporated more action. “I didn’t want to do that with the ninth title,” said Nakanishi, reaffirming his commitment to focus on an experience that evokes the classic style of the franchise.
With the launch in sight, Capcom is already raising fan expectations with intriguing previews and details about this new installment, which promises to deliver an exciting and chilling experience to players.