Capcom has unexpectedly released an update for Resident Evil Requiem called Leon Must Die Forever. This minigame, promised by director Koshi Nakanishi last March, will put us in the shoes of Leon S. Kennedy to play in different scenarios from the main game, changing the order of enemy and item appearances to create a frantic and intense arcade experience. A highly anticipated update, Leon Must Die Forever is the first of the planned updates for the game, with the next being a paid DLC that will continue the story. While it has not yet been clarified how it will do so, there are […]
This mini-game, promised by director Koshi Nakanishi last March, will put us in the shoes of Leon S. Kennedy to play in different scenarios from the main game, changing the order of enemy and item appearances to create a frantic and intense arcade experience.
A much-anticipated update
Leon Must Die Forever is the first of the planned updates for the game, with the next being a paid DLC that will continue the story. While it has not yet been clarified how it will do so, there are two clear lines regarding this.
On one hand, since Grace does not appear in this update, it is possible that her story will continue. On the other hand, the game ends with Chris Redfield’s Hound Wolf Unit arriving at the laboratory, so they could develop what his involvement in the events of the game is.
For its part, Leon Must Die Forever contains five difficulty modes, a new progression system, and a randomized upgrade system. Something that sets it apart from other similar minigames in the franchise, like the much-loved Mercenaries mode, present since the first installment but particularly celebrated in the fourth and fifth installments.
The reception of Leon Must Die Forever, which is a nod to the highest difficulty mode of the Devil May Cry franchise (Dante Must Die), is generally favorable. While it is celebrated for its roguelike style, it is also receiving some criticism for recycling some content from the main campaign and for not having the same depth as the aforementioned Mercenaries mode. This could very well lead to some changes in the future regarding how to approach this kind of minigames.
Resident Evil Requiem and Leon Must Die Forever are now available on PC, PlayStation 5, Switch 2, and Xbox Series X/S. Additionally, to play this new game mode, you must have first completed the main campaign. And believe us, you will need to do so to survive.
After years where Hollywood has massacred video game adaptations, becoming a joke within the industry. Uwe Boll turned Alone in the Dark, BloodRayne, or Far Cry into a poorly told joke, and since that moment gamers have turned their backs on cinema. But their problem wasn’t that they were bad adaptations: it was that they were bad movies that took the original saga lightly. They looked down on video games, believing that because they came from that medium they could be complete trash without any pretensions. However, over the years, games and […]
After years where Hollywood has massacred video game adaptations, becoming a joke within the industry. Uwe Boll turned Alone in the Dark, BloodRayne, or Far Cry into a poorly told joke, and since that moment gamers have turned their backs on cinema. But their problem wasn’t that they were bad adaptations: it was that they were bad movies that took the original saga lightly. They looked down on video games, believing that just because they came from that medium, they could be complete trash without any pretensions. However, over the years, games and cinema have made peace, reaching the opposite point: now, all movies are direct adaptations of games, leaving nothing to creativity or imagination. And, it seems, there is only one saga that can change that: Resident Evil.
Zach Cregger, the nemesis of gamers
Over time, Hollywood has found a way to shake hands with the video game industry: basically, doing a copy-paste with a bunch of references for the fans. Fallout, Uncharted, The Last of Us, or Super Mario Bros practically revere the original material, without any of them leaving their world open to the personality of their creators (if anything, The Last of Us with its special episodes that show alternative stories). Everyone was delighted: gamers, because it validates their tastes. Those who don’t pick up a controller, because they discover new stories. But in all this, where does auteur cinema stand? Is it not possible to tell anything new?
Zach Cregger, director of Weapons and Barbarian, is not manipulable. You cannot demand from him, in any way, to make the movie you want to see, because he is going to do what comes from his creative soul. The first trailer for Resident Evil is, in fact, the best possible news for fans of the saga: Cregger is taking it seriously, but that doesn’t mean he will return to Leon, Umbrella, the T-Virus, and that stuff. Precisely out of respect for the saga, he has decided that he wants to expand it and tell something more but without leaving aside the key elements: the keys, the weapons, the eerie atmosphere. This is not Capcom’s Resident Evil, but Cregger’s, and that’s how it should always be.
I think the same every time I see a live-action remake from Disney: What is the need to retell the same story with the same shots and in the same way? Are we so obsessed with nostalgia and so afraid of having our dreams shattered that we are doomed to see the same thing over and over again? I would appreciate it if, from time to time, an undeniable author would do whatever they wanted. Steven Spielberg directing Moana; Martin Scorsese making his version of The Rescuers; Emerald Fennell perverting Frozen. If we don’t mix, investigate, and destroy to recreate from the ruins, what do we have left? A continuous refrain of tranquility that gives us nothing but constant calm.
I don’t know if Resident Evil will be good or bad, but the trailer is certainly striking: we have already had a few adaptations that have ranged from the grotesque to the faithful, with little success. Now, finally, a steady hand has decided to do whatever it wants using only the foundations to evolve from there and, frankly, I can only support it. We should all do it, because keeping the movies we like stagnant and in an ether is a sign of laziness, little imagination, no adventure, and a desire to repeat ourselves. And that is exactly the opposite of what Resident Evil is.
The new feature film of ‘Resident Evil’, directed by Zach Cregger, has already released its first trailer. Cregger, known for his work on ‘Barbarian’ and ‘Weapons’, promises an original approach that injects the characteristic WTF gene of his previous projects, ensuring an intensely terrifying cinematic experience filled with grotesque creatures. Is it really Resident Evil? Unlike its predecessor, ‘Welcome to Raccoon City’, which received polarized reviews, the new film will take a different path by not directly basing itself on the characters and plots of the video game. Instead, Cregger has created a completely original story that will unfold […]
The new feature film ‘Resident Evil’, directed by Zach Cregger, has released its first trailer. Cregger, known for his work on ‘Barbarian’ and ‘Weapons’, promises an original approach that injects the characteristic WTF gene from his previous projects, ensuring an intensely terrifying cinematic experience filled with grotesque creatures.
Is it really Resident Evil?
Unlike its predecessor, ‘Welcome to Raccoon City’, which received polarized reviews, the new movie will take a different path by not being directly based on the characters and plots of the video game. Instead, Cregger has created a completely original story that will unfold parallel to the events of ‘Resident Evil 2’. While video game fans follow the adventures of Leon and Claire in the city, the narrative will focus on a new protagonist trying to survive on the outskirts of Raccoon City.
One of the most intriguing aspects is the incorporation of video game mechanics, which will reflect elements such as resource management and health. Viewers will be able to observe moments of key searching and the use of green herbs to heal wounds, emulating the gameplay of Capcom’s title. Cregger has emphasized that this film will not be a typical zombie adaptation, but will prioritize the horror caused by creatures mutated by the T Virus, maintaining a focus on progressive horror narrative.
The cast includes Austin Abrams, Zach Cherri, Kali Reis, and Paul Walter Hauser. ‘Resident Evil’ will hit theaters on September 18, 2026, and fans of the franchise are already eager to see how this new vision translates to the big screen.
During Sony’s presentation at CinemaCon, directed by Zach Cregger, known for his work on Weapons and Barbarian, an exclusive preview of the new Resident Evil movie was revealed. This first look has generated expectations among attendees, suggesting that the film will be appealing to fans of Cregger’s unique and disturbing style. A film more faithful to the video games The trailer, which was only shown to those present at the event, promises an intriguing cinematic experience. Through images that convey the tension and horror characteristic of the franchise, Cregger seems to be […]
During Sony’s presentation at CinemaCon, directed by Zach Cregger, known for his work on Weapons and Barbarian, an exclusive preview of the new Resident Evil movie was revealed. This first look has generated expectations among attendees, suggesting that the film will be appealing to fans of Cregger’s unique and disturbing style.
A movie truer to the video games
The trailer, which was only shown to those present at the event, promises an intriguing cinematic experience. Through images that convey the tension and horror characteristic of the franchise, Cregger seems to be positioning himself to offer a fresh take on a well-known story. The fervent followers of his previous work are eager to discover how his approach may influence this new installment.
Regarding the cast, Austin Abrams’ performance stood out, as he will portray a young character in the film. Abrams has captured the audience’s attention in previous roles, and his involvement in Resident Evil adds an additional element of interest to the project. His journey in the narrative promises to explore new dimensions within the Resident Evil universe, thus enriching the introduction of his character in this adaptation.
The combination of Cregger’s talent and an emerging cast like Abrams suggests that this movie could bring a renewed air to the popular video game series, which has had numerous adaptations in the past. With the growing interest in the convergence between video games and cinema, fans are eagerly awaiting more details and the release of the official trailer. It is speculated that this could mark a significant change in the perception of film adaptations based on video games.
The director of the new adaptation of Resident Evil, Zach Cregger, has once again demonstrated his commitment to the franchise by completing the latest release, Resident Evil Requiem, twice, according to a tweet from Deadline writer Destiny Jackson. Cregger, known for his work in horror films like Barbarian and Weapons, is set to bring his unique vision to the series, which celebrates its 30th anniversary this week. He can’t stop playing In a conversation with Entertainment Weekly, Cregger revealed that his film will depart from the iconic characters of the saga, offering a narrative […]
The director of the new adaptation of Resident Evil, Zach Cregger, has once again demonstrated his commitment to the franchise by completing the latest release, Resident Evil Requiem, on two occasions, according to a tweet from Deadline writer, Destiny Jackson.
In a conversation with Entertainment Weekly, Cregger revealed that his movie will depart from the iconic characters of the saga, offering a completely original narrative.
“When you see it, you’ll think, ‘this is very Zach,’” he noted. Despite the absence of these characters, Cregger assures that video game fans will not be disappointed. The production is receiving considerable creative freedom, and one of the producers has described the project as a “rollercoaster of relentless action.”
Meanwhile, Resident Evil Requiem has become the fastest video game release to reach six million copies sold within Capcom’s legendary series. The story follows Leon Kennedy and Grace Ashcroft on a chilling adventure through Raccoon City, promising an experience full of scares and plenty of action.
On the other hand, Jackson mentioned that Cregger stepped down from Resident Evil Village, calling it the “scariest” installment in the series. However, many players still believe that Resident Evil 7 holds its place as the most terrifying title, especially due to the unsettling monster from the Beneviento House that lingers in fans’ nightmares.
For those exploring the world of Resident Evil Requiem, the community has shared solutions for puzzles and safe codes, a helpful aid that enhances the gaming experience. With an ambitious blend of action and horror, fans are eager to see how Cregger will bring this new chapter to life on September 18.
The release of Resident Evil 3 Remake in 2020 quickly became a topic of controversy within the gaming community. Unlike its predecessor, Resident Evil 2 Remake, which was praised for its wealth of content, the remake of Resident Evil 3 was criticized for the removal of iconic areas, such as The Park, the Cemetery, and the Abandoned Factory, without Capcom providing satisfactory explanations. The lack of a timed choice system, which allowed for different paths and endings, also contributed to the title feeling more linear and focused on spectacle instead of […]
The launch of Resident Evil 3 Remake in 2020 quickly became a topic of controversy within the gaming community. Unlike its predecessor, the Resident Evil 2 Remake, which was praised for its wealth of content, the Resident Evil 3 remake was criticized for the removal of iconic areas, such as The Park, the Cemetery, and the Abandoned Factory, without Capcom providing satisfactory explanations.
The lack of a timed choice system, which allowed for different paths and endings, also contributed to the title feeling more linear and focused on spectacle rather than exploration.
God save the mods
However, gamers can now have a new hope thanks to the work of a modder who is developing a project titled Resident Evil 3: Last Escape.This ambitious mod aims to restore lost content and add completely new elements, transforming the game into a darker, survival-focused experience, as it was originally intended.
Among the additions are new locations, a reworked crafting system that includes various types of gunpowder, and a save system similar to that of Resident Evil 2 Remake.
Resident Evil 3: Last Escape also promises to enhance the interaction with Nemesis and other bosses, as well as introduce a variety of new puzzles in the restored areas.
Currently, the project is in alpha phase, and the modder is sharing periodic updates through their YouTube channel, where fans can see the progress of their work.
With this initiative, the modder aims to offer players a version that more faithfully reflects the essence of the original game, which could allow Resident Evil 3: Last Escape to become the definitive version that many have been waiting for.
In the world of video games, the Resident Evil series has been a pillar of horror and survival since its creation. However, the recent mobile release, Resident Evil Survival Unit, has generated more confusion than enthusiasm. Quietly launched last November by the South Korean studio JOYCITY, the game found little resonance in the community, leading many to question its value and relevance within the franchise. A mobile game that wants to scare you Despite its lackluster launch and mostly negative reviews, the developers at JOYCITY tried to give a twist […]
In the world of video games, the Resident Evil series has been a pillar of horror and survival since its inception. However, the recent mobile release, Resident Evil Survival Unit, has generated more confusion than excitement. Silently launched last November by the South Korean studio JOYCITY, the game found little resonance in the community, leading many to question its value and relevance within the franchise.
A mobile game that wants to scare you
Despite its lackluster launch and mostly negative reviews, the developers at JOYCITY attempted to turn the gaming experience around by implementing innovative tests based on biosignals. In an interview with This Is Game, business leader Jun Seung Park revealed that the team monitored players’ brain waves, eye movements, and heart rates to objectively measure levels of tension and immersion in the game. According to Park, while questionnaires could provide positive responses, biometric data led to different conclusions about the effectiveness of horror in the game.
However, the expectations of a terrifying game quickly faded as reviews hinted that, although the beginning might seem like a traditional Resident Evil experience, it soon turned into a typical mobile market base-building game, filled with gacha mechanics and generic content. This leaves many fans of the series puzzled and wondering if it is really worth their time and attention.
Although the study claims that they are adjusting the levels of fear and immersion based on their tests, the general perception is that Resident Evil Survival Unit still has a long way to go to connect with fans who are expecting an authentic Resident Evil experience. Rumors suggest that the direction of the game could be reconsidered with the arrival of new updates.
Resident Evil: Requiem is one of the most anticipated games of the year, and with its release just around the corner, many players are looking to refresh their memory with the latest installment of the saga, Resident Evil Village, recently available on PlayStation Plus. This direct sequel to Resident Evil 7 follows the story of Ethan Winters, who, after rescuing his wife from the Baker family, finds himself caught in a new nightmare when his wife is murdered and his daughter is kidnapped by a mysterious group led by Chris Redfield. Revving up for action In this new adventure, Ethan […]
Resident Evil: Requiem is one of the most anticipated games of the year, and with its release just around the corner, many players are looking to refresh their memory with the latest installment of the saga, Resident Evil Village, recently available on PlayStation Plus. This direct sequel to Resident Evil 7 follows the story of Ethan Winters, who, after rescuing his wife from the Baker family, finds himself caught in a new nightmare when his wife is murdered and his daughter is kidnapped by a mysterious group led by Chris Redfield.
Revving up
In this new adventure, Ethan embarks on a quest to find his daughter and faces a sinister variety of creatures and enemies in a terrifying village. Resident Evil Village combines the classic tension of the early titles in the series with more exaggerated action elements, maintaining the first-person perspective that allows players to immerse themselves in the horror. Although it is less terrifying than its predecessor, Village offers memorable sections that have resonated with players, such as the iconic encounter with Lady Dimitrescu and the chilling challenges presented by Donna Beneviento.
The game stands out for its cast of memorable bosses, each contributing their own unique style of horror. From the intimidating presence of Lady Dimitrescu to the innovative mechanics of Donna Beneviento, each encounter offers a diverse and enriching experience. With a more abundant arsenal than in Resident Evil 7, Ethan appears as a more capable protagonist, making it easier for new players to access the saga.
Resident Evil: Requiem will not have direct links to Village, but the atmosphere and tone of the latter can serve as an excellent prelude to what fans can expect in their return to Raccoon City next month. Undoubtedly, Resident Evil Village is a sum that many were looking forward to in the PlayStation Plus catalog and a survival horror experience worth exploring before the release of the new installment.
At CES 2024, Nvidia has unveiled its latest innovation in upscaling technology, DLSS 4.5. This new version promises to elevate the visual quality and performance of video games to previously unattainable levels, allowing for rates of up to 300 fps in 4K with ray tracing enabled. The most striking demonstration of this technology was conducted in collaboration with Capcom, which showcased an exclusive trailer for its upcoming title, Resident Evil Requiem. Resident Evil more spectacular than ever This game is scheduled for release on February 27 for PlayStation 5, Xbox Series X/S, […]
As part of CES 2024, Nvidia has unveiled its latest innovation in upscaling technology, DLSS 4.5. This new version promises to elevate the visual quality and performance of video games to previously unattainable levels, allowing for rates of up to 300 fps in 4K with ray tracing enabled. The most striking demonstration of this technology was conducted in collaboration with Capcom, which showcased an exclusive trailer for its upcoming title, Resident Evil Requiem.
One of the most notable features of DLSS 4.5 is its ability to adapt to the user’s hardware resources, resulting in a significant improvement in graphical performance. The first days of its release will be accompanied by over 70 compatible titles, with the promise that more will be added throughout the year. This wide compatibility suggests that the impact of DLSS 4.5 could extend to a considerable number of games in the industry.
With the arrival of this new technology, PC gamers will be able to enjoy an enhanced gaming experience, where realism and image fluidity are priorities. CES 2024 has served as an ideal platform to highlight Nvidia’s capabilities in the gaming field, generating expectations about how it will change the way video games are designed and played in the future.
Leon S. Kennedy, one of the most iconic characters in the Resident Evil universe, will return as the protagonist in the upcoming title of the series, Resident Evil Requiem, scheduled for release on February 27, 2026. This announcement, although it was an open secret, has been confirmed by director Akifumi Nakanishi, who has detailed the fundamental role Leon will play throughout the plot. The gameplay will be distributed equally The gameplay of Resident Evil Requiem will be divided almost equally between Leon and Grace Ashcroft, the other protagonist. Grace’s sections will focus on horror […]
Leon S. Kennedy, one of the most iconic characters in the Resident Evil universe, will return as the protagonist in the upcoming title of the series, Resident Evil Requiem, scheduled for release on February 27, 2026. This announcement, although it was an open secret, has been confirmed by director Akifumi Nakanishi, who has detailed the fundamental role that Leon will play throughout the plot.
Gameplay will be distributed equally
The gameplay of Resident Evil Requiem will be almost evenly divided between Leon and Grace Ashcroft, the other protagonist. Grace’s sections will focus on pure horror, while Leon’s will be oriented towards intense and spectacular action. This duality will allow players to experience a unique pace in the game, alternating between moments of anxiety and tension with more dynamic combat sequences.
In terms of gameplay, Leon will have a new repertoire of skills and an innovative combat system that will combine melee actions with the use of firearms, similar to what fans saw in Resident Evil 4. Nakanishi has emphasized that, although diverse gameplay experiences will be presented, the narrative will be unique and will develop cohesively, alternating between the two characters as the story progresses.
Although there will be moments when Leon and Grace cross paths, Nakanishi has indicated that it will not be the norm. Grace will show her fearful character, while Leon, as a veteran hardened by multiple battles, will face the creatures that threaten his world without hesitation. This mix of personalities will allow players to experience two distinct experiences within the same title, avoiding the saturation of constant tension and offering moments of action with Leon at the forefront.