Marvel already has its own Overwatch: this is what we know about Rivals

Marvel has the elements to make a great game in the style of Overwatch, and they are going to demonstrate it with their new game, named Marvel Rivals.

Overwatch was one of the most popular and unexpectedly popular games in video game history. The reasons are evident: charismatic characters, mechanics that are easy to understand and difficult to master, and an emphasis on fun over competitiveness. As they moved away from that over time, the audience also moved away from the game. And when Overwatch 2 definitively broke away from all of that, it fell from grace in a way that once seemed impossible.

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For that reason, many people miss the original Overwatch experience. Including us. Something that seems like NetEase has decided to embrace in their new game, a cooperative 5v5 team PVP with unique powers. With a twist. Its name is Marvel Rivals.

As the name suggests, the game uses characters from the famous comic company to give us a very similar experience to the original Overwatch. While we still don’t know the details, the premise seems to be that Galacta, the often forgotten daughter of Galactus who made her first appearance in Marvel Assistant-Sized Spectacular #2, has kidnapped a group of superheroes and supervillains to fight each other. A premise similar to the Secret Wars arc, written by Jim Shooter and drawn by Mike Zeck and Bob Layton between 1984 and 1985, where Beyonder did exactly the same thing.

What has been hinted so far, in terms of gameplay, seems exactly the same as Overwatch. Although with some interesting additions. On one hand, we have the destructibility of scenarios, similar to The Finals, which adds a new strategic layer to the whole. On the other hand, we have team-ups, which seem to be special attacks that require two characters joining forces to perform them. Although we still don’t know the details, these can be significant changes that make their premise even more interesting.

Regarding the characters, we already know nineteen of them, although we don’t know if all of them will be playable. Although we don’t know if Galacta will be among the playable characters, we have been able to see in the trailer Rocket Racoon, Star Lord, Black Panther, Iron Man, Doctor Strange, Scarlet Witch, Namor, Magneto, Magik, Storm, Peni Parker, Luna Snow, Loki, Hulk, Spider-Man, Groot, Mantis, Punisher, and Magneto. An impressive roster, coming from all corners of the Marvel universe, that has a little something for everyone, and a lot for X-Men fans.

That doesn’t mean there aren’t notable absences within this official selection. The fact that Captain America, Thor, or Black Widow don’t appear is quite surprising, given their success within the Marvel Cinematic Universe. Although we have no doubt that this is only the initial roster and that more characters will be included over time, if even more initial characters don’t appear.

Although they haven’t said anything about the monetization of the game, being a NetEase game it is assumed that it will be a free-to-play game with all kinds of microtransactions. In the past, they have had questionable practices in this regard, with Diablo Immortal being particularly notorious for its extremely aggressive monetization. In any case, we emphasize that we do not know what their system will be like and whether the monetization will include only skins, characters, or something else.

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If you are interested in this Marvel Rivals, you should know that you won’t have to wait long to try it. Its closed alpha will start next May, and it will be exclusively available for PC. So if you like Overwatch and Marvel characters, you’re in luck: this game is specifically made for you.

“Worlds Untold” is born, a new studio led by the Mass Effect writer

Worlds Untold is born, a new studio led by the screenwriter of Mass Effect and that promises to create games of unprecedented depth in the medium

In recent weeks, there’s been a lot of activity in the video game industry, unfortunately, mostly for the worse. Many mass layoffs, studio closures, and acquisitions have taken place. These are detrimental and will likely have long-term consequences that are hard to fully grasp at this moment. However, occasionally, positive events emerge that are worth highlighting—such as the birth of a new studio led by a seasoned veteran with a clear vision.

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NetEase’s establishment of a new studio, Worlds Untold, based in Vancouver, Canada, led by Mac Walters, the former developer at Bioware, marks a significant event.

Walters started at Bioware in 2003, contributing as a writer on the cult classic, Jade Empire. He progressed to become a senior writer in the first Mass Effect and took the helm as lead writer in the subsequent sequels. In Mass Effect 2, he shared this role with Drew Karpashyn, then assumed it independently for Mass Effect 3. Walters also served as the creative director for Mass Effect: Andromeda and the project director for Mass Effect: Legendary Edition. His extensive experience makes him a dependable figure to spearhead a studio.

The ambition behind Worlds Untold is to create intellectual properties that possess “depth and possibilities that cannot be contained within a single game, or even a single medium.” This vision will manifest in their inaugural title, an action-adventure AAA game set in “an overwhelming world full of mysteries and exploration.”

Given that the studio has just been announced and the game doesn’t even have a name yet, it’s unlikely we’ll see more about it anytime soon. Nonetheless, there’s considerable anticipation for what their creative efforts will yield. However, the new Mass Effect is also eagerly anticipated, and at least, the game being developed by Worlds Untold has the man who helped shape Mass Effect at its helm.

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NetEase announces game written by anime legend at Tokyo Game Show

The author of works like Fate/Zero or Psycho-Pass writes this video game about adorable bunnies investigating gloomy post-apocalyptic ruins.

The video game is a medium rarely given to using big names. While cinema and other audiovisual media tend to use authors from inside and outside their medium to sell themselves, this is rarely done in video games. One doesn’t tend to see one’s own name as a selling point, with the honorable exceptions of big name authors like Hideo Kojima. That is why it is so surprising that NetEase has decided to sell its game not only for what it is. But also for who works on it.

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During the Tokyo Game Show, which runs from September 21 to 24, NetEase Games has announced a new game called Rusty Rabbit. This is a 2.5D side-scrolling action game where we control a rabbit named Stamp who lives in a post-apocalyptic world. One day, while collecting scrap metal, he falls into some ancient ruins and finds clues to his lost daughter. Something that leads him on a journey in search of his daughter that will lead him to discover the secrets of his world.

With a trailer that is a good mix of gameplay and CGI and an outstanding character design, the game will be released in 2024 on PlayStation 5 and PC via Steam. But most surprising of all is that this game is being developed by NITRO PLUS. And that the writer is Gen Urobuchi.

For those who don’t know him, Gen Urobuchi is one of the great screenwriters of contemporary anime. Author of works such as Fate/Zero, Puella Magi Madoka Magica and Psycho-Pass, among many others, he is known for his dramatic, dark and violent works, with an adult and philosophical tone. Something that has made his fans affectionately call him Urobutcher. A play on words between his name and butcher. Something that makes us fear for Rusty Rabbit’s bunny, but look forward to this game even more.

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Gearing Up for a Digital Heist: NetEase Challenges Take-Two with Potential GTA Anime

Project Mugen is a game that merges the best of GTA and Genshin Impact to create what could be the definitive anime aesthetic game.

“GTA is a game that has undeniably left a significant impact on the world of video games. Despite this, very few studios have dared to try to imitate it. GTA has such a distinctive identity, and its position is so dominant that very few studios dare to venture into similar territory. Aside from the Yakuza series and exceptions like the remarkable Sleeping Dogs, hardly anyone has dared to create their own version of GTA. And even fewer have succeeded. But that doesn’t stop China from diving into creating its own rendition, albeit in its own unique way.”

Project Mugen is what would happen if we blended anime aesthetics, a futuristic setting, and all the elements we love from GTA. A living city where freedom of movement is paired with combat missions reminiscent of a game like Genshin Impact is what Project Mugen promises. It’s self-described as an open-world urban RPG. From what the trailer shows, it appears to be a perfect fusion of GTA and the classic Asian mobile games that have risen in popularity, much like mushrooms after the success of Genshin Impact.

This game is being developed by Thunder Fire Studio under the umbrella of NetEase Games, one of the major giants in China alongside Tencent and HoYoverse. The game is announced for PlayStation 5 and will, in fact, be a console exclusive for Sony’s machine, in addition to being available on PC, iOS, Android, and cloud-based systems.

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However, we won’t have to wait long to learn more. Project Mugen will have a streaming event on August 24th, coinciding with Gamescom, where more details about the game will be discussed. So, if you’re curious about this anime-style GTA for mobile devices, stay tuned, as next Thursday we’ll receive more information about what to expect from it.

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