The world of video games continues to evolve and, amid this transformation, Shape of Dreams emerges, a title that features a graphic style reminiscent of the popular Diablo, combining elements of a MOBA. Although it has not yet been officially released, this game made its debut at the Steam Next Fest, allowing players to access a demo during this event that celebrates multiple releases on the platform. The most notable aspect of Shape of Dreams is its ability to offer a unique customization experience, where players can modify and edit the memories of their […]
The world of video games continues to evolve and, amidst this transformation, emerges Shape of Dreams, a title that features a graphic style reminiscent of the popular Diablo, combining elements of a MOBA. Although it has not been officially released yet, this game made its debut at the Steam Next Fest, allowing players to access a demo during this event that celebrates multiple releases on the platform.
The most notable aspect of Shape of Dreams is its ability to offer a unique customization experience, where players can modify and edit the memories of their heroes. This mechanic provides a variety of new and customized abilities, adding a deep layer to the gameplay that promises to keep users entertained in the long run. It is an approach that moves away from traditional character creation systems, focusing more on the skill and memory embedded in the heroes.
A strong emphasis on cooperative play
Additionally, the game allows for social interaction by offering the option to play solo or in cooperative mode with up to four players, which promotes teamwork and collaboration. This feature is particularly appealing to those seeking a shared online experience, something highly valued in the current landscape of video games.
With Shape of Dreams, the studio seems to aim to attract those players looking for an alternative to Diablo 4, especially after the recent arrival of its seventh season. While Shape of Dreams maintains a familiar aesthetic and draws inspiration from successful developments, its innovation lies in the depth of its gameplay and customization options, features that could make it stand out in a saturated market.
Landfall, the studio behind hits like Totally Accurate Battle Simulator and Clustertruck, has unveiled its new video game titled HASTE: Broken Worlds, an innovative blend of platforming with a roguelike format. The protagonist, Zoe, runs through procedurally generated levels, where the goal is to dodge dangers, collect Fragments, and use power-ups in a shop. The demo of HASTE: Broken Worlds is available during the Steam Next Fest, although a release date has not yet been confirmed. Players face a storyline where they must run to prevent the collapse of the universe, exploring ten Fragments in an environment that […]
Landfall, the studio behind hits like Totally Accurate Battle Simulator and Clustertruck, has presented its new video game titled HASTE: Broken Worlds, an innovative mix of platforming with a roguelike format. The protagonist, Zoe, runs through procedurally generated levels, where the goal is to dodge dangers, collect Fragments, and use power-ups in a shop.
The demo of HASTE: Broken Worlds is available during the Steam Next Fest, although a release date has not yet been confirmed. Players face a plot where they must run to prevent the collapse of the universe, exploring ten Fragments in an environment that ranges from apocalyptic landscapes to colorful and fantastic worlds. Each series of levels culminates in a boss fight, which requires movement and dodging strategies.
Sonic would have loved to run this fast
The gameplay presents a constant challenge, with obstacles like trees and futuristic structures shooting energy beams. As Zoe progresses, she can harness her accumulated energy to gain a speed boost using a futuristic board. Additionally, the collected fragments are crucial for upgrading abilities in the shop, where players can choose from different power-ups.
2D environments are accompanied by friendly dialogues, which adds a touch of humor to the game. Some levels focus on time-limited missions, such as painting a landscape before time runs out or surviving a rain of bombs. The visual appeal and the idea of competing in an endless race promise to keep players engaged.
With its combination of addictive mechanics and vibrant aesthetics, HASTE: Broken Worlds aims to attract both platformer fans and those seeking new challenges within the roguelike genre. Undoubtedly, the game will feature on the wish lists of many players awaiting its release, even if it’s not Sonic.
El próximo juego que ha capturado la atención en el evento Steam Next Fest es Fellowship, un título indie que transforma la experiencia de mazmorras de populares juegos MMO como World of Warcraft y Final Fantasy 14 en una aventura multijugador independiente, sin tarifas de suscripción mensual. Desarrollado por Chief Rebel, Fellowship busca capturar la esencia del sistema de dificultad escalable Mythic+ de WoW, permitiendo a los jugadores enfrentar desafíos como un equipo. Las fiestas de mazmorras están compuestas por cuatro jugadores: un tanque, un sanador y dos distribuidores de daño. Los jugadores podrán elegir entre varios héroes que […]
The next game that has captured attention at the Steam Next Fest event is Fellowship,an indie title that transforms the dungeon experience of popular MMO games like World of Warcraft and Final Fantasy 14 into a standalone multiplayer adventure, without monthly subscription fees. Developed by Chief Rebel, Fellowship aims to capture the essence of WoW’s scalable Mythic+ difficulty system, allowing players to face challenges as a team.
The dungeon parties are made up of four players: a tank, a healer, and two damage dealers. Players can choose from various heroes that embody classic fantasy archetypes, such as warriors, paladins, monks, wizards, barbarians, and druids. This diversity of characters provides a rich experience in strategy and teamwork, necessary to overcome the dungeons.
A MMO worthy of 2025
Una de las características más notables de Fellowship es su interfaz limpia y personalizable, que elimina la necesidad de plugins externos, a menudo confusos para los nuevos jugadores. Esto facilita que aquellos que no han tenido experiencia previa con los sistemas más complejos de otros MMOs se sumerjan en la jugabilidad sin sentirse abrumados. La mecánica del juego incluye un tiempo limitado para derrotar a los jefes de las mazmorras y eliminar un cierto número de enemigos, así como aumentar la dificultad para obtener mejores recompensas en mazmorras más complejas.
Fellowship will be available to play in an open trial during the Steam Next Fest, which will take place from February 24 to March 3, and will offer six different heroes to choose from. Although it is unknown if there will be a large audience for this new independent endgame experience, it seems that the game has managed to gather the essential components to attract both veterans of the genre and new players. Currently, no definitive release date has been announced.
The Steam Next Fest has reached a point where it has become essential. No one wants to miss it. All indie studios see it as their opportunity to stand out, and all mid-sized studios see it as their moment to make the leap beyond. Even AAA studios are joining in as a way to get a bit more publicity. And that means covering it is now a necessity. But you already know that we love the Next Fest. We love playing demos, keeping up with the latest in video games, and discovering hidden gems and not-so-hidden ones. That’s why we have […]
The Steam Next Fest has reached a point where it has become essential; no one wants to miss it. All indie studios see it as their opportunity to stand out, and all mid-sized studios see it as their moment to make the leap beyond. Even AAA studios are joining in as a way to gain a bit more publicity. That means covering it is now a necessity.
But you already know that we love the Next Fest. We love playing demos, keeping up with the latest in video games, and discovering hidden gems and not-so-hidden ones. That’s why we’ve curated a selection, just for you, of the must-play games you can’t miss for anything in the world. Because, if there’s one thing for sure, it’s that in this list you’ll find at least a couple of demos you’ll definitely want to play.
If you know Dead Cells, we don’t need to say more. Windblown is a game from the original creators of Dead Cells that takes the concept to 3D in a masterful way, refining the few loose ends it had. If you don’t know Dead Cells, besides encouraging you to go play right now, we can tell you that Windblown contains frenetic action, based on positioning and an absolutely fabulous dash, where the key is to be constantly moving at high speed through scenarios as magnificent as they are spectacular.
From intense battles, constant decisions, and tremendous customization in how we want to approach each of the fights, in this demo we still cannot test the great promise of this game: its co-op is for up to 3 people. But if it is even half as good as the solo game, we’re talking about a game of the year contender.
In this house, we really like Soulslike games, but none signed by From Software have truly captivated us. Perhaps that might change with AI LIMIT. Drawing much more from Bloodborne than from Dark Souls, although with aspects inherited from the latter as well, it is a game that rewards action over passivity to the point of bordering on hack’n’slash at times. This is aided by the fact that we don’t have a stamina bar to worry about, in one of the most radical changes we’ve seen within the genre.
That said, AI LIMIT still needs some adjustments and changes in its formula to be as good as it could be. Its bosses still feel rough and unfair, due to a parry that is somewhat unintuitive, unclear invincibility frames, and poorly telegraphed attacks. All things that can be fixed, make no mistake, and if they are fixed, we’re talking about a game with the potential to stand toe-to-toe with From Software games.
From Argentina with love, or at least with the intention to scare us, comes one of the most interesting horror games of recent years. With DNA from classic games like Clock Tower, Tenebris Somnia mixes pixel art graphic adventure elements with something we would never expect: live-action videos. In a masterful blend that helps enhance its atmosphere and the terror it evokes.
In this extended demo, different from the previous one we were able to try in a past Next Fest, we can see more puzzles, a bit of the game’s combat, and even the beginning of what seems to be a boss in the game. All of this convinces us that we are facing one of the most interesting and promising horror games of recent years.
If you had a Nintendo DS, it’s likely you played Trauma Center. Those games where we took on the role of a surgeon who had to perform impossible operations under insane conditions, using all the buttons and features of the console. If you played them, you probably feel nostalgic for them. This is something that also happens to BancyCo because the inspiration for Neo Harbor Rescue Squad is so evident that it’s endearing.
Here we don’t embody a surgeon, but a paramedic. This means that the cases are less severe in terms of difficulty, although just as urgent, with an added extra: since we are the first line of patient care, we have to perform triage. This means we will always have two or more patients to attend to, and we will have to decide whom to treat and which of their injuries to prioritize, taking into account their severity and overall condition. We have to make these decisions almost instantly. All of this comes with very fun yet tense mini-games, and a more than interesting accompanying story.
If you’re of a certain age, you’ll remember the countless hours spent playing in the cybercafé. If so, you probably remember playing Unreal Tournament, Quake 2, or games derived from them, based on frenetic action and constant violence. Well, that’s exactly what STRAFTAT offers, in its purest form: 1v1 duels, best of 3, where the first to win 5 different maps wins, in playlists of completely randomized maps.
With an absolutely masterful level design, weapons that always feel great to wield and shoot, and intentionally ugly graphics from the creators of one of our favorite turbo indie games, BABBDI, STRAFTAT is the dream of anyone who wants a frantic and crazy shooter where only three things matter: skill, the setting, and the weapons. Just like in the old days.
At first, it feels strange. Clunky. Its animations are a bit odd. Its graphics are unusual. But as we progress and get used to it, we see how it’s intentional, and we adapt to it. The Spirit of the Samurai starts to click with us. And that’s when the real enjoyment begins.
This is a hack’n’slash and it is absolutely delightful. Allowing us to customize our own combos, it is a game where even the most common enemy can make us bite the dust if we are careless. This makes exploration, advancing cautiously, and dedicating all our resources to defeating each enemy essential. And doing so is tremendously satisfying. A deep game with a surprisingly interesting narrative, with great potential, and in the demo, it does not show us the other two playable characters: a very grumpy cat and a kodama with samurai armor.
Imagine being a young woman who sees spirits, and one day someone offers her the chance to stop seeing them. Only for that same person to end up revealing to her that she has the power of psychometry, to see the psychic residues left by objects and people in their wake, and that she must now work solving supernatural cases to pay off a debt incurred unintentionally. Because that is what happens to the protagonist of Urban Myth Dissolution Center, a delight that will enchant fans of urban legends and detective games alike.
With exceptional artistic design and prodigious writing, Urban Myth Dissolution Center has a very simple gameplay loop: we investigate a possible urban myth case on the Internet, verify its truthfulness, deduce which myth it is, and deal with the consequences. This is a classic detective game, with beautiful pixel art and a very original theme, carried out with prodigious grace; a game to watch closely.