Nvidia has announced the launch of DLSS 5, calling it its biggest advancement in computer graphics since the introduction of real-time ray tracing. This evolution of the AI-driven rendering technique promises to significantly enhance visual representation in a variety of video games, including Resident Evil Requiem, Starfield, and Hogwarts Legacy. According to the company, DLSS 5 can enable developers to deliver photorealistic graphics that were previously only achieved in Hollywood visual effects.
A technology almost universally despised
However, the announcement has generated mixed reactions online. A promotional video has accumulated 2,000 dislikes compared to 1,400 likes, and many users have compared the effects of DLSS 5 with popular AI filters on social media, highlighting a “strange” aspect that contradicts the original artistic intent of the games. Some comments have pointed out that the result resembles an excessive superficial treatment of the characters, creating a sense of ‘uncanny valley’.
Despite the criticism, several renowned developers have praised the potential of DLSS 5. Todd Howard from Bethesda mentioned that the technology has transformed the visual experience in Starfield, while Jun Takeuchi from Capcom highlighted that it will allow for even greater immersion in the world of Resident Evil. Others, like Charlie Guillemot from Ubisoft, have also expressed their enthusiasm for the enhanced capabilities in terms of lighting and materials that DLSS 5 can offer in future games like Assassin’s Creed Shadows.
DLSS 5 will be available this fall and will be implemented in numerous new and remastered titles, including AION 2, CINDER CITY, and The Elder Scrolls IV: Oblivion Remastered. The gaming community is preparing to see how these improvements will affect the aesthetics of their favorite titles, although doubts about the artistic direction persist.