The CEO of Bethesda believes that AI is inevitable, but that it has no place in video game creation
el equipo humano
In the field of artificial intelligence (AI), Todd Howard, CEO of Bethesda, has reaffirmed that the company does not use AI for the generation of creative content.
During a recent interview, Howard emphasized that AI is considered a useful tool for data analysis, but he stressed that creativity remains the responsibility of human beings. “Where it can help us improve in some big data tasks that simply take a lot of time, that’s what we’re looking for,” Howard commented.
Bethesda will not use AI to make video games
Howard’s stance remains in line with his previous statements, where he emphasizes the importance of human artistic intention. Despite the growing implementation of AI in various industries, he is cautious about it, acknowledging that developers must be diligent not to compromise the creative essence of video games.
In this context, the words of other industry leaders, such as Tim Sweeney from Epic Games and Dan Houser from Rockstar, sound relevant; while Sweeney advocates for adapting to AI, Houser has made disparaging comparisons about its use in the sector.
However, the use of AI technology raises complex questions. How is human intent protected in an environment where creator AIs are fed art without the consent of their creators? The line between tools that enhance efficiency and those that could erode human creativity is becoming increasingly blurred.
Thus, Howard asserts that “we are in the early days” of the development and application of these technologies, suggesting that the future of AI in video games is still being explored.
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