Alinea Analytics says Wardogs cleared $100 million in Steam gross revenue just weeks after its September 10 early access debut, putting Bulkhead’s FPS among Steam’s biggest breakout shooters of 2026.
The firm now estimates Wardogs at roughly $163.9 million in lifetime Steam gross. It sold 1 million copies in its first 24 hours, reached 2 million in five days, and climbed to about 3 million to 3.2 million by day 18, right around the end of September.
Alinea also puts the game at $86.9 million across the rest of September, with about $70 million arriving in its first week alone. That’s roughly one-third of all Steam revenue from brand-new 2026 IP that month. It also topped 428,000 peak concurrents and settled at around 250,000 players per day after launch.
If you follow early access shooters on Steam, keep an eye on this one.
At the same time, Alinea’s data shows Wardogs still opened behind Helldivers 2, which was at about $130 million on a comparable timeline, and Arc Raiders, at about $125 million. Bulkhead is also still dealing with server instability, pressure from early reviews, DDoS attacks, cheating, the push for fresh content, work on season two, and the chance that player counts cool once the launch hype wears off.
Wardogs is available now in early access on Steam.
Author: Emmanuel Bosque
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"de-DE": "Emmanuel Bosque schreibt bei Softonic über Videospiele: Neuerscheinungen, Updates, die aus einem Spiel still und leise ein anderes machen, und eine Branche, die ihre Schritte selten vorher ankündigt. Er schreibt für die, die spielen wollen, nicht für die, die diskutieren wollen: was heute spielbar ist, auf welcher Plattform und ob der Download sich lohnt. Er gehört zum Redaktionsteam von Softonic und arbeitet täglich mit KI-Werkzeugen in der Produktion.",
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"es-ES": "Emmanuel Bosque cubre videojuegos en Softonic: lanzamientos, actualizaciones que convierten un juego en otro sin decirlo y los movimientos de una industria que casi nunca avisa. Escribe pensando en quien va a jugar, no en quien va a discutir: qué se puede jugar hoy, en qué plataforma y si de verdad merece la descarga. Forma parte del equipo editorial de Softonic y trabaja a diario con herramientas de IA en la producción de contenido.",
"fr-FR": "Emmanuel Bosque couvre les jeux vidéo chez Softonic : sorties, mises à jour qui transforment discrètement un jeu en un autre, et une industrie qui prévient rarement à l'avance. Il écrit pour celui qui va jouer, pas pour celui qui va débattre : ce qui est jouable aujourd'hui, sur quelle plateforme, et si le téléchargement en vaut la peine. Il fait partie de l'équipe éditoriale de Softonic et travaille au quotidien avec des outils d'IA dans la production de contenu.",
"it-IT": "Emmanuel Bosque si occupa di videogiochi su Softonic: uscite, aggiornamenti che trasformano un gioco in un altro senza dirlo e un'industria che quasi mai avvisa in anticipo. Scrive per chi ha intenzione di giocare, non per chi ha intenzione di discutere: cosa si può giocare oggi, su quale piattaforma e se vale davvero il download. Fa parte del team editoriale di Softonic e lavora ogni giorno con strumenti di IA nella produzione dei contenuti.",
"nl-NL": "Emmanuel Bosque schrijft bij Softonic over videogames: releases, updates die een spel stilletjes in een ander spel veranderen, en een industrie die haar stappen zelden vooraf aankondigt. Hij schrijft voor wie gaat spelen, niet voor wie gaat discussiëren: wat je vandaag kunt spelen, op welk platform en of de download het waard is. Hij maakt deel uit van de redactie van Softonic en werkt dagelijks met AI-tools in de contentproductie.",
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