Some investors were wondering why this title is not a free-to-play experience, where everyone could play the game and monetize…
Some of us have been waiting for this game for so long that along the way, we got married and had children. Yes, it may seem like an exaggeration, but development started in 2013, so we’re talking about more than a decade of waiting.
However, some investors wondered why this title is not a free-to-play experience, where everyone could play the game and monetize the experience with cosmetics and season passes (like in Fortnite).
Ubisoft CEO Yves Guillemot has defended the decision to price Skull and Bones at $70 despite its live service leanings, calling it a "quadruple-A game".https://t.co/6xc6SqMOSTpic.twitter.com/uMlwsTbby0
In that same place, and thanks to a report from VGC, we learned that the CEO of Ubisoft has made comments about the price they have set for Skull and Bones.
“You will see that Skull and Bones is a full-fledged game. It is a very big game, and we believe that people will truly see how vast and complete it is. It is a truly complete, triple… quadruple A game, that will deliver in the long term,” said the CEO of the company.
That being said, Yves pointed out that it is a complete game and even referred to it as a quadruple triple gameA. However, it remains to be seen how this will hold up when the title is released and we start to see the subsequent release of content to support the game.
For those who don’t know, Skull and Bones is an action and adventure game set in the golden age of piracy. Players will take on the role of pirate captains and engage in naval warfare in search of precious loot.
Currently, the official release of the game is scheduled for February 16, 2024. You will find Skull and Bones available for PC, PlayStation 5, and Xbox Series X/S platforms when the title is launched.
Author: Chema Carvajal Sarabia
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