Marvel’s Wolverine has kicked the X-Men game argument back into gear. People are praising the story and the sheer brutality of the combat, but the complaints have been just as loud: it feels too linear, too old-school in the wrong ways, and too dependent on gimmicks like scent trails.
The real miss is bigger than Wolverine itself. Publishers still haven’t signed off on the X-Men game that feels painfully obvious: a Xavier Institute management sim where you’re juggling student needs, hiring teachers, containing mutant incidents, expanding the mansion, and somehow dealing with the occasional interdimensional crisis before lunch.
For anyone who comes to X-Men for the found family, the personality clashes, and the mess of team dynamics, that setup sounds more interesting than another solo action template. It also helps explain why X-Men Legends still has so much affection behind it, while the team’s Guinness World Records-recognized game history remains uneven, stretching from Konami’s 1992 arcade classic all the way to the wasted potential of X-Men: Destiny.
Leaked documents suggest Insomniac Games may hold the X-Men game rights until 2035, and that a full X-Men game is reportedly penciled in for around 2030, set in the same universe as Spider-Man and Wolverine. So the safest bet is probably another very good, story-heavy single-player blockbuster, not the funniest or sharpest way to use this property.
You can’t download either game yet, but Marvel’s Wolverine, along with any future X-Men title, is expected to come through Insomniac’s pipeline.
Author: Emmanuel Bosque
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"es-ES": "Emmanuel Bosque cubre videojuegos en Softonic: lanzamientos, actualizaciones que convierten un juego en otro sin decirlo y los movimientos de una industria que casi nunca avisa. Escribe pensando en quien va a jugar, no en quien va a discutir: qué se puede jugar hoy, en qué plataforma y si de verdad merece la descarga. Forma parte del equipo editorial de Softonic y trabaja a diario con herramientas de IA en la producción de contenido.",
"fr-FR": "Emmanuel Bosque couvre les jeux vidéo chez Softonic : sorties, mises à jour qui transforment discrètement un jeu en un autre, et une industrie qui prévient rarement à l'avance. Il écrit pour celui qui va jouer, pas pour celui qui va débattre : ce qui est jouable aujourd'hui, sur quelle plateforme, et si le téléchargement en vaut la peine. Il fait partie de l'équipe éditoriale de Softonic et travaille au quotidien avec des outils d'IA dans la production de contenu.",
"it-IT": "Emmanuel Bosque si occupa di videogiochi su Softonic: uscite, aggiornamenti che trasformano un gioco in un altro senza dirlo e un'industria che quasi mai avvisa in anticipo. Scrive per chi ha intenzione di giocare, non per chi ha intenzione di discutere: cosa si può giocare oggi, su quale piattaforma e se vale davvero il download. Fa parte del team editoriale di Softonic e lavora ogni giorno con strumenti di IA nella produzione dei contenuti.",
"nl-NL": "Emmanuel Bosque schrijft bij Softonic over videogames: releases, updates die een spel stilletjes in een ander spel veranderen, en een industrie die haar stappen zelden vooraf aankondigt. Hij schrijft voor wie gaat spelen, niet voor wie gaat discussiëren: wat je vandaag kunt spelen, op welk platform en of de download het waard is. Hij maakt deel uit van de redactie van Softonic en werkt dagelijks met AI-tools in de contentproductie.",
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