Until now, one of the most popular games for smartphones, Temple Run, wasn’t available for some devices running Windows Phone. The problem, the amount of RAM, was pretty unusual by today’s standards. The Lumia 620 and Lumia 720 have 512MB of RAM, for example, which meant that they couldn’t run the popular endless running game.
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Temple Run for Windows Phone
Well, no longer. The game has been updated and among the changes are a code optimization that should allow the game to run well phones with 512MB of RAM. The new version number has also changed from 1.5.1 to 1.5.2.
Not content with a recent update for iOS (Android was released at the start of June), six-second video app Vine has released a mysterious blog post, thanking users for their loyalty in an adorable clay animation video and promising “exciting new parts of Vine”. They urge users to follow them on Twitter for more information, and seeing as they haven’t released any further clues yet, I guess we’re going to have to find out!
The Mac platform isn’t really gamer-friendly but it’s good to see that Rockstar is finally bringing this year-old game to Apple’s operating system. The game was originally released on PC, PS3, and the Xbox 360 in May of 2012. The game was spectacular and we gave it a score of 9 out of ten. Our reviewer, Jon, said “It may not be as original or revolutionary as LA Noire, but Max Payne 3 is a much more accomplished game and an essential title for 2012.” Be sure to read our review for the PC version here.
Now is a good time to check if your Mac can run the game. The minimum specs are as follows:
Mac OS X 10.7.5 Lion or later
Intel Dual Core Xeon / Core i Series 2.4 GHZ or greater
4GB System RAM
NVIDIA 8800GT 512MB VRAM or AMD Radeon HD 4870 512 VRAM
HDD Space of 35GB (Yeah it’s a big game!)
Max Payne 3 will be distributed through the Mac App Store and Steam tomorrow.
Facebook quietly rolled out a new feature today on both its web and mobile websites. You can now reply to a post with an attached photo. GIF lovers need not apply as Facebook currently only supports static images. The update is rolling out slowly to different users so you may not have the ability to reply with a photo yet. To check if you have the new feature, navigate to a post and see if the “Comment” field has a little camera icon next to it. If it does, that means you can now attach a photo to your comment.
While this feature is useful to some, I’d much rather see Facebook integrating stickers into its commenting system. If your friends on mobile are chatting with you stickers, you currently cannot reply with a sticker. You’ll have to pick up your mobile phone to do that.
Here’s hoping that Facebook will add animated GIF and sticker support in the near future.
One of the biggest issues with downloadable games is the inability to share them with your buddies, but that could change in the near future if you use Steam. A NeoGAF poster noticed a few lines of code in the latest Steam beta that mention a “shared game library.” The code includes a dialog box that reads, “Just so you know, your games are currently in use by %borrower%. Playing now will send %borrower% a notice that it’s time to quit.”
With digital games, it’s impossible to sell them back, trade them, or gift them, so the ability to share with a friend is welcomed. If Valve can pull off sharing digital games, it could set a precedent for sharing digital games on consoles such as the Xbox One and PlayStation 4.
There are no details about the limitations of such sharing. Will there be a time limit for sharing that game or can a friend borrow it indefinitely? How many games can you lend out at a time? We’ll just have to wait and see what Valve does.
With just over a week before Google Reader shuts down, Feedly has announced that the company has completed rolling out its Feedly Cloud sync service. All Google Reader users who sign up for Feedly will be transitioned automatically and seamlessly to Feedly’s own servers for uninterrupted service. Users will have to make sure they’re running the latest versions of Feedly on the web and on mobile. With the release of Feedly Cloud, the company has also revealed a redesigned web interface without the need for a web plugin. Previously, users had to install an extension to use the service in a browser.
Feedly is first out the door to roll out and complete replacement for Google Reader’s services. Digg has a reader app in the works but won’t be launched until next week on June 26th. While it’s still a week ahead of Google Reader’s retirement, it’ll still be second place to Feedly. Both companies are considering paid options in the future.
We’ve already heard pretty solid rumors of 3rd party social network apps on iOS 7. Now Apple has another surprise up its sleeve – the possibility of a native LinkedIn app for the next version of its mobile operating system. Specialist Mac site 9to5Mac has found traces of code that point to LinkedIn deep integration in the code of iOS 7 beta.
Deep integration allows users to share information with an app via a share button. In other words, deep integration of LinkedIn would mean that users would connect to the business networking site just once in iOS settings, and no longer have to visit the app to carry out related functions. Nothing’s been confirmed yet, however, so we’ll just have to wait and see.
Dragon Age: Inquisition, due to be released late 2014, is truly keeping fans on the edge of their seats. Fans got the first bit of viable information about the game at the recent E3 conference, when Bioware’s Creative Lead, Alistair McNally, confirmed the existence of a third installment and released a trailer. The game is due to be launched on a host of platforms, including PC, PS3, PS4, Xbox 360 and Xbox One.
The latest news reports changes to battles, with increased focus on strategy. This is likely to require players to put more thought into preparation and planning, while the game re-focuses on party teamwork. At E3, the developer commented that this installment, powered by the Frostbite 3 engine, will offer players “a vast, open world, where choices not only affect the story, but the world around you.” We can barely wait!
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As storylines go, we’re all pretty familiar with the basics of new action game, The Last of Us. A plague has broken out, and fear and terror reign. The game takes the style of a road movie, where you, Joel, must protect Ellie, a little girl. What follows is a tense, turbulent game of cat and mouse, set against an emotionally tense back story and some really impressive graphics.
From Zombies to Gangsters
Zombies are on the loose! Again! Frankly, these days you’re hard pressed to find a game where they’re not, but don’t let your prejudices blind you. Even if you’re sick to the back teeth of the walking dead, The Last of Us offers something very different. Yes, there’s a brave leading man who must battle the infected, but he’s no superman. Instead, he’s “just some guy”. It’s 20 years after the outbreak, and these days, it’s not just the zombies you have to worry about.
Instead, there are 2 warring parties, the Fireflies and the Hunters. These 2 groups are equally lawless and determined, but pursue very different aims. The Fireflies believe they can find a cure for the plague, while, in a realistic rendering of what things might be like if there WAS an apocalypse, the Hunters simply take advantage of the chaos to loot and plunder. Joel actually has very little to do with either group, but when an arms deal goes wrong, he must escort the 14 year old Ellie to get the delivery. This journey forms the body of the game. Like in a road movie, you are heading for a final destination, but the most important part is how you get there. Your journey is normally on foot, but there are periods on horseback or in a car. If you’re having problems knowing where to go next, you can toggle on-screen instructions.
A different type of damsel in distress
Ellie is the side-kick, a bit like Elizabeth in Bioshock Infinite – she’ll tip you off when an enemy’s creeping up on you, throw stones at the infected, zombie-like creatures, attack them and even uses a weapon later in the game. As the story progresses, you really get the feeling that Joel and Ellie are very fond of each other – despite Joel’s initial attempts to keep his distance – which makes for an emotionally engaging relationship.
Somewhere between action and stealth
Intelligent action is part of what makes The Last of Us so enjoyable. The whole time, you’ll be asked to assess the situation and adapt your tactics. If you meet a Clicker (the infected are named for the stage of the fungal infection they find themselves at: there are Runners, Stalkers, Clickers, Bloaters and Spore Cadavers), staying still is the best policy. Although strong, they’re almost blind. They have sharp hearing though, and can kill with a single bite. Other types can see better and will rush to attack as soon as they lay eyes on you. Non-infected opponents systematically patrol their areas and will coordinate their action for better effect.
An important tool in the game is listening mode. Activated with R2, it will show you the source of sounds you can hear, which is perfect for tracking enemies. The system is similar to detective mode in Batman: Arkham Asylum. If you hide, you can silently take down enemies. If you’re discovered, you can attempt to throw the onrushing enemy off with a bottle or rock to the head. Stunned opponents are easily taken down. Molotov cocktails and nail grenades also make very effective weapons.
Firepower comes at a price
Over the course of the The Last of Us, Joel uses various weapons, from rifles to pistols, which are especially good for enemies at close range. You’ll also find more imaginative, but highly effective, weapons like flamethrowers and bows. Bear in mind that ammunition is scarce – you might get lucky when an enemy drops some, but other than that, you’ll need to be as frugal as possible. Melée weapons like knives, sticks and machetes don’t need ammo, but repeated use will wear them down quickly. When that happens, you’ll be down to your fists. Joel can only carry two guns in his holster. All other weapons must be kept in his rucksack. Getting them out is cumbersome and you need to keep that in mind when you’re prepping for a fight.
As in horror shooter Dead Island, you’ll be able to improve weapons at workbenches, which you’ll find dotted around the game. For upgrades, you need to collect items, and as he moves through The Last of Us, Joel will upgrade skills like health, eavesdropping and accuracy. If you’re injured, you’ll have to withdraw from the fight and recuperate in peace. You don’t automatically regenerate health, but you can craft health kits with objects you’ve collected.
Cinematic brilliance
If we were to tell you about all of the locations you’re going to find in The Last of Us, we’d run out of time and space. The sheer volume of beautifully drawn, lush scenery and urban locations is breathtaking. Overgrown courtyards, rusty, barred cellars, wooden houses, forests, villages and more, you’re not going to get bored. The light in the game is really the star visual attraction. From the pale, watery morning light to red-tinged sunsets, they infuse the game with realism and beauty.
Another stand-out aspect to The Last of Us are the character animations. Developers Naughty Dog used actors and motion capture to animate the characters, and it shows. They are highly realistic and, even when they’re not in motion, they don’t just stand around. Ellie passes time by playing with her penknife, whistling songs, tying her shoes and even playing with other kids. These small details, beautiful design and realistic motion give characters incredible depth.
Tense silence and terrifying detail
The makers of The Last of Us have paid equal attention to the soundtrack to the game. For long sections, there’s no music, which gives the same tense, thrilling atmosphere as in games like Dead Space. That’s not to say that sound isn’t important in The Last of Us. Quite the contrary, in fact, as noises you hear alert you to the presence of enemies and, if you’re unlucky, will alert them to you. Sound effects are top quality – clinking glass, creaking stairs and the brutal crack of gunfire give the game the same realism you’d expect from a movie.
The Last of Us’s achievements in sound don’t end there. The game is replete with audio adjustments that you can tweak to your liking, whether they be to the headphones, speakers or surround sound systems. Even the dynamics can be regulated. Gunfire sounds especially impressive from speakers, and the game also includes a considerate midnight mode, to save you from disturbing neighbors and waking babies.
Finally, a remarkable side note: The Last of Us has no annoying loading screens. As in the Uncharted series, you can theoretically play the game from beginning to end, without noticing any load lag. Considering the scope of the game, that’s pretty impressive.
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Conclusion: Believe the hype
A final teaser before the PS4 is launched, The Last of Us shows us that the PS3 still has huge potential, leveraged impressively to produce the masterpiece that is this game. The seamless action and breathtaking animation aren’t just a technical achievement, however. They’re also a vehicle though which an exciting yet dark story is told. The game is so captivating that our only real criticism – that sometimes the game seems a little linear – seems hardly important.
The Last of Us is a triumph. It’s a gripping, emotional story that has all the pull of a Hollywood blockbuster and is one of the few games that you really, truly do not want to end.
Google Reader is shutting down July 1st but have no fear, Feedly is preparing for a seamless migration from Google Reader. The company wrote a blog post about preparing for the transition, which includes updating all Feedly apps and extensions to their latest versions. Here’s now to do it for each specific browser:
Chrome: head over to chrome://extnesions and enable the developer mode. Then click on “update extensions” to force upgrade to the latest version.
Firefox and Safari: head over to http://www.feedly.com/index.html and manually re-install the extension. Then restart the browser and make sure you have the latest version (16.0.514 at the time of this writing).
iOS and Android: update the Feedly apps in the App Store or Google Play. If you’re not sure if there’s an update, you can always uninstall and reinstall the app. The latest version for Android is 16.0.5 and 16.0.1 for iOS at the time of this writing.
There are a few caveats for this migration. Histories from Google Reader will not be synced as that is an overwhelming amount of data. This means you’ll start with a blank history and your unread counts will be reset. This is a one time issue and users going forward should have no problems with histories. There is also a chance that you may experience a gap of a few days in the saved items moving over.
Other than that, it should be smooth sailing when the transition does happen. Users can continue using the Google Authentication to log in. Twitter, Facebook, Tumblr and LinkedIn login support are being added “shortly.” Feedly is going to be migrating aggressively with a time frame between now and June 21st.
Feedly has also listed some bugs to be expected so head over to the source link to find out more.