E3 2014: The future soldier in Call of Duty: Advanced Warfare

Sledgehammer Games have previously been co-developers for Call of Duty games. This year they are responsible for Call of Duty: Advanced Warfare, but can they live up to expectations for the franchise?

Call of Duty: Advanced Warfare has to revolutionize and evolve the series because fans are demanding it. During E3, we were able to see two levels for the anticipated title.

But do we like it?

Soldier of the future

As the title suggests, Call of Duty: Advanced Warfare is about the future of war and soldiers from a realistic near-future point of view. What is shown is theoretically possible, but all the weapons and upgrades have years of development before becoming common.

The main focus in CoD: Advanced Warfare is that you wear armor and exoskeletons that give you extra abilities. These suits act as both armor and enhancements. This translates into “powers” in the game which are used by the player. Some options are an assisted jump, powerful melee, optical camouflage, or slowing down time depending on the circumstance.

The demo showed two levels of the game. Collapse took place in San Francisco and the other level was called Bio Lab.

Collapse started with an armored vehicle chase where you shot at an escaping van. There weren’t any hints of why you were chasing the van. In typical CoD style, it was visually powerful.

After the cutscene, Sledgehammer showed off the high jump, new weapons, and special grenade. You can also tag enemies in the level to know where they are. The exoskeleton lets you interact more with the environment like kicking objects with your enhanced strength or using pieces as shields. There was also a demo of the skill to slow down time, but there wasn’t any explanation of how it is used in the game.

The end of the level resulted in the destruction of one of the bridges in San Francisco.

Bio Lab started in a jungle and Sledgehammer showed off the camouflage skill. The level also had the standard “follow order” mission where your in-game partner called out orders like “move,” “cross now,” and “fire.”

At certain moments, you activated optical camouflage to blend in around the enemy or perform stealth kills.

Another November release

If you remove the improved graphics, which are better than last year’s Call of Duty: Ghosts, and the 60 fps, Call of Duty: Advanced Warfare doesn’t really impress me. Maybe Sledgehammer is going the easy route and giving fans more of the same in a new, but same wrapper.

Personally, I hope games for PlayStation 4 and Xbox One are more than graphic evolutions and also improve design and playability. It’s difficult to fully evaluate Call of Duty: Advanced Warfare with a 20 minute demo so we will continue to watch Call of Duty: Advanced Warfare in the months up to release.

Follow me on Twitter: @raulprz.

Check out all our E3 2014 coverage on Softonic!

E3 2014: Dead Island 2’s unexpected return

At E3 2014, I was able to see the true sequel to the original Dead Island. You might remember or have forgotten Dead Island: Riptide, which felt more like an expansion. Dead Island 2 is different because it’s set in California taking place months after the outbreak in Hanoi. The zombie threat has spread to the point where all of California is a quarantine zone.

Dead Island 2 supports eight player multiplayer and allows you to play to your individual style. Whether you want to work together or try to survive on your own, Dead Island 2 will give you the opportunity to play like you want. While the presentation didn’t specifically state it, the multiplayer portion of Dead Island 2 sounds like it will always be connected, like the last Need for Speed game.

Four classes and lots of weapons

Once again, there are four playable classes. The classes revealed were Berserker, Speeder, Hunter, and Bishop. It’s obvious that these aren’t the actual character names, but traits the characters have.

Dead Island 2

The Fury attack is present in Dead Island 2, but will be different for each character. Like in Dead Island, there will be plenty of different weapons and you can still craft and upgrade weapons with various ingredients. A difference is that you don’t need a workbench anymore to craft weapons, as long as you have the necessary parts, you can craft weapons on the fly.

The live demo

Instead of Techland, Yager is developing Dead Island 2 using the Unreal 4 Engine. One of the main features is that there is now a combination system to create zombie faces. This means that no zombies should look alike when playing the game.

Dead Island 2

Unlike the polished reveal trailer, the demo of Dead Island 2 was using a prototype build of the game. This meant that the visuals were weaker than expected, but Yager promised that this would all be fixed in the final version. Still, it’s disappointing that this was the way that the game was shown for the first time.

From what was seen in Dead Island 2, expect the same type of gameplay from Dead Island. Combat is essentially the same expect for a few new moves and killing zombies is very similar. There weren’t a lot of details revealed like building weapons, the mission system, or map of the game.

Still very vague

Possibly the biggest change from the previous Dead Island games is that there are also human enemies. This could result in some interesting gameplay when you see zombies and humans fighting one another.

Dead Island 2

It’s disappointing that the demo didn’t show a more polished graphics engine because the end of the presentation showed some big potential. But if graphics are all people are looking for, then as of now Dead Island 2 has little chance of success.

Check out all our E3 2014 coverage on Softonic.

Follow me on Twitter: @raulprz

E3 2014: Batman Arkham Knight – the Dark Knight in all his splendour

There’s a fine balance between aesthetic beauty and spectacular action, and Batman Arkham Knight hits it right on the head. This time a true superhero, the Dark Knight returns in this, the star game of E3 2014.

When I entered the demo room the lights were off, and the screening began. While I was thinking about looking for popcorn, the PlayStation symbol appeared on the screen, and I realized that what we were actually witnessing wasn’t a trailer, but a live demo.

Batman Arkham Night is dramatic and theatrical, but the changes between cut and action scenes is completely fluid. It seems to be designed to make the transition as smooth and unnoticeable as possible, and the quality difference between cut scenes and the action itself is barely, if at all, noticeable.

Gameplay is similarly polished. Fights are energetic and entertaining, there are objects that you can use spread around the game and, of course, there’s the Batmobile, without which Batman would be unable to save Gotham City…for the umpteenth time.

A superhero in all his dark splendor

In the live demo at E3, where we also got a chance to play, Rocksteady decided to show level 2 of Batman Arkham Night where Scarecrow appears for the first time. In it, the bad guy had taken possession of Ace Chemicals, a factory where he had taken 5 hostages and was in the process of making a bomb.

Once Batman made it to the factory, he easily made it to the top of the building with the claw and the Batscanner boomerang, which was able to analyze the building to see where the hostages were being kept.

Batman 01

I swooped down, dropping into the ventilation shafts where I was able to move undetected. The first surprise came when I used the new Fear Take Down move, which sends your enemies to the floor with the first shot when you enter into a scene. You do this with R + rotating the camera.

Fighting in Batman Arkham Night strikes a good balance between attack, defense, and counterattack. In the fight I took part in, there were various combos and a spectacular finish that ended in my enemies’ heads getting fried in the electric control station or getting squashed by a giant chandelier.

A puzzle-solver and an armed vehicle: Batman’s essential helper

If KITT and Micheal Knight are best friends, then Batman and the Batmobile are inseparable in Arkham Knight. We’ve heard rumors about the central role of the Batmobile, and after playing for a while, I can definitely confirm our suspicions.

The Batmobile is a tank, and a fireball, as well as a vehicle, and an independent robot. In the level we played, it used Fire Power to ruin whole walls, but also to jump up and land on enemies and, in Battle Mode, to burn things down in a cloak of flames.

Batman 02

The Batmobile’s central role is in solving puzzles and thus allowing us to progress in the game. The vehicle can operate remotely and, in some cases, bump off armed enemies blocking our path or even operate non-functioning elevators to get to other parts of the factory.

Welcome, new generation

In the demo we played, I completed the 2nd level of the game and that, plus exploring a little and some accidental deaths, took around 45 minutes. The game designers who where there explained that the game would have a game area about 5 times larger than Arkham City, and as a whole the game would take longer to complete than its predecessor.

The designers also added that the game we saw is clearly still in alpha version, but they’ve put a lot of effort into finishing. They also pointed out that their aim was to get the most from the power of the next-gen platforms, including the next gen PCs that we played on.

Batman 03

Pre-release version or not, Batman Arkham Night is an impressive game, even just from the point of view of the graphics. The detailed rendering of Batman, the pouring rain and the cinematic cut scenes are all amazing.

If we were waiting to play the new Batman before E3, now that we’ve had a taste, the anticipation is even worse. We’re desperate to get our hands on Batman Arkham Night which is, without a doubt, a truly impressive game.

If you’re a fan of action games, read our preview of Borderlands The Pre-Sequel, presented at E3 2014.

Cortana coming to iOS and Android?

Microsoft managers left iOS and Android users wondering yesterday after making some intriguing comments about Cortana, the Windows Phone voice assistant, at the recent SMX Advanced conference in Seattle.

Marcus Ash and Rob Chambers first talked about their vision for Cortana – hoping users will modify their behavior to get more out of the tool. So, for example, if you ask Cortana about World Cup scores, the app would ask the user if they want future updates on the topic. On other words, Cortana hopes to anticipate what users might need and bring it to them, rather than the user having to search.

They also pointed out that Cortana would be able to gather data from cloud and phone sources, for instance, identifying flight details from email and incorporating them into this predictive help. The success of Cortana depends on use, however, with Rob Chambers admitting that people need to be comfortable using voice assistance before bigger plans for Cortana can flourish.

So, where do Android and iOS come into things? Well, Cortana is currently strictly a Windows tool, but Microsoft is definitely planning on expansion. On one hand, this expansion is geographic, with the company hoping to fill the gaps left by Siri and Google Now in China, and other less strictly-controlled locations, like Europe, Brazil, Korea and Japan. Hopefully, this expansion will be matched by a roll-out to other devices. Although we got no solid details from the Microsoft managers, Marcus Ash went as far as saying:

“We want to scale Cortana internationally and across devices. The Android/iOS question is interesting. We’re asking, would Cortana be as effective if she didn’t have access to the details on your phone?”

It’s not a promise, but it’s definitely a step in the right direction.

Find out when we can expect to see Cortana in the wild.

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Angry Birds Epic: 8 basic tips for getting through the levels

Angry Birds Epic for iOS and Android is the first RPG of the saga. If you don’t want the evil pigs to take you out in the first level, then check out our expert tips.

No slingshot, no karts. The new game in the Angry Birds saga brings us an exciting new universe: an RPG turn-based approach. The good thing about Angry Birds Epic is that it’s very simple to play, so you don’t need to have tried Final Fantasy-style games to be able to pick it up.

That doesn’t mean, however, that Angry Birds Epic is a piece of cake and if you want to get easily from level to level then there are a number of things to consider. Today I took the time to look into it and I’ve rounded up eight strategies to allow you to master Rovio’s new game.

Before battle, check your inventory and create everything you can

Before each battle make sure you look over your inventory and see what objects have been collected at roulette or chests. With some of them you can create useful items like potions for restoring life.

Once you’ve checked the material you can make your way to the anvil or the magic cauldron to create new objects that will be available for your next fight.

Angry Birds Epic: consumables

Eliminate small enemies straight away

In many of the Angry Birds Epic levels you’ll be fighting multiple enemies at once. Your first instinct might be to take care of the most powerful enemy and leave the little guys to the end … do not do this, do the exact opposite!

Eliminate the little pigs first as they’re easier to kill and once you do you’ll have less plays where you’re attacked every turn. To do this, focus all your efforts on one enemy: always attack the same one and only move on to the next one when you have eliminated the first one.

Take out small enemies first

Take advantage of delayed enemies’ attack

But there is an exception to the rule above, and that’s with enemies who don’t attack at each turn. These pigs are characterized by a meter that fills up in parts. This means they don’t attack each turn – they have to wait until their attack bar fills, usually in two or three goes. Of course, when they’re ready to attack, they tend to hit hard.

Take advantage of the first few turns where they don’t attack you to attack them mercilessly, it will weaken them and might, hopefully, eliminate them before they’re able to attack you. And in the last turn when they’re not attacking, focus your energy on protecting the person who is their goal with your shield (their face is shown on the pig’s meter).

Delayed attacks can provide an advantage

Dominate with teamwork

The Red Bird is the first thing you control in Angry Birds Epic. Soon he’s joined by his yellow colleague. The red bird makes individual attacks while the yellow bird takes charge of group ones. Keep this feature in mind when you’re attacking.

With that in mind, try this: if there’s an enemy with a low life bar, attack with the bird who makes the group attacks first. That way you’ll finish him off and can start chipping away at another enemy with the individual-attack bird. This way you’ll get the best performance out of the abilities of each character.

Also, check out the different combinations with the various birds you’ll unlock in the game: each has abilities that make them more suitable for dealing with one enemy or another.

Teamwork will help you win

Keep your chilli for tricky moments

While you’re attacking or taking hits, the chilli fills up, which gives you a super attack when you activate it on a character. Even when it does fill up though, it’s better to wait until you have a really good reason for using it.

For example, use it to finish off enemies who have a full life bar or even to attack the biggest, most powerful enemy in the level.

Also note that if you use the chilli on more than one character who still has lives then the attack that’s created is more powerful, and will remain active on more than one character even if you haven’t activated the enhancer.

Save the chilli until you need it

Don’t waste potions and other special items

You’re halfway through a level, a character is about to die and the other one isn’t exactly full of beans. Should you use a potion to strengthen the weak one, or revive the dying one? Weigh up each situation, as often you’ll use the potion, but lose anyway.

Only administer potions in advanced stages of a battle and if you know you’ve got a high chance of winning. If not, you won’t lose a potion and anyway, you can always repeat the level.

The same for potions....

Move up levels by repeating past levels

Despite the tips we’ve given above, you’re probably not going to pass Angry Birds Epic levels on the first go. This doesn’t mean you’re not playing well, it’s just because the characters don’t have much experience. This is easy is fix: just repeat previous levels.

To repeat a previous level just to go to the island screen and select any completed level. As you’ve already done them it won’t be difficult to complete, plus your characters are already experienced and the enemies you eliminated before will be easier this time around.

Even if you don’t pass the level on your second go you’ll still be gaining experience, but of course, it’s better if you manage to pass it, as it’ll also bring you new rewards: the more stars you get, the more prizes you’ll win in roulette to add to your inventory.

Don't be reluctant to repeat levels

Repeat levels depending on the ingredients and resources you need

You can repeat old levels as you wish, or you can go a little further and repeat levels that are worth more in terms of rewards  – at each stage, you’ll be collecting one or more materials.

To know where to find each item or resource you just have to navigate the cauldron and anvil menus. Keep your finger on the picture of the object that interests you and a window pops up telling you where you can find it.

Then look for the areas on the map and you can repeat these levels as many times as you need.

Get strategic with your resources

Limitless play

Unlike other games, like Angry Birds Go!, there are no limitations on time or lives, you can play whatever way you want without having to wait. Take advantage of this sort of play and don’t worry about getting through the levels – just have fun!

Download Angry Birds Epic for iPhone

Download Angry Birds Epic for Android

E3 2014: Civilization: Beyond Earth, classic strategy has returned

Civilization: Beyond Earth essentially takes Civilization from Earth into space. Imagine the best of Civilization in a completely new environment – we don’t think you’ll be disappointed.

Fans of the Civilization series have been anticipating more news about the newest game of the franchise with its new setting and gameplay improvements. Turn-based strategy fans have a lot to look forward to when it releases. Raul Perez is in Los Angeles and had a chance to play the game. Here’s what he though about Firaxis’ newest game.

Pure civilization, in space

The core of Firaxis gameplay for the series hasn’t changed. It’s based on previous games where you have to expand and conquer, build cities, and prepare for battle. Civilization: Beyond Earth still uses the familiar hexagons when playing the game.

Unfortunately for some fans who enjoyed the historical accuracy of the old games might be disappointed as this game is set in a science fiction world. Instead of moving through territories on Earth, you head into the stars and settle on undiscovered planets.

Important decisions

Gameplay in Civilization games are complex and that’s no different in Civilization: Beyond Earth. The CPU opponents will continue to work with or against you depending on how you deal with relations with them.

Your choices in the direction of your technological progression is important as it can change the ability of your cities. Every decision has an effect and that’s something to keep in mind at all times.

Choose your own adventure: Purity, Harmony, or Supremacy

There are three ways to win in Civilization: Beyond Earth. These are defined according to your actions. The game uses Purity, Harmony, and Supremacy to describe the different ways.

  • Purity is about respecting the past and focusing on the history of mankind and the worship of deities
  • Harmony is about balance between the planet you colonize and its original inhabitants
  • Supremacy is about focusing on the future. This means you will spend a lot of time focusing on technology and science to improve your people

These will also effect the relationships you have with other civilizations you encounter.

Multiple layers

Civilization: Beyond Earth offers more than just the surface of a planet to colonize. Even more strategic is the orbital layer. This will allow you to create satellites that can act like defensive weapons.

Diplomacy has been improved to be more arbitrary than historically accurate like in previous games. Since the game takes places in a fictional world, there are unlimited options for diplomatic gameplay.

A split between tradition and modernity

The core of Civilization: Beyond Earth is the same as its always been in the series. But Firaxis is working to improve on problems that fans had with previous titles. There are big hopes for Civilization: Beyond Earth, but there’s still a good amount of time between now and the release of the game.

Read about Three reasons we can’t wait for Civilization: Beyond Earth.

Follow us on Twitter @raulprz / @mariabaeta

E3 2014: Assassin’s Creed Unity – Ubisoft’s real revolution?

Assassin’s Creed is back. Will the game innovate and recapture lost and fading fans? From what I saw at E3, it could succeed and..then some.

We saw the main news around the game at Ubisoft’s Conference, which we would then see firsthand at E3: as well as the long-awaited solo mode, there will be a co-op game with up to 4 players.

Assassin’s Creed Unity introduces an important new feature that doesn’t significantly change the saga or the gameplay we’re used to, but integrates into the game, enriching and giving life to the franchise that seemed to have lost its charm and vital energy since AC Black Flag.

The perfect setting for an assassin

Assassin’s Creed is back, and this time it’s in a perfect setting, long awaited by fans: the French Revolution and the reign of terror. In Unity, we’ll start to see the power of next-gen with impressive graphics, film sequences and spectacular environments, populated by NPCS that interact with each other as real people.

In the mission that I saw, before killing our mark, we witnessed an execution by guillotine from the roof of a building in a square packed with people. After that, Arno falls on top of his victim, the assassination sequence perfectly imitating the brutality of the time.

In addition to the classic street life and watching passers-by from above, Assassin’s Creed Unity explores the interior and the private life of the city for the first time. In the virtual Paris of the game, you can explore one in every four houses and inside you’ll find hidden characters, quests and treasures.

Unlike previous chapters, in which we had to wait until the next scene is loaded whenever we walked indoors, in Assassin’s Creed Unity, entry into a building is smooth. In addition to houses, we can go down in the catacombs and the city’s sewerage system.

A return to murderous agility and renewed fighting

In the first chapters of the saga, I was impressed by the agility of Altair and Ezio when moving from one roof to another and climbing the walls of the buildings, but in the last releases, progress had stopped.

Assassin’s Creed Unity proposes new movements, especially with regard to climbing along the walls, with Controlled Descent. Now Arno manages to exit elegantly, clinging to the walls and projections without following a predetermined path.

Even the fighting in Assassin’s Creed Unity seems renewed compared to the fighting seen in earlier chapters, even though they look similar at first glance. The main feature concerns the counterattack, which won’t be as lethal as it often used to be.

Killing in fighting isn’t as immediate, and as a result, the fight will be based more on the player’s timing and pressing the right button at the right time. In the live demo that I saw, the fight seemed to be very different, even though it seemed more fluid and with better animations. We’ll really have to wait until a gameplay demo to see how much the gameplay has innovated.

In the single player mission of Assassin’s Creed Unity shown at E3, I noticed how the stealth component of the game seemed rediscovered, with a brand new stealth system that lets you go unnoticed and seek cover behind objects more easily. From this point of view, is more the sense of being an assassin that skulking in the shadows.

To the delight of fans of AC, I also saw a kind of in-game map, thanks to which we can see goals and points of interest without having to pause and open the map. When you are high enough (for example on a roof of a building) and you are using Low Profile, these points will automatically appear on the screen.

Assassin’s Creed Unity adds a mini RPG component to the game, thanks to which we can strengthen Arno gradually as we progress. In the demo we saw, for example, Eagle Vision lasted just a second or so, but over time we can build the duration up.

Coop Multiplayer: the real gem of Assassin’s Creed Unity

The most eagerly awaited and substantial change to the Assassin’s Creed saga is the online cooperative multiplayer, which involves all the game campaigns. In Unity, we can call friends to intervene in missions, with a max of 4 players simultaneously.

In the demo, we saw the people’s assault on the Palace of the Marquis, the objective of the murderers’ mission. In the four screens, each character moved independently but had tools like the countdown timer to coordinate with others for synchronized action.

French Revolution or a murder revolution?

As seen at E3, it seems that Ubisoft has made enough changes to Assassin’s Creed Unity to give continuity to a series that has appeared stranded over the last 2 installments. It’s managed to do this, however, without upsetting the soul of the game.

Fans of Assassin’s Creed will have in their hands a title that brings back the heart of the game, even at this early stage. The question is whether Unity will win back those who abandoned the saga because they found it too repetitive. The power of next-gen and the co-op mode, as well as the protagonist’s new moves seem sufficient evidence to at least give it a try, but we’ll have to wait until GamesCom to try the game first hand and let you know for sure!

If you’re a fan of the series, watch a gameplay video of Assassin’s Creed Unity.

E3 2014: HUNT: Horrors of the Gilded Age is an action RPG by Crytek

Crytek revealed a new game called HUNT: Horrors of the Gilded Age at E3 2014. A horror action game with RPG elements, it has interesting potential.

Set in the US at the end of the 19th century, the world is populated by horrible monsters in dark and ominous landscapes. Gameplay is like the standard action game, but focuses on four-player coop and includes RPG-elements. The ultimate aim? Succeed in the missions and…try not to die.

Default player


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An interesting bit of information was passed on by Crytek CEO, David Adams, who said the game has randomly generated levels so players will never fight in the same place or against the same enemies twice.

Dark places, horrific monsters, and survival

In the gameplay video, HUNT: Horrors of the Gilded Age was shown in alpha version. The preview showed the four characters in a swampy forest. They move silently towards a lit area, shooting out the lights so they remain undected. But HUNT: Horrors of the Gilded Age only pretends to use stealth action because when you enter a combat area, the action begins.

HUNT_IMG1

During the video, players had to deal with zombie-like enemies with older weapons like pistols. It’s not uncommon for one of the group to get captured by larger creatures. Like other action games, you will have to quickly mash a button to escape.

The perspective changes a lot through each of the four characters. In one example, a player was killed and the perspective switched to another member killing the monster. Other team members can be resurrected if they’re approached immediately.

After defeating the first wave of enemies, the team moved to a gate. The pre-scripted event showed one of the classic reveals where zombies flooded through the gate. One of the characters, equipped with a flamethrower, began to spray the zombies before they rushed everyone. It was like something straight from a gore movie.

HUNT_IMG2

Arriving in a cemetery, ghostly monsters (sort of like the little girl spirit from The Exorcist) appear, accompanied by a dark and moody soundtrack. To be honest, it was pretty unnerving, and totally not the kind of scene you want to find at night in a cemetery. Even though the ghosts can disappear and reappear in different places, they were still vulnerable to bullets.

Lots to prove, and to try in beta version…

There are a lot of co-op action games and HUNT: Horrors of the Gilded Age has a lot to prove. Crytek is known for amazing graphics and good gameplay, but the game still has a lot of unknown elements.

Considering the game is still early in development, the final release could be dramatically different from what we saw at E3 2014. If you’re interested in trying the game, sign up for the closed beta to get a first-hand experience.

Check out all our E3 2014 coverage on Softonic!

Follow me on Twitter: @zoltan__v

E3 2014: low-gravity battles in Borderlands: The Pre-Sequel

Set between the first and second Borderland games, Borderlands: The Pre-Sequel is a new game designed to delight fans of the franchise. That’s exactly what we thought after trying it at E3 2014.

Borderlands: The Pre-Sequel gives you the ability to play with four new characters in a new world: the moon Pandora. New weapons and experiencing the struggles of low gravity are the main attractions in this latest installment of the saga.

Battle it out in low gravity

The main feature is the exciting new world – Pandora, a low gravity satellite where high altitude jumps are the main attraction of the gameplay. There’s also another interesting development: there’s no oxygen in the atmosphere. Players have to get to oxygen stations when the oxygen meter tells them within the HUD.

Borderlands: The Pre-Sequel

Jumps and oxygen change the way you’ll play Borderlands quite considerably, especially in the epic battles with four players against dozens of enemies, when you’re flying through the air and shooting. These are, without doubt, the most glorious moments of Borderlands: The Pre-Sequel.

Borderlands: The Pre-Sequel

There are also lots of new weapons. The laser allow you to cut enemies, and with the weird weapon combinations you can also wield a laser weapon which can shoot acid fire. In addition, a new element, Cryo, has been added, so that now enemies can be frozen.

New characters and skills

There are also four new playable characters – Nisha, Athena, Claptrap (the robot) and Wilhelm. Each comes with their own unique abilities, such as using drones and kinetic powers.

Borderlands: The Pre-Sequel

I played Athena, more by chance than by choice (demo stations were pre-allocated). I liked the power of her shield, which allows you to absorb bullets and throw your enemies. What surprised me during my fifteen minute demo is how varied and agile the game is. The aerial battles are fun and all the characters have a special move that lets them strike mid-air.

Yes, this is still a pure Borderlands. The mixture of RPG and action inside a giant co-op mode still works really well. There are shots fired at close range, dozens of enemies, and millions of weapons. The introduction of oxygen to the game component really gives a new layer of strategy to the fighting: it’s easy to run out of oxygen in the heat of battle, and then start to lose energy. You’ve got to stop everything you’re doing and find a source of fresh air if you don’t want to die.

Borderlands: The Pre-Sequel

Graphically, it’s very similar to the previous versions, so despite a few tweaks here and there, Borderlands: The Pre-Sequel is not a huge step visually. That said, it’s the recognized visual style of the franchise..

Nothing hugely different, but still hotly anticipated

A lot of gamers have been eagerly awaiting Borderlands: The Pre-Sequel This third version isn’t so different to previous Borderlands, but it does have some interesting new features to amuse players. It goes on sale for PC, PS3 and Xbox 360 on October 17.

Find out more about Borderlands The Pre-Sequel in Borderlands The Pre-Sequel: the bad guys become the stars

Follow me on Twitter: @raulprz

How to live stream the World Cup 2014

The World Cup being in Brazil means it’s a bit easier for us on the same side of the world to watch in prime time. Still, that doesn’t mean you’ll have the time to sit in front of the couch and watch every game.

The World Cup will be broadcast in the US on ESPN and ABC, as well as in Spanish on Univision. Luckily, there are plenty of ways to watch the games online or on mobile devices, getting you in on all the action without gluing yourself to the couch.

Live streaming

ESPN will be live broadcasting all World Cup games. You can stream all games online from the Watch ESPN website, or use the Watch ESPN app for iOS and Android to watch games on mobile, although you’ll need a paid subscription to the channel in order to stream the games away from the TV. There are also native apps for Amazon Fire TV, Roku, Apple TV, and streaming via Chromecast.

ESPN FC

World cup games are also being broadcast on ABC, and similar to Watch ESPN, you’ll be able to live stream games with the Watch ABC app for iOS, Android, Kindle Fire and Windows Phone, as long as you have a paid TV subscription at home.

If you’re looking to skimp and watch the games for free, you can stream online from Spanish-language broadcaster Univision (there’s also an Android and iOS app). The caveat? For one, if you haven’t brushed up on your Spanish lately, you may have trouble following the games. The other is that every game from the quarterfinals onwards will require a paid TV subscription with your local cable provider.

Univision

Radio streaming

At a time when HD is center stage, it’s easy to forget about the classic radio broadcast, a great way to inconspicuously ‘watch’ World Cup games. While there’s an ESPN Radio app, TuneIn Radio is probably your best option for streaming games via radio.

TuneIn Radio

You can have access to radio stations from across the globe, and TuneIn’s available on multiple platforms, including Android, iOS, and Windows Phone. ESPN Radio has a channel in TuneIn Radio, but don’t limit yourself: BBC Radio 5 is another great option for listening to games. With radio streaming, the sky’s really the limit.

Highlights and updates

If you want to relive the best goals, tackles, or penalties, the FIFATV YouTube channel will give you all the best video highlights from every game, as well as some of the best in the history of the tournament.

FIFA TV on YouTube

ESPN also offers a specific app for soccer and World Cup coverage with the ESPN FC Soccer & World Cup app for iOS and Android. While it doesn’t live stream games, it’ll help you get all the info you need in between matches, video highlights, and game analysis from experts.

Realistically, you won’t be able to watch every single World Cup game, but you can get a lot closer to the action with these apps.

If you’d prefer to be a bit more discreet, check out our article on How to track and follow the entire World Cup tournament.