The world of video games has always evolved with a “see it to believe it” mentality. If ‘Fortnite’ succeeds with a free online game with seasons, then everyone else tries to do the same. If ‘Skyrim’ achieves incredible success with an open world, even ‘The Legend of Zelda’ tries to follow in its footsteps. However, fortunately, there are always games that resist, those that refuse to force themselves to adapt to market trends if what they want to convey is something different.
Leaving a trace
It is the case of ‘Astro Bot’, the game for PS5 that serves as a sequel to the fantastic ‘Astro’s Playground’ that came installed on the console, a platform game with hundreds of references to the history of Sony’s console that managed to get the most out of the controller (showing everything it was capable of doing and whose witness, of course, no one has taken). And it is that, at first, they considered that this second part would be, of course, an open world.
“In the end, we decided to adopt a level-based approach, because it gave us more control over the variety of the game,” says Nicolas Doucet, the studio director. And thanks to that, because it’s something so unique that it could break if the formula is completely changed. Furthermore, in the same interview, he explains how the alchemy of creating such an innovative platform game works and how it never feels repetitive.
“We don’t stretch any mechanism until it becomes repetitive. We only give enough to make you want more and then move on to something else. We want to be fresh, always surprise the viewer”. ‘Astro bot’ will be released on September 6th and they have already announced that it will be updated with new DLC that will take controller precision to the extreme. Please and thank you.