In a recent controversial turn, Sony has implemented a new digital rights management (DRM) system for its PlayStation 5 console, which requires verifying digital games every 30 days. This measure has sparked intense debate among players about the nature of ownership of digital products in the era of online services. If the system cannot verify the game within that timeframe, offline access is blocked, leading to many criticisms about the alleged restriction of access to purchased content. For now silence However, according to an analysis conducted by some […]
In a recent controversial turn, Sony has implemented a new digital rights management (DRM) system for its PlayStation 5 console, which requires verifying digital games every 30 days. This measure has sparked intense debate among players about the nature of ownership of digital products in the era of online services. If the system cannot verify the game within that timeframe, offline access is blocked, leading to many criticisms regarding the alleged restriction of access to purchased content.
For now silence
However, according to an analysis conducted by some users, the change may not be as restrictive as it initially seemed. Apparently, newly purchased games receive a temporary license of 30 days that becomes indefinite after 14 days, once the user has had the opportunity to try the content. This indicates that offline access would be automatically restored after this period, allowing play without the need for a continuous internet connection.
The goal behind this policy seems to be the fight against abuse in digital returns, where some players might buy a game and request a refund while retaining access to the content. In fact, some reports suggest that this DRM is more aimed at preventing fraud than at limiting the user experience.
Despite the speculation and concerns within the community, Sony has not issued any official statement regarding the new DRM system nor has it directly addressed the players’ concerns. This lack of communication has increased uncertainty, allowing rumors to continue fueling the debate about digital ownership and what it implies in the current video game ecosystem.
Sony has recently implemented several updates on its PS4 and PS5 consoles in order to close security gaps that allowed unauthorized access to games. However, this action has generated an unexpected controversy related to access to digital games, thanks to a new digital rights management system that requires users to connect their consoles to the Internet at least once every 30 days in order to play. This measure was revealed by developer Lance McDonald through social media, which sparked a wave of concern among the community of […]
However, this action has generated an unexpected controversy related to access to digital games, thanks to a new digital rights management system that requires users to connect their consoles to the Internet at least once every 30 days in order to play.
Any PlayStation game purchased digitally after March's sytem update will reportedly now require an internet connection once every 30 days to validate the license 🎮
If the console stays offline longer than that, the games will not launch until you reconnect
According to McDonald, digital games purchased since March 2026 now have a Validity Period that prevents their use if the console is not connected to the Network within the established timeframe. Although the issue affects many users, not everyone has experienced the same message, suggesting some inconsistency in its implementation.
A source close to Sony indicated that the problem could be an accidental error in their attempt to improve security, recalling a similar incident that occurred in 2022. However, the alarm has resurfaced at a critical moment, as the debate over the nature of ownership of digital games versus physical ones intensifies, with discussions already taking place in the European Parliament on this issue.
The reaction has led to comparisons with Microsoft’s failed attempt to introduce a similar system on Xbox One in 2013, which resulted in massive rejection from users. With the imminent shutdown of some services on PS4, the gaming community finds itself in a position of uncertainty and concern due to the lack of clarity from Sony, which has yet to issue an official statement regarding the situation.
This week has been absolutely brutal for upcoming tech announcements: Nintendo has acknowledged that it is likely to raise the price of Switch 2 this year, Steam has stopped manufacturing one of its Steam Deck models and announced that the other two will be released intermittently, Sony has indefinitely delayed PS6 (probably until after 2029)… And we haven’t even started to see the worst, a completely wild price increase almost exclusively due to AI companies wanting to hoard all the RAM to feed their centers […]
This week has been absolutely brutal for upcoming tech announcements: Nintendo has acknowledged that it is likely to raise the price of Switch 2 this year, Steam has stopped manufacturing one of its Steam Deck models and announced that the other two will be released intermittently, Sony has indefinitely delayed PS6 (probably until later in 2029)… And we haven’t even started to see the worst yet, an absolutely wild price increase due, almost exclusively, to AI companies wanting to hoard all the RAM to feed their data centers. The future, they said.
Without RAM and without video games, Homer loses his mind
The future that is being presented to us is, at the very least, delirious: data centers filled with RAM and hard drives consuming water and resources to provide “slop” to an Internet that, if the price trend continues, will become increasingly restrictive. Moreover, some believe that this is just the first step towards making nothing owned by anyone, everything in the cloud and, therefore, being able to better control what each user does in exchange for paying a monthly fee. No, it’s not madness: in fact, it’s what Jeff Bezos said just a few days ago.
“Everyone has their own data center and that won’t last, it doesn’t make sense. You’ll buy computing power in the cloud.” In other words: pay us in comfortable monthly installments to not own something that you currently do own. This is the future of computing, apparently (because of course, who wants computers when you can have AI?), and the future of video games isn’t going to be very different. With the prices of Switch 2 and video games, Nintendo has already started to stretch to see how far the consumer is willing to go: €75? €80? And when GTA VI comes out, how much will people be willing to pay? While we’re at it, why not extrapolate it to consoles?
The days when the PS2 cost $299 and then dropped in price as new versions arrived are long gone. Now it no longer makes sense to wait to see if prices will drop, because prices are only going to rise. If components are becoming more expensive and less common, the market logic is that everything will go up and turn into a luxury product: the “democratization” that those advocating for AI talk about is going to destroy the “democratization” that low prices had marked in computing. And no matter how pleased the bigwigs are to see their coffers filled with revenue, we cannot (or should not) accept the end of an era as if nothing has happened.
“It’s not that big of a deal”, some will comment. “After all, for less money we can have the same thing, and we won’t run out of video games, we just have to pay a little more for them.” But it is a big deal: when the millionaires of the world are all rowing in favor of something, you can be sure that this something is not a Valhalla or a goal to pursue, but a grim destination that is going to turn us upside down to squeeze out every last bill.
Paying for what we already have in exchange for offering us something we don’t need (or want): the great lie that we will have to swallow for the next few decades and that has the power to cause incalculable harm to society. Not having the PS6 or paying 50 euros more for the Switch 2 is just the first step towards not recognizing today’s world in the dystopia of tomorrow.
The long-awaited release of Final Fantasy VII Rebirth will finally be on June 3. Unlike its predecessors, which were exclusive to PS5 at their initial launch, this new installment will be available on all platforms from day one, including the Nintendo Switch 2 and the Xbox Series X/S. This strategy from Square Enix aims to expand the player base, allowing more people to enjoy this iconic remake. No one should miss it Naoki Hamaguchi, the game’s director, has addressed the concerns that arise with this decision, assuring that there will be no compromises in quality. In an interview […]
The highly anticipated release of Final Fantasy VII Rebirth will finally be on June 3rd. Unlike its predecessors, which were exclusive to PS5 at their initial launch, this new installment will be available on all platforms from day one, including the Nintendo Switch 2 and the Xbox Series X/S.
This strategy by Square Enix aims to expand the player base, allowing more people to enjoy this iconic remake.
Let no one miss it
Naoki Hamaguchi, the game director, has addressed the concerns that arise with this decision, ensuring that there will be no compromises in quality. In an interview with Automaton, Hamaguchi explained that each version of the game is individually optimized to maximize performance and minimize the inherent limitations of each platform. This attention to detail is vital to ensure that players on different devices enjoy an optimal visual experience.
The development of Final Fantasy VII Rebirth is progressing well, starting on a high-end PC to ensure superior visual quality. Hamaguchi commented that if the game can run at 30 fps on less powerful platforms, it is reasonable to expect 60 fps on more advanced consoles.
This technical approach underscores the team’s commitment to maintaining the visual integrity of the game, refining specific parameters for each system without sacrificing the overall experience.
Although the final title of this third and last part of the trilogy has not yet been officially revealed, a first teaser and the name will be shared later this year.
Nioh 3 has marked a milestone in the series by being released on all platforms simultaneously, unlike its predecessors, Nioh and Nioh 2, which were temporary exclusives for PS4. This approach has resulted in an impressive success on Steam, where the game reached nearly 85,000 concurrent players, far surpassing the records of its predecessors. Nioh 2, for example, had only 41,325 players at its launch, and the first Nioh had 10,649. Despite the competition from other standout titles in the month of its release, such as Resident Evil Requiem and Dragon Quest VII Reimagined, Nioh 3 […]
Nioh 3 has set a milestone in the series by being released on all platforms simultaneously, unlike its predecessors, Nioh and Nioh 2, which were temporary exclusives for PS4.
Despite the competition from other standout titles in the month of its release, such as Resident Evil Requiem and Dragon Quest VII Reimagined, Nioh 3 is already positioning itself as one of the highest-rated games of the year, with an average score of 86 on Metacritic.
Nioh 3 has reached over 84,000 peak concurrent players on Steam!
A game that has come to stay, there is Nioh for a while
This achievement is a testament to Team Ninja’s effort to refine its combat and progression system, making Nioh 3 more accessible to new players.
In addition, the simultaneous launch has allowed streamers and content creators to generate greater anticipation around the title, which has positively influenced sales.
However, it is important to mention that Nioh 3 will be exclusive to PS5 and Steam for six months, although its arrival on Xbox and Switch 2 is expected later. This strategy could consolidate the franchise’s reach and potentially break sales records for Nioh.
The decision to opt for a simultaneous launch also contrasts with the case of Rise of the Ronin, a title that, after being exclusive to PS5, arrived on PC with multiple issues. This situation emphasizes the importance of making well-coordinated launches to avoid performance errors that could tarnish the player experience.
Moon Studios has presented its latest project, No Rest for the Wicked, an ARPG that has captured the attention of players since its early access launch. Although the game is still not complete, it has received significant improvements in recent weeks, especially with the recent update known as Together. This update includes a cooperative mode that allows you to play with up to four friends, as well as important adjustments to combat to enhance the user experience. Additionally, you will be able to purchase it at a 40% discount Since its launch, No Rest for the Wicked has proven to be a commercial success, […]
Moon Studios has presented its latest project, No Rest for the Wicked, an ARPG that has captured the attention of players since its early access launch. Although the game is still not complete, it has received significant improvements in recent weeks, especially with the recent update known as Together. This update includes a cooperative mode that allows you to play with up to four friends, as well as important adjustments to combat to enhance the user experience.
Additionally, you can buy it with a 40% discount
Since its launch, No Rest for the Wicked has proven to be a commercial success, surpassing one million copies sold on Steam. To celebrate this milestone and the release of the update, the game will be available for free from January 22 to 26 and will feature a 40% discount, an offer that may be the last before the release of its final version. The developers have announced that the game aims to exit early access in 2026, and after that, a release on PS5 is planned, while its arrival on Xbox Series X|S could be a possibility in the future.
The Together update also introduces new features that enhance game management, such as shared housing and a voting system for group decisions, adding an element of strategy and coexistence to the game. The dynamics of combat have also been enriched, allowing enemies to react more naturally when at a numerical disadvantage. No Rest for the Wicked is considered a hybrid experience between the gameplay styles of titles like Diablo and Dark Souls, appealing to fans of both genres.
With these updates, Moon Studios aims not only to polish the game before its final release but also to build a solid player base that will benefit its long-term success.
In a trend that is likely to affect video game consumers in the coming years, PlayStation and Microsoft have announced price increases for their PS5 consoles and Xbox products starting in 2025. This change occurs in a complicated economic context that, according to the Niko Partners report, could also impact the anticipated Nintendo Switch 2, with a possible price adjustment expected for 2026. It is only going to increase Niko Partners has identified several reasons that could justify the price increase of the Nintendo Switch 2, including the rise in tariff rates, the increase […]
In a trend that is likely to affect video game consumers in the coming years, PlayStation and Microsoft have announced price increases for their PS5 consoles and Xbox products starting in 2025. This change comes in a complicated economic context that, according to the Niko Partners report, could also impact the anticipated Nintendo Switch 2, with a possible price adjustment expected for 2026.
It’s only going to get worse
Niko Partners has identified several reasons that could justify the price increase of the Nintendo Switch 2, including the rise in tariff rates, the increase in costs of components such as memory, and the general macroeconomic conditions.It is reported that the production cost of key components has increased by 41% in the last quarter of 2025, which could force Nintendo to reconsider its pricing strategy.
Although the Nintendo Switch 2 was kept at a competitive price of $449 last year, this figure could disappear in favor of a new package that would cost $499, which would include a game, according to projections from Niko Partners. Nintendo’s president, Shuntaro Furukawa, has commented that the company is closely monitoring the situation regarding RAM demand and other economic factors, highlighting the growing concern among investors. Currently, Nintendo’s stock price has fallen by 33%, adding pressure on the company to implement changes that recover its market value.
With an uncertain economic climate and increasing competition, the future of video game consoles seems to be at a crossroads. Rumors suggest that Nintendo may follow in the footsteps of its competitors, which could alter the landscape of the video game market in the coming years.
After more than a decade, Max Caulfield and Chloe Price return together in Life is Strange: Reunion, a new episode of the popular narrative adventure franchise that will be released on March 26 for Xbox Series, PC, and PS5. This game marks the first encounter between both characters since the original and promises to offer an immersive experience, with player decisions that will influence the story, ensuring a ‘tailored’ narrative. The toughest decisions Max regains her ability to rewind time, a fundamental mechanic from the first title, while Chloe will possess a new ‘superpower’ associated […]
After more than a decade, Max Caulfield and Chloe Price return together in Life is Strange: Reunion, a new episode of the popular narrative adventure franchise that will be released on March 26 for Xbox Series, PC, and PS5. This game marks the first encounter between both characters since the original and promises to offer an immersive experience, with player decisions that will influence the story, ensuring a ‘tailored’ narrative.
The toughest decisions
Max regains her ability to rewind time, a fundamental mechanic from the first title, while Chloe will have a new ‘superpower’ associated with her character. This time, her ability focuses on insolence, allowing her to act with honesty, although this will impact how others perceive her and, consequently, the outcome of the story.
The narrative revolves around a devastating fire at Caledon University, where Max works as a photography teacher, and is enriched with elements of intrigue such as satanic cults. This thematic complexity is an attempt to rekindle interest after the lukewarm reception of Life is Strange: Double Exposure, whose development left many fans disappointed and Square Enix seeking redemption.
Deck Nine Games has highlighted that this installment is characterized by giving a renewed focus on the dynamics of decisions, which means that past choices will significantly influence the development of the game. Each choice can radically change the narrative, even providing the opportunity to explore romances between characters, which adds an additional level of depth to the story.
Developers face the challenge of meeting fan expectations. Life is Strange: Reunion not only promises to be an epic conclusion to the saga of Max and Chloe, but it will also seek to recapture the magic of the difficult and memorable decisions that characterized the first game and that captivated thousands of players.
Larian Studios has surprised RPG fans with the release of a free upgrade for Divinity: Original Sin 2, available on next-gen consoles like PS5, Xbox Series, and Nintendo Switch 2. This update is aimed at those who already own the game on old-gen consoles, providing the perfect opportunity to rediscover this work, considered one of the best in its genre. It’s never too late The news comes after the recent presentation of the new title in the saga, announced during The Game Awards 2025, which has rekindled interest in Divinity: Original Sin 2, like […]
Larian Studios has surprised RPG fans with the release of a free upgrade for Divinity: Original Sin 2, available on next-generation consoles like PS5, Xbox Series, and Nintendo Switch 2. This update is aimed at those who already own the game on old-gen consoles, providing the perfect opportunity to rediscover this work, considered one of the best in its genre.
It’s never too late
The news comes after the recent presentation of the new title in the saga, announced during The Game Awards 2025, which has rekindled interest in Divinity: Original Sin 2, as evidenced by the notable increase in the number of concurrent players on Steam. This phenomenon may have also resonated on console platforms, where many players are returning to immerse themselves in the world of Rivellon. Larian invites players to experience a world where their decisions profoundly affect the narrative and gameplay experience.
The new title of Divinity has been designed in such a way that it is not necessary to have played the previous installments to enjoy it; however, there will be nods for the more veteran fans of the series. The game allows players to create their own characters, explore a reactive world, and make decisions that impact the development of the story, whether solo or in cooperative mode.
With intriguing phrases like The Divine is dead and promises of an environment where the titles from the Belgian studio shine in narrative and customization, Larian Studios is preparing players for a new epic adventure. Given the positive reviews that Divinity: Original Sin 2 has received, the free upgrade represents not only a gift for longtime fans but also an excellent gateway for new players who wish to explore the rich fantasy that the saga offers.
GSC Game World, the Ukrainian studio behind STALKER 2: Heart of Chornobyl, has faced significant challenges in the development of its ambitious project due to the war in Ukraine. Despite the adverse circumstances, the team has managed to release important updates, including the recent patch 1.7, which introduces a territorial control system, the ‘Ultra-Hard’ difficulty, and fixes for over 90 bugs, thus improving the gaming experience. A studio that does not give up Since its release, STALKER 2 has been a commercial success, with over a million copies sold and around six million […]
GSC Game World, the Ukrainian studio behind STALKER 2: Heart of Chornobyl, has faced significant challenges in the development of its ambitious project due to the war in Ukraine. Despite the adverse circumstances, the team has managed to release important updates, including the recent patch 1.7, which introduces a territorial control system, the ‘Ultra-Hard’ difficulty, and fixes for over 90 bugs, thus improving the gaming experience.
A study that doesn’t give up
Since its launch, STALKER 2 has been a commercial success, with over a million copies sold and around six million players on Xbox Game Pass. However, GSC Game World does not allow itself to be complacent, as work on the game continues with the production of patches and expansions in development. Zackar Bocharov, the studio’s communication manager, has stated that the main goal of the PS5 version is to take advantage of the DualSense controller’s capabilities to enhance player immersion, integrating features such as haptic feedback and adaptive triggers.
Facing the development of STALKER 2 during the war has been a monumental challenge. Vital parts of the team are still working in Ukraine, where power outages and the risks of sending development kits to cities under attack complicate the process. To maintain connectivity, the studio has implemented the use of external batteries and Starlink, creating a network that allows them to operate under adverse conditions.
Bocharov emphasized that, although the team has made significant progress, such as reaching 1.7 in its development, this situation is not entirely normal. The focus on creating post-launch content and DLC has required an internal restructuring, but the goal remains to provide the best experience for players, despite the challenges posed by the current war context.