Hey, do you remember Marathon? Yes, the Bungie game that was supposed to come out this year. The one that was a science fiction shooter. Yes, the one they ended up delaying to 2025 after showing just a gameplay video. Well, we have news about it, and if you were waiting for it, I recommend you get busy with other things for now, because it looks like we won’t see it on our consoles next year.
Marathon Man
Joe Ziegler, the game director, has provided an update on its development, and it seems anything but optimistic: he talks about tough mechanics that may not be for everyone… and not much else. It’s surprising, given that the game should be released within a year and, therefore, should already be, at the very least, well conceptualized. Yes, it presents the basic mechanics of the game (basically, the characters will try to escape alive from their rivals after stealing everything they can on the stage), but that’s about it.
This somewhat hidden reboot of the 90s trilogy by Bungie itself will be “a tense survival experience” in a “very tough and interesting” game. Not only are these things we’ve heard before, but the word “interesting,” usually, when referring to your own product, means it’s very, very far from being ready to launch and you don’t know what to say about it to keep the public’s attention. What makes it interesting? Why is it special? Those are the answers we should have by now.
For now, Ziegler states that he can’t even show a demo because they still don’t have the models for the characters and enemies, and that means only one thing: they won’t be ready in a year unless they significantly expand the team. It’s okay; it’s better to have a game that comes out late and is better than one that meets the indicated date and then has patches for a year to make it somewhat playable. What can we expect in the future? Several gameplay tests, different closed betas, and then, perhaps, an early access release before the final launch. But this marathon, certainly, still has a few kilometers to go before it finishes.