R.E.P.O., the new game developed by Semiwork, is already captivating players on Steam, where it has achieved an impressive 97% positive ratings, accumulating a total of 7,894 reviews. This title, which allows cooperative play of horror and humor for up to six players, invites users to explore dark locations and extract items in an atmosphere of tension and laughter. Don’t judge a book by its cover Inspired by the success of Lethal Company, R.E.P.O. offers players the mission of recovering objects belonging to an extinct humanity, while facing the threat of creatures […]
R.E.P.O., the new game developed by Semiwork, is already captivating players on Steam, where it has achieved an impressive 97% positive ratings, accumulating a total of 7,894 reviews. This title, which allows cooperative horror and humor gameplay for up to six players, invites users to explore dark locations and extract items in an atmosphere of tension and laughter.
Inspired by the success of Lethal Company, R.E.P.O. offers players the mission to recover items belonging to an extinct humanity while facing the threat of terrifying creatures lurking in every corner. The inclusion of an innovative gravity system complicates the experience, as players must carefully handle delicate objects that can break not only from careless handling but also if they are caught by the monsters.
The early access of R.E.P.O. is offered at an affordable price of 9.75 euros, making it an attractive option compared to other AAA video games. The gaming community has shared their experiences, highlighting not only the terror that the game produces but also the laughter, as many have stated that they laughed so hard they ended up crying. This fusion of horror and humor has allowed R.E.P.O. to stand out in a market where these genres are often seen as separate.
Despite its striking and perhaps misleading cover image (an edited emoji that seeks to convey a sense of unease), players warn that it should not be taken as an indicator of the game’s quality. Indeed, R.E.P.O. promises to offer a unique experience that blends the adrenaline of horror with moments of fun, once again establishing Semiwork as a scholar of enjoyable experiences in the realm of horror.
The wildfires in California have been completely extinguished, although they have left a devastating impact in their wake, destroying numerous structures and leaving hundreds of families homeless. In light of this critical situation, the video game platform itch.io has taken the initiative to support those affected by offering a charity bundle that includes over 400 video games, from well-known titles like Tunic and Skatebird to tabletop role-playing games and many other titles. This bundle is offered at a symbolic price of just 10 dollars. Will you have time to play 400 games? The gaming community has responded positively to this […]
The wildfires in California have been completely extinguished, although they have left a devastating impact in their wake, destroying numerous structures and leaving hundreds of families homeless. In light of this critical situation, the video game platform itch.io has taken the initiative to support those affected by offering a charity bundle that includes over 400 video games, from well-known titles like Tunic and Skatebird to tabletop role-playing games and many other titles. This bundle is offered at a symbolic price of just 10 dollars.
The gaming community has responded positively to this initiative, and so far a total of $175,807 has been raised, approaching the goal of $200,000 set by itch.io. A total of 13,484 people have purchased the package, demonstrating the public’s commitment to helping those affected by this calamity. Starting March 13, the package will no longer be available, so there are still ten days for those who wish to contribute to this cause.
All the money raised will be donated to CORE (Community Organized Relief Effort), an organization based in Los Angeles that provides direct assistance to fire survivors and works on preventing future disasters. They may not be the biggest titles on the market, but they are very interesting independent games.
The proposal from itch.io not only seeks to assist in the immediate recovery of the victims but also emphasizes the importance of implementing measures to prevent similar tragedies from occurring in the future. The supportive response from the gaming community is a testament to the power of unity in times of crisis.
Tiny Pasture, the innovative pet simulation game that has captured the attention of more than 20,000 daily players since its launch on Steam, offers a unique experience that doesn’t require 100% of your attention. Designed as an idle game with an overlay format, it allows users to interact with their pets without interrupting their work or academic activities. To play while you work or do other tasks Unlike traditional pet care games that require constant attention, Tiny Pasture provides a more relaxed approach. Players can raise various animals, from hamsters […]
Tiny Pasture, the innovative pet simulation game that has captured the attention of more than 20,000 daily players since its launch on Steam, offers a unique experience that doesn’t require 100% of your attention. Designed as an idle game with an overlay format, it allows users to interact with their pets without interrupting their work or academic activities.
Unlike traditional pet care games that require constant attention, Tiny Pasture offers a more relaxed approach. Players can raise various animals, from hamsters to more unusual creatures like ghosts and zombies, while their pets generate coins and increase their rarity over time. This design allows for intermittent moments of fun, where users can pet and feed their pets at their own pace.
With its pixel art and an accessible concept, Tiny Pasture reminds us of the classic Tamagotchis but without the pressure of keeping the characters alive at all times. The player can, for example, set the game aside while attending to other tasks, knowing that their pets will still be there when they decide to return. This translates into a less stressful and more rewarding experience than its predecessors.
As players progress in the game, they can build a magnificent farm with upgrades like tree houses that drop food and tax-collecting bees. All of this contributes to a virtual ecosystem that, while needing certain care, allows for greater freedom and enjoyment in the process. Tiny Pasture thus positions itself as an ideal option for those looking for a break during their workday without sacrificing fun.
During the recent Steam Next Fest, a series of demos were presented that stand out in the crowded video game industry, and Solarpunk was one of the titles that captured players’ attention. This survival game takes place in a world of floating islands, where resource gathering is a central element. Through an informative trailer, it is evident that Solarpunk uses familiar mechanics from the genre, but with an intriguing twist that proposes exploration among various islands. The most punk game The title offers a simple and accessible tutorial to guide new […]
During the recent Steam Next Fest, a series of demos were presented that stand out in the saturated video game industry, and Solarpunk was one of the titles that captured players’ attention. This survival game takes place in a world of floating islands, where resource gathering is a central element. Through an informative trailer, it is evident that Solarpunk uses familiar mechanics from the genre, but with an intriguing twist that proposes exploration among various islands.
The title offers a simple and accessible tutorial to guide new players through mechanics such as tool crafting and resource gathering, which are presented in hierarchical levels. The hunger and thirst systems are forgiving, with initial foods like raspberries satisfying both needs, making the initial experience easier.
Despite its merits, the Solarpunk demo has received criticism for focusing 90% of its gameplay on generic survival elements. Only at the end are distinguishing features presented, such as a dirigible system for traveling between islands and an innovative electrical system that allows for process automation, enhancing exploration.
The players enthusiastically experimented with the airship’s control capabilities, which adds a tangible layer of exploration to the title. However, some critics argue that the demo did not make the most of the available time to showcase what makes the game unique, resulting in a somewhat monotonous experience for most of the test.
Despite these criticisms, Solarpunk has received a positive reception and is already on the wish lists of many players, symbolizing significant potential within the survival genre, pointing to a hopeful future in the competitive video game market.
If you take a look at Longvinter, it will surely remind you of another well-known game, but be careful because it distances itself from it. It has finally left early access after three years of development, marking its arrival at the full version and offering players a unique experience that merges life simulation with survival and combat mechanics. Created by Uuvana Studios, this title allows players to interact peacefully or violently, adding a layer of complexity to its gameplay. A simulator that puts a twist on the genre At first glance, Longvinter […]
If you take a look at Longvinter, it will surely remind you of another well-known game, but be careful because it distances itself from it. It has finally left early access after three years of development, marking its arrival at the full version and offering players a unique experience that merges life simulation with survival and combat mechanics. Created by Uuvana Studios, this title allows players to interact peacefully or violently, adding a layer of complexity to its gameplay.
At first glance, Longvinter may remind players of iconic games like Animal Crossing, due to its colorful aesthetic and focus on building an idyllic life in a natural environment. However, its narrative takes a darker turn, as players assume the role of investigators searching for secrets of mysterious corporations, competing against other explorers for the same information. While peaceful coexistence is possible, players can also choose betrayals and fights for survival.
Unlike other titles in the genre like Stardew Valley, where activities are predominantly relaxing, Longvinter introduces shooter elements and strategic combat, transforming it into an isometric game that allows players to eliminate enemies and compete against other players. The recent update to version 1.0 has added new features, including oil platforms, a sniper rifle, and additional animal mounts.
In addition, Uuvana Studios has planned to implement cultivation systems and rentable apartments in the future, further expanding the gaming experience. The intention to bring Longvinter to Steam Deck also promises to improve accessibility and allow players to enjoy the title anywhere. With its unique combination of exploration, survival, and action, Longvinter stands out within the genre and will continue to evolve with future updates. Will you choose to build a peaceful home in nature or become a threat to other researchers? The decision is in your hands.
Now we all know what video games are and their possibilities. Even in the times of Tron, back in 1982, it could already be sensed that there was much more than what could be seen on screen at that time, just before the launch of the NES. Back then, Steven Lisberger imagined a world of virtual reality where the innocence of the past mixed with the modernity of now, and even today many believe that this was the first time a video game appeared on the big screen. But not at all: this journey in the […]
Now we all know what video games are and their possibilities. Even in the days of Tron, back in 1982, it was already possible to sense that there was much more than what could be seen on screen at that time, just before the launch of the NES. At that time, Steven Lisberger imagined a world of virtual reality where the innocence of the past mixed with the modernity of today, and even today many believe that this was the first time a video game appeared on the big screen. But far from it: this time travel goes back even before the very Pong itself.
To see the first real video game with a name and surname in a movie, we have to go back to 1973. Pong was one year old, but it was not the one that had the honor of appearing in Soylent Green (more commonly known as When the Destiny Catches Us). It was Computer Space, the first arcade game in history launched in 1971, which also holds another record: the first commercially available video game. Quite something.
Computer Space exceeded all expectations and opened a new path filled with dreams for thousands and thousands of new players… Although in reality, its creators, Nolan Bushnell and Ted Dabney, were much more prosaic: they just wanted a version that worked with coins from SpaceWar!, the game from 1962 that was modified across American universities by a hacking team of hundreds of programmers who thus learned their profession.
In the advertisement it said “Nutting Associates of California has done it again! Amen, brother! The only innovative concept and idea in the entire industry. Tired of driving games? Tired of the same styles and old game cabinets? Introducing the brand new Computer Space! Hurry up! Your customers deserve a break!“. And it worked, they sold 1500 arcade machines, which gave them enough money to create Atari and, with it, Pong. The rest is history.
In Soylent Green, the game appears only for 17 seconds, while one of the characters plays it at home. The intention was not to showcase the product, but to teach something rich, futuristic, strange, and novel. And they certainly succeeded: it became, probably unintentionally, a milestone in the history of cinema. Well, unless we take into account Stanley Kubrick.
I can’t play anymore, Dave
Let’s go back even further, to 1968, when Stanley Kubrick premiered his masterpiece 2001: A Space Odyssey, in which Frank Poole, the protagonist astronaut, played chess with the computer, HAL 9000. Keep in mind that, back then, video games were text adventures or very simple black and white things exclusive to those who had a computer (that is, practically no one). However, Kubrick imagined that in the future people would use computers to play chess in color, and he invented what is now known as Poole versus HAL 9000, which, for a few seconds, made an entire generation truly feel like they were in the future.
This is not an idea exclusive to the movie: Arthur C. Clarke wrote in the novel “To relax, he could always challenge Hal in a large number of semi-mathematical games, including checkers, chess, and polyomino. If Hal wanted to, he could win any of them; but that would be bad for morale. So he was programmed to win only fifty percent of the time, and his human companions pretended not to know it.” Almost nothing.
In favor of Kubrick and Clarke, it should be noted that at that time it was already possible to play chess against a machine in a rudimentary way. Specifically, since 1957. It wasn’t new, but to the general public, it sounded fresh, futuristic, and new. By the way, the chess game that HAL and Frank were playing was actually taken from reality, in 1910, between Roesch and Schlage. Oh, and although HAL insists that he has already won before moving a single piece as the game was set, we now know that Poole actually had several chances to win. The quirks of video games and cinema.
So now you know: the first video game that appeared in a movie didn’t even exist in real life. Mainly because, by 2001, we were playing GTA III and Super Smash Bros Melee (and a computer, Deep Blue, had already defeated master Kasparov five years earlier). For whatever reason, a chess game like this didn’t impress us much.
We are sorry if you are one of the few who still enjoyed this title, but the servers for Dauntless, the cooperative action game from Phoenix Labs, will cease operations on May 29, 2025, according to a recent announcement from the developer. This news marks an early end for a title that, despite its ambitious proposals, has faced notable discontent among its player base. The mess of the last update Since its arrival on Steam in December 2023, Dauntless has seen a drastic decline in its popularity. The situation worsened after the […]
We are sorry if you are one of the few who were still enjoying this title, but the servers for Dauntless, the cooperative action game from Phoenix Labs, will cease operations on May 29, 2025, according to a recent announcement from the developer. This news marks an early end for a title that, despite its ambitious proposals, has faced notable discontent among its player base.
Since its arrival on Steam in December 2023, Dauntless has seen a drastic decline in its popularity. The situation worsened after the last major update in which players’ progress was completely reset, provoking the anger of those who had invested numerous hours in the game. Additionally, the new cost structure, which forces users to pay for certain weapons that could previously be obtained for free, has generated a flood of negative reviews, leading the title to receive the label of extremely negative reviews on its distribution platform.
The number of connected users on Steam has dropped to approximately 130 daily players, an alarmingly low figure for a title that heavily relies on its online component. This disinterest has been fueled by the lack of new content and substantial updates since the announcement of the Umbral Reign expansion, which has finally been confirmed will not be released.
With the recent announcement from Phoenix Labs about the permanent closure of the servers, players must accept that the game will definitively abandon its path on PC and consoles. This outcome presents itself as a sad chapter for Dauntless, whose potential never fully materialized, leaving its loyal followers with a bitter taste and uncertainty about the future of the online monster hunting genre.
A new gem in the world of RPGs has begun to capture the attention of fans, combining the charms of two iconic universes: that of The Legend of Zelda and that of the animation studio Studio Ghibli. Tales of Seikyu, developed by the indie team ACE Entertainment, is set in a magical world of Yokai, where players not only manage a farm but also explore islands filled with secrets and extraordinary characters. If you enjoy these worlds, you will be captivated by its visuals. The game started its journey as a Kickstarter campaign in early 2024, and […]
A new gem in the world of RPGs has begun to capture the attention of fans, combining the charms of two iconic universes: that of The Legend of Zelda and that of the animation studio Studio Ghibli. Tales of Seikyu, developed by the indie team ACE Entertainment, is set in a magical world of Yokai, where players not only manage a farm but also explore islands filled with secrets and extraordinary characters.
If you enjoy these worlds, you will be captivated by their images
The game began its journey as a Kickstarter campaign in early 2024, and a free demo is now available on Steam during the Steam Next Fest, allowing players to experience a bit of this charming adventure. In the demo, users immerse themselves in a magical life, where they can use transformation powers, cultivate their farm, and forge bonds with the island’s inhabitants.
The influence of The Legend of Zelda is reflected not only in the gameplay, which promises to be innovative and captivating, but also in its narrative approach, just as it happens with the visual and emotional style so characteristic of Studio Ghibli films. These productions have left an indelible mark on animation with touching stories and beautiful illustrations, and Tales of Seikyu seeks to replicate that aesthetic that resonates so deeply in the hearts of players.
Although an official release date has not yet been announced, Tales of Seikyu is expected to be available soon. If the success of this charming indie continues, it is possible that we may see a console version later on. In the meantime, those interested can enjoy the free demo on Steam and dive into this promising adventure.
The latest installment of the Indiana Jones game saga, titled Indiana Jones and the Great Circle, has been well received by critics and the public, being considered one of the best offerings in the genre in 2024. Developed by MachineGames and distributed by Bethesda and Microsoft, this semi-open world game has exceeded the expectations of many players, even managing to overshadow its recent movie. Indy 3.0 with better graphics Recently, the title received its third update, which not only fixes a number of minor bugs that affected the gaming experience but also introduces […]
The latest installment of the Indiana Jones game saga, titled Indiana Jones and the Great Circle, has been well received by critics and audiences, being considered one of the best offerings in the genre in 2024. Developed by MachineGames and published by Bethesda and Microsoft, this semi-open world game has exceeded the expectations of many players, even managing to overshadow its recent movie.
Recently, the title received its third update, which not only fixes a number of minor bugs that affected the gaming experience but also introduces significant new graphical features. Among the new features is the incorporation of super sampling and Ray Tracing technologies for various GPUs, which greatly enhances the visual quality of the game.
One of the improvements that has caught the attention of players is the implementation of a more intuitive system for using repair kits directly from the inventory. This functionality allows users to select the damaged item more clearly and efficiently, thus optimizing the gameplay flow.
Additionally, MachineGames has expressed its interest in addressing community requests, considering changes to the HUD and the possibility of adding more realistic hair effects for RTX graphic settings. These initiatives reflect the development team’s commitment to perfecting the gaming experience in Indiana Jones and the Great Circle.
The game, which had initially sparked some skepticism, has earned a special place in the hearts of fans, demonstrating that nostalgia and innovation can coexist in the world of video games. With each update, Indiana Jones and the Great Circle continues to strengthen its position as one of the standout titles of the year.
Ubisoft has been reintroducing its game catalog on Steam with a renewed emphasis on increasing player engagement through achievements. Because we have all completed some mission to earn an achievement. In recent weeks, titles like Watch Dogs 2 and Far Cry 3: Blood Dragon have received this achievement system, but recent attention has been focused on Assassin’s Creed 3, originally released in 2012. However, this game is no longer available for purchase on the platform, which has led to the surprise of many players seeing how it is added […]
Ubisoft has been reintroducing its game catalog on Steam with a renewed emphasis on increasing player engagement through achievements. Because we have all completed a mission to earn an achievement. In recent weeks, titles like Watch Dogs 2 and Far Cry 3: Blood Dragon have received this achievement system, but recent attention has been focused on Assassin’s Creed 3, originally released in 2012. However, this game is no longer available for purchase on the platform, which has led to the surprise of many players seeing how achievements are being added to a title they cannot acquire.
Upcoming achievements for Assassin’s Creed 3 Remastered
Only those who purchased Assassin’s Creed 3 before Steam removed it will be able to benefit from these new achievements. Despite this, Ubisoft has announced that achievements for Assassin’s Creed 3 Remastered will be available soon, although no specific dates have been provided. On the other hand, achievements have also arrived for Assassin’s Creed: Liberation HD, a title that remains on sale on Steam, which has been better received by players.
Despite the good news in terms of nostalgic additions, some users have expressed their frustration with the need to use Ubisoft Connect to access the games, suggesting that it would be desirable to eliminate this requirement. The need to use multiple launchers seems to be a point of irritation for some players, who argue that it complicates the gaming experience.
Despite these criticisms, the inclusion of achievements is a positive step and it is expected that this trend will continue, allowing more Ubisoft games on Steam to benefit from this functionality. However, comments about the need for a more intuitive approach to managing their catalog persist in the gaming community.