We are not talking about the near future, of course, but if Jensen Huang is right, it is possible that by the end of this decade games will be fully driven by AI.
To provide context, let’s remember something that Huang said last year in his GTC opening speech: “Every pixel will be generated automatically. Soon, every single pixel will be generated. Not rendered: generated.”
What does it mean that GPUs will create games in real time?
With this in mind, at this year’s GTC, Bilawal Sidhu (a TED speaker who used to work at Google Maps and AR/VR) asked the CEO a follow-up question about that previous statement: “How far are we from a world where every pixel is generated at real-time frame rates?”.
As reported by Tom’s Hardware, Huang responded somewhat convolutedly: “I think with almost everything in technology, the S curve doesn’t last more than a decade once it becomes a reality, once it becomes practical and better… In ten years, you will be on the other end of that S curve.”
I asked Jensen about his iconic AI prediction:
‘How far are we from a world where every pixel is generated at real-time frame rates?’
Jensen thinks we’re ‘5-8 years away’ and is already seeing signs of traversing the S-curve of innovation.
“In five years, you will probably be right in the middle, where everything is changing in real time, and everyone is saying: ‘Oh, look at that, this is happening’. So you have to decide if we have been going for two years or ten. Probably, we have already been going for two years. So I would say that in the next five to ten years, at some intermediate point, it is largely the case”.
As Sidhu explains in the tweet, the essence of the prediction is that we are probably eight years away, so by 2030 or a little later, games will be generated in real time.
Author: Chema Carvajal Sarabia
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